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The Wiesel 1 HOT is a Tier 7 progression Tank Destroyer under Sophie Wölfli's dealership.

History[ | ]

Class: Reconnaissance Vehicle (Prototype)
Developed: 1990s
Service: N/A
Vehicles Built: 2
Operators: N/A

The Wiesel 1 HOT is a special variant of the Wiesel 1 vehicle family. The idea to mount HOT launchers on the Wiesel 1 chassis was first mentioned in the initial set of tactical requirements in 1970.

The Euromissile HOT ATGM system was a logical choice for the upcoming vehicle. It was co-developed by Germany (Bölkow) and France (Nord) to replace the older SS.11 system and development was well under way by 1970. The 136mm caliber missile was quite powerful too. In 1976, when limited production began, it could penetrate around 800mm of RHAe and had a maximum range of 4000 meters.

The initial Porsche proposal that was later declined changed the launcher type to the TOW launcher and that spelled the end of the HOT variant for nearly 30 years. The reasons for this switch are not actually public, but they are not that difficult to discern. For one, German-American military development cooperation was still well under way in 1970 and the Germans were generally willing to make some compromises and concessions to see it succeed. Secondly, the original TOW system had not only been developed in the early 1970s, it had been battle-tested (the first use was during the Vietnam War). It's possible the Germans saw it as a more realistic option than the HOT, which only entered limited production six years later.

In the 1990s, the HOT-armed Wiesel concept resurfaced, Unlike the TOW version, the launcher was an integrated part of a module called ATM (Anti-Tank Modular System) combining the launcher with advanced electronics and optics. A prototype of a HOT-equipped variant of the Wiesel 1 was introduced to the public during a special event in 1998, the opening day of the Luftlandebrigade 26 "Saarland". Another prototype appeared during the 2004 German Infantry Day event, this time with even more advanced optics.

However, the HOT-armed Wiesel ATM could not dislodge the TOWs that were firmly entrenched in the Bundeswehr supply chain and remained a prototype only.

Vehicle Traits[ | ]

  • Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 HOT-2 ATGM ATGM Stock 900[note 1] 1000 mm 250 m/s 20.50 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 3.53 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
2 HOT-2MP ATGM ATGM Experience 77,150 950[note 2] 900 mm 250 m/s 20.50 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 3.53 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No

Upgrades[ | ]

Armor[ | ]

Wiesel 1 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 10 mm (vs AP)
15 mm (vs HEAT)
Steel N/A vs AP
N/A vs HEAT
N/A N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 HOT ATGM Launcher Stock Stock N/A 20.50 s
Toggle

Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 3.53 s
  • Burst Fire Rate: 17.00 rd/min
  • Depression/Elevation: -10.0° / 15.0°
Ammo:
HOT-2 ATGM
HOT-2MP ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Volkswagen 069 89 hp Diesel Engine Stock Stock 80 km/h 40 km/h 2.80 s (0 to 32 km/h)
18.55 s (0 to Max Speed)
57.29° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
GALIX 13 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades
GALIX 17 Smoke Grenades
Experience 27,070 Credits 359,825 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Thermalsight
Improved Thermal Imager
Experience 46,525 Credits 618,445 Ability to spot targets behind foliage improved by 30%
Autoloader
Improved Ammo Feed
Experience 91,650 Credits 1,218,155 Rate of fire is increased by 7%
Enhancedcooling
Exhaust IR Masking System
Experience 18,050 Credits 239,885 Camouflage factor while moving increased by 19%
Enemy Thermal Sights effectiveness reduced by 15%
Treads01
D622B Tracks
Stock Stock Mobility (Light Terrain): 91.4%
Mobility (Heavy Terrain): 78.2%
Treads02
D622D Tracks
Experience 9,305 Credits 123,690 Mobility (Light Terrain): 91.9%
Mobility (Heavy Terrain): 78.9%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 2,700 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Currencyrep
9,900 Reputation
Experience 33,770 Provides an injection of 9,900 Reputation.
Currencyrep
9,900 Reputation
Experience 33,770 Provides an injection of 9,900 Reputation.
Currencyrep
9,900 Reputation
Experience 33,770 Provides an injection of 9,900 Reputation.
Currencyrep
9,900 Reputation
Experience 33,770 Provides an injection of 9,900 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 180 for Non-Penetrating Hits
  2. 380 for Non-Penetrating Hits
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