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The ZUBR PSP is a Tier 7 special premium Tank Destroyer under Zhang Feng's dealership.

History[]

Class: Tank Destroyer (Concept)
Developed: 1997-2003
Service: N/A
Vehicles Built: 0
Operators: N/A

Czechoslovakia has always been a major arms builder since 1918 and, until 1989, produced thousands of tanks, millions of guns and hundreds of airplanes. However, between 1948 and 1991, the export efforts were oriented towards Soviet allies and the Warsaw Pact. After the collapse of the Soviet Union, most of the markets were suddenly lost.

What followed were waves of company closures. This branch of industry nearly collapsed and those companies that survived (Tatra, Aero Vodochody etc.) did so at the cost of incredibly high subsidies from the government. One of the companies was called Přerovské Strojírny. Between 1948 and 1989, it developed and produced heavy machinery. After 1989, it was privatized into a holding called PSP with a company PSP Bohemia a.s. founded in 1995 as its arms trading sub-division.

Fast forward a few years, in the mid-1990s, the newly transformed Czech Army was beginning to look for a replacement of the obsolete OT-64 wheeled APC. Something western of course, with a good protection levels. As it happened, the PSP holding had very good contacts in Italy, apparently due to the fact that some of the components from Přerov made it to Iveco and Fiat even before 1989. What apparently happened was that PSP Bohemia got their hands on the blueprints of some Freccia components (Freccia is the AFV counterpart to the Centauro), specifically the suspension and the hull. They used some of these to produce a proposal for an AFV family they named ZUBR.

This was actually a very unique situation for the 1990s. Most of the “traditional” armor producers focused on upgrading the Soviet tech, few had the stones to offer something entirely new. The ZUBR PSP series consisted of a modular 6x6 or 8x8 chassis that could be fitted with various turrets and other combat modules in order to fit a wide variety of roles. The in-game vehicle represents two Tank Destroyer variants.

The suspension was the really interesting part. The drawings and promotions materials show something akin to the Freccia one (with hydraulic shock absorbers protruding from the hull) but it’s unclear whether the PSP holding would be able to produce it. Instead, it’s possible the vehicle would be using the patented Tatra suspension system that allowed even heavy vehicles to drive through places others could not, making it truly world-famous. All axles were powered, potentially allowing for some extreme off-road capabilities.

The project was generally well-developed and competently put together. Drawings do allegedly still exist, as do small-scale models. A full scale mock-up was unveiled during the 1997 IDET expo in Brno and continued to be formally available until 2003, but, as it happened, the whole project ran afoul of politics. The company that offered it, Bohemia PSP, was, however, brought down by another contract, investing a lot of money into a co-operation with the Ukrainian Kharkov plant and building the T-72MP prototype as a competitor to the T-72M4CZ for a major upgrade of the Czech tank forces. This too went nowhere, resulting in the company filing for bankruptcy.

Vehicle Traits[]

  • Optional Turrets: This vehicle has multiple turrets available, each with a different weapon system. They can be switched between using the Garage Upgrade window.
  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
  • Top-Down ATGM: This vehicle can launch special ATGMs that target the enemy's most vulnerable area - the roof.
  • HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
  • Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 105mm M900 APFSDS APFSDS Stock 450 730[note 1] mm 1455 m/s 4.50 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Fire Chance Bonus: 25 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 105mm M393A3 HEP HEP Stock 380 410 mm 760 m/s 4.50 s
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  • Accuracy (Fully Aimed): 0.12 °
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 15 %
  • Bonus Module Damage: 35 %
  • Spall Threshold: 137 mm
3 7.62mm AP AP Stock 8 18[note 2] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °
4 BGM-71E TOW ATGM ATGM Stock 900[note 3] 1000 mm 250 m/s 30.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 4
  • Reload within Magazine: 3.53 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No
5 BGM-71F-6 TOW-2B Aero ATGM ATGM Stock 450 450 mm 250 m/s 30.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 4
  • Reload within Magazine: 3.53 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 15 %
  • Flight Agility: 30.00 deg/s
  • Self-Guided: Yes

Upgrades[]

Armor[]

Cockerill CT-CV Turret
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 120 mm (vs AP)
135 mm (vs HEAT)
Steel 105 mm (vs AP)
135 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns. The front has been enhanced by composite elements.
TOW Turret
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 120 mm (vs AP)
135 mm (vs HEAT)
Steel N/A vs AP
N/A vs HEAT
N/A N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns. The front has been enhanced by composite elements. The unmanned turret that is a part of the configuration takes reduced damage when hit.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 105mm Cockerill HP Rifled Cannon Stock Stock 2.55 s 4.50 s
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Stats:

  • Depression/Elevation: -7.5° / 42.0°
Ammo:
105mm M900 APFSDS
105mm M393A3 HEP
7.62mm AP
Weapon2 BGM-71 TOW ATGM Launcher Stock Stock N/A 30.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 4
  • Reload within Magazine: 3.53 s
  • Burst Fire Rate: 17.00 rd/min
  • Depression/Elevation: -10.0° / 29.0°
Ammo:
BGM-71E TOW ATGM
BGM-71F-6 TOW-2B Aero ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Cummins ISX 516 hp Diesel Engine Stock Stock 115 km/h 46 km/h 3.76 s (0 to 32 km/h)
21.28 s (0 to Max Speed)
44.00° 6 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Stock Stock Hit points are increased by 150
Smokegrenades.png
GALIX 17 Smoke Grenades
Stock Stock Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight.png
Improved Optic Lenses
Stock Stock Accuracy is improved by 50%
Gunnersight.png
Improved Optics Stabilizer
Stock Stock Reduces the accuracy penalties for firing and traversing the turret.
Firecontrol.png
Advanced Fire Control
Experience.png 10 Credits .png 1,500,000 Aiming time reduced by 30% [note 4]
Tcmissilewarning.png
ATGM Control Unit
Experience.png 10 Credits .png 1,500,000 ATGM control is improved by 10%
ATGM noise is reduced by 25%
[note 4]
Tcspotduration.png
Flash Suppressing Kit
Experience.png 10 Credits .png 3,000,000 Camo penalty from shooting is reduced by 50%
Camo penalty from motion is reduced by 50%
Camo Factor is increased by 2%
[note 5]
Autoloader.png
Improved Loading Mechanism
Experience.png 10 Credits .png 4,000,000 Rate of fire is increased by 20% [note 6]
Wheels01.png
Stock Wheels
Stock Stock Mobility (Light Terrain): 91.2%
Mobility (Heavy Terrain): 72.7%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
ZeroIn Ability Zero In.png
Zero In
Stock Accuracy: -24.98%
Rate of Fire: +10%
Camouflage Factor: +10%
Turret Traverse Speed: -24.98%
Acceleration: -100%
Hull Traverse Rate: -100%
Max Speed: -100%
1.5 s 20 s 60 s
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Description:
This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

Conditions:
If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate.
Stealth Ability Stealth.png
Stealth
Stock Camouflage Factor: +30%
Acceleration: -70.06%
Max Speed: -70.06%
1 s 20 s 60 s
Toggle

Description:
This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

Conditions:
Moving at 30 km/h or faster terminates the effect and prevents you from activating the ability.
Being spotted by an enemy terminates the effect and prevents you from activating the ability.
Firing a shot deactivates this ability.

Footnotes[]

  1. 730 mm at 150m;
    621 mm at 700m
  2. 18 mm at 100m;
    9 mm at 1000m
  3. 180 for Non-Penetrating Hits
  4. 4.0 4.1 Advanced Fire Control is bind to the Cockerill CT-CV Turret, whereas the ATGM Control Unit is bind to the TOW Turret, and the two upgrades are mutually exclusive; equipping one will disable the other. Requires player to complete 50 Contract Missions to unlock. One weekly Mission counts as 5.
  5. Requires player to complete 150 Contract Missions to unlock. One weekly Mission counts as 5.
  6. Requires player to complete 300 Contract Missions to unlock. One weekly Mission counts as 5.
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