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The Type 89 IFV is a Tier 7 special premium Armored Fighting Vehicle under Francine De Laroche's dealership.

History[ | ]

Class: Infantry Fighting Vehicle
Developed: 1980-1989
Service: 1989+
Vehicles Built: 68
Operators: Japan

This is the most modern tracked IFV in Japanese service. The Type 89, much like other western designs of the same class, came to be as a replacement for the obsolete APCs (in this case, Type 60 and Type 73) that were designed to be deployed with the Battle Taxi doctrine in mind. The IFV requirement for Japanese domestic use was first formulated around 1980. What followed were three or so years of procurement talks, culminating with a contract for Mitsubishi to build four prototypes in 1984. During the next several years, several prototypes were built and tested successfully. The vehicle was then officially accepted in service in 1989 under the designation Type 89 IFV.

Initially, 300 vehicles of this type were ordered but, with the collapse of the Soviet Union, the need to build a large number of IFVs all but evaporated. Combined with the Japanese economic recession of the early 1990s, it would seem that the cancelation of the program was all but inevitable. But, that didn’t happen.

Instead, Japan chose to build a relatively small number of these IFVs between 1989 and 2004 with the rate of 8 (1989) to mere 1-2 pieces (2004) per year. This drove the unit price of Type 89 to incredible heights and, at roughly 5 million USD per unit (to compare, a Bradley costs roughly 3 million USD per unit), it is currently the most expensive IFV ever mass-produced, anywhere. It is assumed that the Japanese did that simply to keep the plant alive and the workers there employed but the costs were nevertheless staggering, even for Japan. The plan to replace the older APCs mostly failed due to budget restraints and the older APCs remain in service, waiting to be replaced by a next generation vehicle.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 35mm TLD-038 APDS APDS Stock 40 320[note 1] mm 1345 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.09 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 275.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 35mm SSD-048 HE HE Stock 68[note 2] 15 mm 1100 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.12 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 275.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 42 mm
3 Type 79 ATGM ATGM Stock 840[note 3] 860 mm 250 m/s 25.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No

Upgrades[ | ]

Armor[ | ]

Type 89 IFV Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 120 mm (vs AP)
135 mm (vs HEAT)
Steel 170 mm (vs AP)
305 mm (vs HEAT)
Steel Layers with Air Gaps N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 35mm Oerlikon KDE Autocannon
Type 79 Jyu-MAT Launcher
Stock Stock 2.00 s 2.00 s
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Stats:

  • Depression/Elevation: -9.0° / 60.0°
Ammo:
35mm TLD-038 APDS
35mm SSD-048 HE
Type 79 ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Mitsubishi Type 6SY31 WA 600 hp Diesel Engine Stock Stock 67 km/h 32 km/h 3.86 s (0 to 32 km/h)
14.09 s (0 to Max Speed)
46.97° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Stock Stock Hit points are increased by 150
Spallliner
Aramid Module Liner
Stock Stock Module durability is increased by 26%
Smokegrenades
M90 Smoke Grenades
Stock Stock Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 20s
Smokegrenades
Experimental Smoke Grenades
Experience 10 Credits 3,000,000 Comes with 12 charges in total
Magazine capacity: 3 charges
Takes 2s to recharge
Duration: 10s
Magazine reload time: 25s
[note 4]
Navsystem
Semi-Automatic ATGM Targeting System
Experience 10 Credits 6,000,000 Allows you to launch another ATGM while the first one is still in the air
Rate of fire is increased by 100%
Launcher reload speed is decreased by 7%
[note 5]
Engine01
Improved Turbocharger
Experience 10 Credits 4,500,000 Increases acceleration by 30% and top speed by 15%, but reduces engine durability by 10% [note 6]
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.4%
Mobility (Heavy Terrain): 76.6%
Treads01
Reinforced Tracks
Experience 10 Credits 1,500,000 Increases track hitpoints by 100% [note 7]
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 320 mm at 100m;
    96 mm at 400m
  2. 45 for Partial Penetration
    23 for Non-Penetrating Hits
  3. 168 for Non-Penetrating Hits
  4. Requires player to complete 100 Contract Missions to unlock. One weekly Mission counts as 5.
  5. Requires player to complete 300 Contract Missions to unlock. One weekly Mission counts as 5.
  6. Requires player to complete 200 Contract Missions to unlock. One weekly Mission counts as 5.
  7. Requires player to complete 50 Contract Missions to unlock. One weekly Mission counts as 5.
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