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The VN20 is a Tier 10 special premium Tank Destroyer under Zhang Feng's dealership.

History[ | ]

Class: Heavy Infantry Fighting Vehicle (Prototype)
Developed: 2018-2022
Service: N/A
Vehicles Built: 2-3
Operators: N/A

The VN20 Heavy Infantry Fighting Vehicle (or HIFV) is a relatively new machine. It was unveiled in 2020 during a NORINCO exhibition in Northern Mongolia. As the VN designation suggests, it was built for export.

It is based on the VT-4 MBT chassis and it represents an attempt at China's entry to the super-heavy IFV segment. The vehicle is extremely well-protected thanks to MBT-level armor and an ERA kit (likely FY-4 ERA). It's not very mobile though – for its 50 tons, the engine only produces some 670hp.

Two main configurations appeared since 2020. The first one featured a turret similar to that of ZBD-04A IFV and armed with a combination of 100mm and 30mm guns, well-known from the Russian BMP-3 series. This was the initial variant with different side armor and cage armor. It caught the world’s attention by featuring rearward-firing machineguns installed near the troop compartment door, likely an attempt to protect disembarking troops. The second variant appeared in 2022 and was armed with a more advanced and unmanned 30mm turret (likely based on the one used on the VN17 IFV) and an improved set of ERA. It was - and still is - offered for export but so far no countries have shown interest. Two or three prototypes exist.

Vehicle Traits[ | ]

  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
  • Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 100mm 3UOF19 HE HE Stock 790[note 1] 40 mm 710 m/s 4.50 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 75 mm
2 APS02-100 ATGM ATGM Stock 700[note 2] 950 mm 370 m/s 4.50 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No
3 30mm DTC04-30 APDS APDS Stock 38 310[note 3] mm 1120 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 650.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
4 30mm 3UOF8 HEI (ZPT-99) HE Stock 59[note 4] 10 mm 920 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.12 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 650.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 140 mm
5 Red Arrow 10 ATGM ATGM-TH Stock 1100[note 5] 1200 mm 200 m/s 8.50 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
6 30mm DTC041A-30 APDS APFSDS Stock 55 370[note 6] mm 1120 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 44
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 600.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Ricochet Angle: 67.0 °
7 30mm 3UOF8 HEI (ZPT-02) HE Stock 72[note 7] 20 mm 920 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.12 °
  • Shots Before Overheat: 44
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 600.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 140 mm

Upgrades[ | ]

Armor[ | ]

2020 Configuration
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 750 mm (vs AP)
915 mm (vs HEAT)
Composite 334 mm (vs AP)
290 mm (vs HEAT)
Composite ERA Kit (Gen 3) 50% (vs AP)
80% (vs HEAT)
This AFV's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. The third generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and partial protection against kinetic rounds and tandem HEAT warheads.
2022 Configuration
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 750 mm (vs AP)
915 mm (vs HEAT)
Composite 180 mm (vs AP)
230 mm (vs HEAT)
Composite ERA Kit (Gen 3) 50% (vs AP)
80% (vs HEAT)
This AFV's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. The third generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and partial protection against kinetic rounds and tandem HEAT warheads.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 100mm 2A70 Rifled Cannon
30mm ZPT-99 Autocannon
Red Arrow Launcher
Stock Stock N/A 4.50 s
Toggle

Stats:

  • Depression/Elevation: -4.0° / 40.0°
Ammo:
100mm 3UOF19 HE
APS02-100 ATGM
30mm DTC04-30 APDS
30mm 3UOF8 HE
Red Arrow 10 ATGM
Weapon2 30mm ZPT-02 Autocannon
Red Arrow Launcher
Experience 10[note 8] Credits 10 1.60 s 2.00 s
Toggle

Stats:

  • Depression/Elevation: -10.0° / 30.0°
Ammo:
30mm DTC041A-30 APDS
30mm 3UOF8 HE
Red Arrow 10 ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
NORINCO 6V150 670 hp Diesel Engine Stock Stock 70 km/h 29 km/h 3.73 s (0 to 32 km/h)
18.65 s (0 to Max Speed)
42.70° 6 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Crewshield
Armored Crew Compartment
Stock Stock Damage to Crew reduced by 50%
Spallliner
Spall Liner
Stock Stock Hit points are increased by 150 [note 9]
Smokegrenades
Type 97 Smoke Grenades
Stock Stock Comes with 8 charges in total
Takes 25s to recharge
Duration: 10s
Softkillaps
JD-3A Soft Kill APS
Stock Stock Automatic Soft Kill APS
Target Acquisition Range: 350m
Effective Range: 350m
Multiplier to ATGM's Standard Noise: x 7
Additional ATGM Noise Penalty: 2.0
Penalty to ATGM Agility: x0.65
Angle of Effect: 360°
Telescope
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Thermalsleeve
Improved Weapon Cooling System
Experience 10 Credits 10 Barrel overheat rate is reduced by 50% [note 10]
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 88.8%
Mobility (Heavy Terrain): 74.4%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT Squad2
Deploy AT Squad
Stock Squad Size: 5
Upgrade: 84mm AT4E2 HEAT
Ammo Type: HEAT
Damage: 225
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. This vehicle can depoly more troops than usual.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar2
Deploy Mortar Squad
Stock Squad Size: 2
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire. This vehicle can deploy more troops than usual.

Conditions:
No conditions bound to this ability.
Turret Ability Turret Deployment
Turret Deployment
Stock Upgrade: 30mm GPD-30 HE
Ammo Type: HE
Damage: 12
Vision Range while Stopped: 200 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Deploy an autonomous turret that's capable of holding the attention of several enemies and dealing considerable damage.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 222 for Partial Penetration
    56 for Non-Penetrating Hits
  2. 140 for Non-Penetrating Hits
  3. 310 mm at 100m;
    93 mm at 400m
  4. 13 for Partial Penetration;
    4 for Non-Penetrating Hits
  5. 220 for Non-Penetrating Hits
  6. 370 mm at 100m;
    111 mm at 400m
  7. 13 for Partial Penetration;
    4 for Non-Penetrating Hits
  8. Requires player to complete 100 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  9. Requires player to complete 50 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  10. Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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