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The ZSU-23-4 Shilka is a Tier 4 special premium Armored Fighting Vehicle under Marat Shishkin's dealership.

History[ | ]

Class: Self-Propelled Anti-Aircraft Gun
Developed: 1957-1962
Service: 1962+
Vehicles Built: cca 6500
Operators: Soviet Union, Russia, most of the Warsaw Pact and two dozen other countries

The Shilka (named after a Siberian river) came to be in the early 1960s as an attempt to provide Soviet mechanized forces with a short-range highly mobile anti-air platform that would also feature some basic protection. The designation itself, ZSU-23-4, stands for "self-propelled anti-aircraft gun" with the number signifying its gun caliber (23mm) and the amount of barrels (4).

The defining characteristics of the Shilka would be its low weight (mere 19 tons), light armor and high firepower of its quad water-cooled 23mm guns. Thanks to its excellent cooling system, the vehicle was able to fire as many as 3400 rounds per minute. The system was guided by rather advanced radar and was therefore capable of engaging even fast-flying targets.

The Shilka would turn out to be a very successful design. Roughly 6500 were built between 1964 and 1982 (the original production run ended in 1968) with some 2500 of them exported all over the world. They participated in pretty much every major conflict of the 20th century, including the Soviet-Afghan War, the Vietnam War, the Yom Kippur War, the Gulf War and many others, sometimes even appearing on both sides. The brutal volume of fire it offered in combination with HE shells would often be used against soft ground targets with excellent results. Several modernized variants exist, more than two dozen countries or organizations still operate it and it is even now being used in several countries, including the Donbass War or the Syrian Civil War.

Vehicle Traits[ | ]

  • Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • PELE Rounds: This vehicle can fire special Penetrator with Lateral Effect rounds. These can penetrate thick armor and deal extra damage to the crew and internal components.
  • Hailstorm of Fire: This vehicle has an extremely high rate of fire that allows it to deal damage by its sheer volume instead of by individual shell penetrations.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 23mm 3UBR1 AP AP Stock 15 60[note 1] mm 950 m/s 0.20 s
Toggle
  • Accuracy (Fully Aimed): 0.18 °
  • Shots Before Overheat: 33
  • Cooldown Time: 5.00 s
  • Burst Fire Rate: 3400.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 23mm Mesco APFSDS APFSDS Experience 10[note 2] 12 100[note 3] mm 1385 m/s 0.20 s
Toggle
  • Accuracy (Fully Aimed): 0.17 °
  • Shots Before Overheat: 33
  • Cooldown Time: 5.00 s
  • Burst Fire Rate: 3400.00 rd/min
  • Fire Chance Bonus: 20 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 23mm Arsenal FAPDS PELE Experience 10[note 4] 11 92[note 5] mm 1000 m/s 0.20 s
Toggle
  • Accuracy (Fully Aimed): 0.18 °
  • Shots Before Overheat: 33
  • Cooldown Time: 5.00 s
  • Burst Fire Rate: 3400.00 rd/min
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 15 %
  • Bonus Module Damage: 35 %

Upgrades[ | ]

Armor[ | ]

ZSU-23-4 Shilka Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 85 mm (vs AP)
105 mm (vs HEAT)
Steel 75 mm (vs AP)
80 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 Quad 23mm AZP-23 Autocannons Stock Stock 1.50 s 0.20 s
Toggle

Stats:

  • Depression/Elevation: -5.0° / 85.0°
Ammo:
23mm 3UBR1 AP
23mm Mesco APFSDS
23mm Arsenal FAPDS

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
RMZ V-6R 280 hp Diesel Engine Stock Stock 50 km/h 19 km/h 6.33 s (0 to 32 km/h)
17.85 s (0 to Max Speed)
33.37° 10 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
3D6M Smoke Grenades
Stock Stock Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Muzzlebrake
Improved Muzzle Brake
Experience 10 Credits 10 Overall accuracy is improved by 50% [note 6]
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.1%
Mobility (Heavy Terrain): 76.1%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Radar Ability Radar
Radar
Stock Vision Range: 35m
Spotting through Foliage: +30%
Camouflage Factor: -5%
1.5 s N/A N/A
Toggle

Description:
Increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 60 mm at 150m;
    45 mm at 500m
  2. Requires player to complete 40 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  3. 100 mm at 150m;
    75 mm at 500m
  4. Requires player to complete 125 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  5. 92 mm at 150m;
    69 mm at 500m
  6. Requires player to complete 90 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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