The VN20 is a Tier 10 special premium Tank Destroyer under Zhang Feng's dealership.
History[ | ]
Class: Heavy Infantry Fighting Vehicle (Prototype)
Developed: 2018-2022
Service: N/A
Vehicles Built: 2-3
Operators: N/A
The VN20 Heavy Infantry Fighting Vehicle (or HIFV) is a relatively new machine. It was unveiled in 2020 during a NORINCO exhibition in Northern Mongolia. As the VN designation suggests, it was built for export.
It is based on the VT-4 MBT chassis and it represents an attempt at China's entry to the super-heavy IFV segment. The vehicle is extremely well-protected thanks to MBT-level armor and an ERA kit (likely FY-4 ERA). It's not very mobile though – for its 50 tons, the engine only produces some 670hp.
Two main configurations appeared since 2020. The first one featured a turret similar to that of ZBD-04A IFV and armed with a combination of 100mm and 30mm guns, well-known from the Russian BMP-3 series. This was the initial variant with different side armor and cage armor. It caught the world’s attention by featuring rearward-firing machineguns installed near the troop compartment door, likely an attempt to protect disembarking troops. The second variant appeared in 2022 and was armed with a more advanced and unmanned 30mm turret (likely based on the one used on the VN17 IFV) and an improved set of ERA. It was - and still is - offered for export but so far no countries have shown interest. Two or three prototypes exist.
Vehicle Traits[ | ]
- Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
- Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
- Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
- Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
- Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle.
Ammunition[ | ]
Ammo Name |
Ammo Type |
XP Cost | Damage | Penetration | Velocity | Reload Time |
More Info | |
---|---|---|---|---|---|---|---|---|
100mm 3UOF19 HE | HE | Stock | 790[note 1] | 40 mm | 710 m/s | 4.50 s | ||
| ||||||||
APS02-100 ATGM | ATGM | Stock | 700[note 2] | 950 mm | 370 m/s | 4.50 s | ||
| ||||||||
30mm DTC04-30 APDS | APDS | Stock | 38 | 310[note 3] mm | 1120 m/s | 2.00 s | ||
| ||||||||
30mm 3UOF8 HEI (ZPT-99) | HE | Stock | 59[note 4] | 10 mm | 920 m/s | 2.00 s | ||
| ||||||||
Red Arrow 10 ATGM | ATGM-TH | Stock | 1100[note 5] | 1200 mm | 200 m/s | 8.50 s | ||
| ||||||||
30mm DTC041A-30 APDS | APFSDS | Stock | 55 | 370[note 6] mm | 1120 m/s | 2.00 s | ||
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30mm 3UOF8 HEI (ZPT-02) | HE | Stock | 72[note 7] | 20 mm | 920 m/s | 2.00 s | ||
|
Upgrades[ | ]
Armor[ | ]
XP Cost | Credit Cost | Hull Armor |
Hull Composition |
Turret Armor |
Turret Composition |
ERA Name | ERA Penetration Reduction |
---|---|---|---|---|---|---|---|
Stock | Stock | 750 mm (vs AP) 915 mm (vs HEAT) |
Composite | 334 mm (vs AP) 290 mm (vs HEAT) |
Composite | ERA Kit (Gen 3) | 50% (vs AP) 80% (vs HEAT) |
This AFV's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. The third generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and partial protection against kinetic rounds and tandem HEAT warheads. |
XP Cost | Credit Cost | Hull Armor |
Hull Composition |
Turret Armor |
Turret Composition |
ERA Name | ERA Penetration Reduction |
---|---|---|---|---|---|---|---|
Stock | Stock | 750 mm (vs AP) 915 mm (vs HEAT) |
Composite | 180 mm (vs AP) 230 mm (vs HEAT) |
Composite | ERA Kit (Gen 3) | 50% (vs AP) 80% (vs HEAT) |
This AFV's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. The third generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and partial protection against kinetic rounds and tandem HEAT warheads. |
Weapon[ | ]
Name | XP Cost | Credit Cost | Aim Time | Reload Time | More Info | |
---|---|---|---|---|---|---|
100mm 2A70 Rifled Cannon 30mm ZPT-99 Autocannon Red Arrow Launcher |
Stock | Stock | N/A | 4.50 s | ||
Stats:
Ammo:
100mm 3UOF19 HE APS02-100 ATGM 30mm DTC04-30 APDS 30mm 3UOF8 HE Red Arrow 10 ATGM | ||||||
30mm ZPT-02 Autocannon Red Arrow Launcher |
10[note 8] | 10 | 1.60 s | 2.00 s | ||
Stats:
Ammo:
30mm DTC041A-30 APDS 30mm 3UOF8 HE Red Arrow 10 ATGM |
Engine[ | ]
Name | XP Cost | Credit Cost | Max Speed | Reverse Speed | Forward Acceleration |
Hull Traverse | Fire Chance |
---|---|---|---|---|---|---|---|
NORINCO 6V150 670 hp Diesel Engine | Stock | Stock | 70 km/h | 29 km/h | 3.73 s (0 to 32 km/h) 18.65 s (0 to Max Speed) |
42.70° | 6 % |
Parts[ | ]
Name | XP Cost | Credit Cost | Description | Notes |
---|---|---|---|---|
Armored Crew Compartment |
Stock | Stock | Damage to Crew reduced by 50% | |
Spall Liner |
Stock | Stock | Hit points are increased by 150 | [note 9] |
Type 97 Smoke Grenades |
Stock | Stock | Comes with 8 charges in total Takes 25s to recharge Duration: 10s |
|
JD-3A Soft Kill APS |
Stock | Stock | Automatic Soft Kill APS Target Acquisition Range: 350m Effective Range: 350m Multiplier to ATGM's Standard Noise: x 7 Additional ATGM Noise Penalty: 2.0 Penalty to ATGM Agility: x0.65 Angle of Effect: 360° |
|
Reconnaissance Package |
Stock | Stock | Drastically decreases the Spotted by Enemy indicator delay in PvP Bonus vision range when standing still: 30 m |
|
Improved Weapon Cooling System |
10 | 10 | Barrel overheat rate is reduced by 50% | [note 10] |
Stock Tracks |
Stock | Stock | Mobility (Light Terrain): 88.8% Mobility (Heavy Terrain): 74.4% |
|
Troop Compartment |
Stock | Stock | Base capture rate increased by 25% Repair rate while standing increased by 25% |
Abilities[ | ]
Footnotes[]
- ↑ 222 for Partial Penetration
56 for Non-Penetrating Hits - ↑ 140 for Non-Penetrating Hits
- ↑ 310 mm at 100m;
93 mm at 400m - ↑ 13 for Partial Penetration;
4 for Non-Penetrating Hits - ↑ 220 for Non-Penetrating Hits
- ↑ 370 mm at 100m;
111 mm at 400m - ↑ 13 for Partial Penetration;
4 for Non-Penetrating Hits - ↑ Requires player to complete 100 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
- ↑ Requires player to complete 50 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
- ↑ Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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