Ammo Name |
Ammo Type |
XP Cost | Damage | Penetration | Velocity | Reload Time |
More Info | |
---|---|---|---|---|---|---|---|---|
Unknown | Unknown | Stock | N/A | N/A | ? m/s | ? s | ||
Boilerplate
{{Ammunition | index = | name = | type = | xp = | damage = | penetration = | velocity = | reload = | accuracy = | partialreload = | magtype = | magsize = | magreload = | overheat = | cooldown = | burstrate = | firechance = | damagerandom = | penrandom = | moduledamage = | ricochetangle = | spallthreshold = | splashradius = | splashpen = | flightagility = | selfguided = | lockon = | radius = | spotrange = | duration = }}
Parameters
- index
- An identifier used to trigger the Toggle button under "More Info" column to expand or collapse the corresponding box. Use a unique name (e.g. "HEAT", "Ammo1" etc.) to avoid clashing with Template:Ability and Template:Weapon.
- name
- Name of the ammunition.
- type
- Use short form for ammunition type.
- xp
- Experience cost to unlock ammunition. For ammunition available by default, use "Stock" as input, or omit parameter completely.
- damage
- Average damage value as seen in-game. For support ammunition (e.g. SPG's WP Round, Smoke Round, and QN-506's S570 LRM), use "N/A" as input.
- penetration
- Use Penetration value for minimum range, then add values for minimum and maximum range in footnote with {{Note}}. For support ammunition (e.g. SPG's WP Round, Smoke Round, and QN-506's S570 LRM), use "N/A" as input.
- velocity
- Velocity of the ammunition after firing.
- reload
- Stock reload time. This is the magazine reload time for full clip reload.
- accuracy
- Stock ammunition accuracy. Omit this parameter completely if not applicable to the ammunition (e.g. ATGMs).
- magtype
- State magazine type if applicable (clip or ready rack). Omit this parameter completely if not applicable (i.e. single shot).
- partialreload
- State "Yes" if partial reload within magazine is available, otherwise omit this parameter completely.
- magsize
- Magazine size (clip or ready rack). Omit this parameter completely if not applicable (i.e. single shot).
- magreload
- Intra-magazine reload time aka reload within magazine. Omit this parameter completely if not applicable.
- overheat
- Autocannon only. Omit this parameter completely if not applicable.
- cooldown
- Autocannon only. Omit this parameter completely if not applicable.
- burstrate
- Autocannon only. Omit this parameter completely if not applicable.
- firechance
- Fire chance bonus. Omit this parameter completely if not applicable.
- damagerandom
- Damage randomization. Omit this parameter completely if not applicable.
- penrandom
- Penetration randomization. Omit this parameter completely if not applicable.
- moduledamage
- Bonus module damage. Omit this parameter completely if not applicable.
- ricochetangle
- AP only parameter. Omit this parameter completely if not applicable.
- spallthreshold
- HESH only parameter. Omit this parameter completely if not applicable.
- splashradius
- HE and thermobaric missiles only. Omit this parameter completely if not applicable.
- splashpen
- Splash penetration. HE and thermobaric missiles only. Omit this parameter completely if not applicable.
- flightagility
- Only applies to ATGMs. Omit this parameter completely if not applicable.
- selfguided
- ATGMs only parameter. State "Yes" if ammunition supports self-guidance, otherwise state "No". Omit this parameter completely if not applicable.
- lockon
- Lock-on time for top-attack missiles. Omit this parameter completely if not applicable.
- radius
- Only applies to WP Round and Smoke Round. Omit this parameter completely if not applicable.
- spotrange
- Only applies to S570 LRM. Omit this parameter completely if not applicable.
- duration
- Only applies to WP Round and Smoke Round. Omit this parameter completely if not applicable.
The above documentation is transcluded from Template:Ammunition/doc. (edit | history)