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The T249 Vigilatne is a Tier 9 progression armored fighting vehicle under Oscar Faraday's dealership.

History[ | ]

Class: Self-Propelled Anti-Aircaft Gun (Prototype)
Developed: 1956-1962
Service: N/A
Vehicles Built: 3
Operators: N/A

By the 1950s, the Americans were struggling to provide their armored forces with adequate anti-aircraft capabilities. Additionally, the American projects of tracked AA platforms with guns had an additional enemy that was far more powerful than any Soviet airplane – the U.S. Military. During this era, anti-aircraft (or even aircraft) guns in general were regarded as obsolete and it was believed that guided missiles would be the next big thing. The Vietnam War would prove that notion wrong, but that is a story for another time.

It was during this time that the Vigilante was introduced with the work on the weapon system beginning in 1956. It was a project undertaken by the Sperry Corporation with three prototypes made at some point in the late 1950s. The chassis was a heavily modified M113 APC, on which a massive radar-controlled turret, armed with a six-barrel T250 37mm rotary cannon. The vehicle had a crew of three. The crew was protected by generally thin aluminum armor, similar to that of the M113 APC. What this meant was protection against small arms (but little else).

Mobility was generally comparable to the original M113 APC and the suspension was also taken from the M113 but the vehicle was made longer and had a special feature where it could be locked to become rigid in order to better withstand recoil. And some recoil it was – the 37mm T250 Gatling gun was capable of firing up to 3000 high-explosive rounds per minute from a 192-round drum (emptying it in under 4 seconds), although a reduced rate of fire was available as well, should the Vigilante engage ground soft targets. Against armored targets, the gun wasn’t very effective due to the fact that the only shells available for it were high-explosive.

The three prototype vehicles were tested until 1960 but with the focus shifting towards missiles and a lot of hopes being put into the Mauler program that ran in parallel with the Vigilante, cancelation was but a matter of time. The development ran until 1962 or so, at which point it was mothballed, only to re-surface in the form of the Sperry DIVAD proposal in the late 1970s. One of the three prototypes survived and is currently displayed in the Fort Sill museum in Oklahoma.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
  • Gatling Gun: This vehicle is armed with a multi-barreled rotary cannon with an extremely high rate of fire, which is, however, prone to overheating.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 37mm T69 AP AP Stock 32 150[note 1] mm 950 m/s 15.00 s
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  • Accuracy (Fully Aimed): 0.16 °
  • Magazine Type: Overheat
  • Shots Before Overheat: 11
  • Cooldown Time: 2.00 s
  • Burst Fire Rate: 3,000 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67 °

Upgrades[ | ]

Armor[ | ]

T249 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 25 mm (vs AP)
25 mm (vs HEAT)
Aluminum 20 mm (vs AP)
20 mm (vs HEAT)
Steel N/A vs AP
N/A vs HEAT
The vehicle's light armor offers basic protection from autocannon and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 37mm T250 Rotary Cannon Stock Stock 2.00 s 15.00 s
Toggle

Stats:

  • Magazine Type: Overheat
  • Magazine Size: 192
  • Burst Fire Rate: 3,000.00 rd/min
  • Depression/Elevation: -6.0° / 85.0°
Ammo:
37mm T69 AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Detroit Diesel 6V53T 275 hp Diesel Engine Stock Stock 68 km/h 25 km/h 4.46 s (0 to 32 km/h)
21.51 s (0 to Max Speed)
42.45° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 4 charges
Takes 60 s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 34,000 Credits 324,000 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Autoloader
Improved Loading Mechanism
Experience 204,000 Credits 1,946,000 Rate of fire is increased by 7%
Muzzlebrake
Improved Weapon Cooling System
Experience 409,000 Credits 3,892,000 Barrel cooling rate is increased by 20%
Fpaimtime
Gyroscopic Gunner Optics
Experience 68,000 Credits 649,000 Turret traverse doesn't affect overall accuracy.
Thermalsight
Improved Thermal Sight
Experience 136,000 Credits 1,297,000 Ability to spot targets behind foliage improved by 45%
Commandersight
Improved Commander Sight
Experience 306,000 Credits 2,919,000 Vision range is increased by 15m
Enhancedcooling
Improved Cooling System
Experience 102,000 Credits 973,000 Camouflage factor increased by 2%
Enemy Thermal Sights effectiveness reduced by 30%
Treads01
Stock Tracks
Stock Stock Mobility (Light terrain): 91.6%
Mobility (Heavy Terrain): 78.3%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 7,000 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Equiptypeall
Universal Retrofit Slot
Experience 202,540 Unlocks Universal retrofit slot.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Radar Ability Radar
Radar
Stock Vision Range: 30 m
Spotting through Foliage: +30%
Camouflage Factor: -5%
N/A N/A 1.5 s
Toggle

Description:
Increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 150mm at 150m; 113mm at 500m
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