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Armored Warfare Wiki
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VFM Mk. 5
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VFM Mk. 5
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{{Vehicle | name = VFM Mk. 5 | image = <gallery> 400px VFM Mk.5.png|Default VFM Mk. 5 Merc skin icon.png|Merc </gallery> | tier = 6 | class = LT | type = Premium | nation = United Kingdom | dealer = Marat Shishkin | crew = *Commander *Driver *Gunner *Loader | damage = 380 | penetration = 560 | dpm = 5082 | reload = 4.49 | hp = 1950 | hullvsap = 365 | hullvsheat = 480 | hullcomposition = Steel | turretvsap = 390 | turretvsheat = 515 | turretcomposition = Steel | speed = 72 | acceleration = 3.5 | weight = 19800 | hulltraverse = 37.19 | camo = 20 | vision = 430 | depression = -10 | elevation = 20 | accuracy = 0.085 | aimtime = 1.41 | turrettraverse = 48 }} The '''VFM Mk. 5''' is a Tier 6 premium [[Light Tank]] under [[Marat Shishkin]]'s dealership. ==History== Class: Light Tank (Prototype)</br> Developed: 1984-1986</br> Service: N/A</br> Vehicles Built: 1</br> Operators: N/A For many years, Vickers has been a major armor producing company, having developed a number of successful export tank designs, including the Vijayanta or the Vickers Mk.3 MBT. The VFM Mk.5 Light Tank was one of the company's later designs. The philosophy behind the design was quite unusual. It was created as a response to increasing demand for a light vehicle with excellent firepower to form part of the newly formed rapid-response units that were starting to appear all over the world at the time. The VFM Mk.5 Light Tank was a private venture design that was always intended for export. It was designed in the 1980s in cooperation with the American FMC Corp and the first prototype was ready in 1986. The vehicle officially completed firing and mobility trials in 1987. The design itself is actually quite interesting. For one, it's not originally British but based on the FMC Close Combat Vehicle - Light (CCV-L), a contender in the U.S. Armored Gun System (AGS) program. In this sense, the Mk.5 is actually related to the American M8, but the main drawback of the CCV-L was that it was extremely expensive, something most potential clients for the VFM could not afford. While a solid design in its own right, unfortunately, the VFM Mk.5 came at the wrong time. Just two years after the completion of all the required trials, the Soviet Union started collapsing and thousands of cheap armored vehicles flooded world markets. The VFM Mk.5 never found its intended buyer and the entire project remained at the prototype stage. ==Vehicle Traits== *Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting. *HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info {{Ammunition | index = 1 | name = 105mm M735 APFSDS | type = APFSDS | damage = 380 | penetration = 560{{Note|560 mm at 150m;<br>420 mm at 500m}} | velocity = 1509 | reload = 4.80 | accuracy = 0.09 | firechance = 25 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 105mm M393A2 HEP | type = HEP | damage = 340 | penetration = 420 | velocity = 760 | reload = 4.80 | accuracy = 0.11 | firechance = 200 | damagerandom = 15 | penrandom = 15 | moduledamage = 35 | spallthreshold = 137 }} {{Ammunition | index = 3 | name = 105mm M456A2 HEAT | type = HEAT | damage = 490 | penetration = 670 | velocity = 1178 | reload = 4.80 | accuracy = 0.10 | firechance = 300 | damagerandom = 10 | penrandom = 10 | moduledamage = 25 }} {{Ammunition | index = 4 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.98 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = VFM Mk. 5 Stock Armor | hullvsap = 365 | hullvsheat = 480 | hullcomposition = Steel | turretvsap = 390 | turretvsheat = 515 | turretcomposition = Steel | description = Light tank armor typically protects the vehicle against machineguns and autocannons only. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 105mm L7 L/52 Rifled Cannon | ammo = 105mm M735 APFSDS<br>105mm M393A2 HEP<br>105mm M456A2 HEAT<br>7.62mm AP | aimtime = 1.41 | reload = 4.80 | depression = -10.0 | elevation = 20.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = Detroit Diesel 6M92TA 550 hp Diesel Engine | maxspeed = 72 | reversespeed = 25 | 0-32 = 3.50 | 0-max = 16.35 | hulltraverse = 37.19 | firechance = 6 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | description = Hit points are increased by 150 | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>L8 Smoke Grenades | description = Comes with 8 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s | note = }} {{Part | name = [[File:Thermalsight.png|40px]]<br>Improved Thermal Imager | description = Ability to spot targets behind foliage improved by 30% | note = }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Gun Stabilizer | description = Accuracy is improved by 10% | note = }} {{Part | name = [[File:Autoloader.png|40px]]<br>Improved Loading Mechanism | description = Rate of fire is increased by 7% | note = }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Improved Stabilizer Drives | description = Overall accuracy while moving is improved by 40% | note = }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Upgraded Fire Control System Sensors | description = Reduces the accuracy penalties for firing and traversing the hull. | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.1%<br>Mobility (Heavy Terrain): 76.1% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = RapidFire | name = [[File:Ability Rapid Fire.png|50px]]<br>Rapid Fire | stats = Rate of Fire: +20%<br>ATGM Noise: 15 m | duration = 20 | cooldown = 60 | description = This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim. }} |} {{Notelist}} {{Light tanks}}
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