We’ve changed the way the team matchmaker assembly works for PvE missions – from now on, each team will have at least two vehicles with frontal armor thickness equal to (Tier*33). This ensures that the matchmaker will no longer assemble teams that aren’t capable of withstanding enemy fire.
Fixed a bug that caused replays to be possible to run while sitting in a queue
Fixed a bug where assists didn’t count properly for the purpose of the “Higher Tier Killer” PvE challenge
Fixed a bug that caused the sound effect of ammunition type switch to sometimes disappear
Deserters and AFK players will no longer obtain any Medals or Achievements even if they meet the requirements
Deserters will also no longer be able to complete Challenges
Players will no longer receive Loot Crates in PvP if the match has an AI opponent in it
After pressing the “Battle” button from a Match Result window, the queued tank will be the tank from the match results instead of the one selected in the Garage (that was the earlier case)
The avatar that was possible to obtain for the third Special Operation before the launch of 0.24 and was in 0.24 only possible to obtain for the fourth one was moved back to the third Special Operation
Fixed several voiceover issues with the fourth Special Operation
Erik Zaytsev renamed to Andrey Zaytsev in the fourth Special Operation dialogue
Fixed the muzzle brake on the EE-18 Sucuri II model
Fixed several smaller UI issues (tooltips, icon placement etc.)
Fixed the falling tree visual model on the Grindelwald map
Grindelwald – fixed the flying lamp post at F6
Grindelwald – fixed the flying grass at H6
Fixed the movement of the tutorial T-72A
Active ability cooldown timer in battle is now easier to read
This page was last edited on 23 August 2019, at 03:56.
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