Although a majority of his skills are intended for use in Main Battle Tanks, Viktor is a universal commander who can be configured in several ways. He has defensive skills that can improve module protection, and conditional offensive skills that only activate when his vehicle's hit points fall below 50%. He also has multiple skills that can increase damage against vehicle modules or crew members for universal usage. Alternatively, Viktor can be configured to boost mechanized infantry stats for a different play style.
|Swift Response IV||Reload speed is increased by 7.69%...9.92, after receiving incoming damage. Duration: 10 s. Can be activated once every 30 s||1|
|Anti-Material Explosives I||Module damage improved by 6.3%||3|
|Anti-Material Explosives III||Module damage improved by 18.8%||1|
|Battle Fuse II||Reload speed is increased by 1.76% with 50% hit points or less||1|
|Careful Storage II||Ammo rack hit points increased by 21.9%||1|
|Dead on Target I||Max spread improved by 1.48%||2|
|Dead on Target III||Max spread improved by 4.21%||1|
|Giant Killer I||Crew damage caused to enemies increased by 6.3%||3|
|Giant Killer III||Crew damage caused to enemies increased by 18.8%||1|
|Lucky Shot III||Chance of high precision shooting increased by 15%||1|
|Mobility II||Increases hull traverse speed by 3.5%||1|
|Motivation III||Crew and Mechanized Infantry stats improved by 1.5%||1|
|Perception II||Turret traverse speed increased by 3.5%||1|
|Stay on Target II||Improves overall accuracy while moving and firing by 4.76% with under 50% hit points||3|
|Steel Support I||Tread hit points increased by 12.5%||1|
|Steel Support III||Tread hit points increased by 37.5%||1|
|Swift Retreat I||Acceleration in offroad environments improved by 4% with 50% hit points or less or less||3|
|Tactics I||Mechanized Infantry stats improved by 0.8%||2|
|Tactics II||Mechanized Infantry stats improved by 1.5%||3|
|Tactics III||Mechanized Infantry stats improved by 2.4%||1|
|Timely Cleanse I||Cannon hit points increased by 12.5%||1|
|Timely Cleanse II||Cannon hit points increased by 21.9%||1|
|Tough Turret I||Turret ring hit points are increased by 12.5%||1|
|Tough Turret III||Turret ring hit points are increased by 37.5%||1|
|Vigilance I||Spotting range increased by 5.0 meters||1|
|Vigilance II||Spotting range increased by 8.8 meters||1|
|Wrath I||Aim speed improved by 4% with 50% hit points or less||3|
Place of Birth: Tomsk, Russia
Viktor had a hard childhood in the northern forests of Russia. He enlisted in the army at an early age and quickly rose through the ranks, earning acknowledgement and praise for his combat acumen. He left the military after suffering injuries from an IED attack during a relief mission, but returned later as a contractor after realizing he missed military life.
The following skills are from before 0.22 that no longer apply to the current commander progression system.
- Tier 1 - Determination: Reload time reduced by 6% for 15 seconds after bouncing a shot against an enemy vehicle.
- Tier 2 - Patch it Up: Vehicle repair rate improved by 10%.
- Tier 2 - Hardened Firing Systems: Cannon and Turret Ring hit points increased by 25%.
- Tier 3 - Overpower: Module damage caused to enemy vehicles increased by 20% for 15 seconds after getting an Overmatch.
- Tier 4 - Vengeance: Damage caused to enemy crew increased by 30% for 60 seconds after a crew member is disabled.
- Tier 4 - Zero In: Aim Time reduced by 10% for 15 seconds after damaging an enemy module.
- Tier 5 - Leadership: Crew attributes increased by an additional 4%.
Andrey Zaytsev • Douglas O'Reilly • Freja Højbjerg • Giya Tsiklauri • Ioannis Sanna • Juan Carlos Miramón • Kwon Han • Philipp Holzklau • Rachel Kramer • Rashid Al-Atassi • Sabrina Washington • Viktor Kirsanov • Vincent Girard