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T-15 Kinzhal
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T-15 Kinzhal
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{{Vehicle | name = T-15 Kinzhal | image = <gallery> 400px T-15 Kinzhal.png|Default T-15 Kinzhal Warmonger skin icon.png|Warmonger T-15 Kinzhal Weeb's Revenge skin icon.png|Weeb's Revenge </gallery> | tier = 10 | class = TD | special = Yes | type = Premium | nation = Russia | dealer = Marat Shishkin | crew = *Commander *Driver *Gunner | damage = 92 | penetration = 520 | dpm = 19714 | reload = 0.6 | hp = 3150 | hullvsap = 715 | hullvsheat = 1055 | hullcomposition = Composite | turretvsap = 335 | turretvsheat = 375 | turretcomposition = Steel | speed = 80 | acceleration = 3.68 | weight = 55000 | hulltraverse = 37.12 | camo = 15 | vision = 350 | depression = -6 | elevation = 50 | accuracy = 0.075 | aimtime = 1.6 | turrettraverse = 40 }} The '''T-15 Kinzhal''' is a Tier 10 special premium [[Tank Destroyer]] under [[Marat Shishkin]]'s dealership. ==History== Class: Heavy Infantry Fighting Vehicle (Prototype)</br> Developed: 2018-2019</br> Service: N/A</br> Vehicles Built: 2-3</br> Operators: Russia In 2019, a different version of the T-15 heavy IFV appeared in public. Instead of the standard Bumerang-BM turret, it featured a different combat module called Kinzhal. The main difference between the turrets is the presence of a 57mm gun, a massive upgrade over the original 30mm autocannon. The Kinzhal module was developed in 2018 by the Burevestnik design bureau and first appeared in public at the Army 2018 expo, although the module displayed back then was either a mock-up or a prototype. The finalized variant (which can be recognized primarily by hooded ATGM tubes) only appeared a year after, in 2019, during the Victory Day military parade. This module's raison d'être is likely not just the ability to engage slower flying targets at longer ranges, but also the ever-increasing protection levels of modern western IFVs. The 30mm caliber is generally considered obsolete and is being moved away from, even though modern autocannons of this size still get developed. The battlefield isn't what it used to be - either you participate in asymmetric warfare, or you face modern opponents. The days of thin-skinned IFVs such as the BMP-1 invading en-masse are long over. With that being said, not even Russia - typically known for exaggerating the intended service numbers, is planning to produce the T-15 heavy IFV with the Kinzhal module en masse. The Armata platform is expensive and equipping large amounts of infantry unit with this behemoth is simply not viable. The intentions are clear - arm only the elite, specialized units with the T-15. However, whether that will really happen or not remains to be seen. Right now, two or three pieces of this vehicle exist and are participating in various expos and parades. ==Vehicle Traits== *Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances. *Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights. *Modern APS: This vehicle's advanced Active Protection System can destroy not only incoming ATGMs, but also other types of shells. *Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage. *Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 57mm Experimental APFSDS | type = APFSDS | damage = 92 | penetration = 520{{Note|520 mm at 100m;<br>156 mm at 400m<br>Salvo Penetration Increase: 17.5%}} | velocity = 1100 | reload = 0.60 | accuracy = 0.08 | partialreload = Yes | magtype = Clip | magsize = 3 | burstrate = 500.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 9M133-1 ATGM-TH | type = ATGM | damage = 1100{{Note|220 for Non-Penetrating Hits}} | penetration = 1300 | velocity = 300 | reload = 20.00 | partialreload = Yes | magtype = Clip | magsize = 2 | magreload = 3.00 | firechance = 300 | damagerandom = 10 | penrandom = 5 | moduledamage = 25 | flightagility = 30.00 | selfguided = No }} {{Ammunition | index = 3 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.15 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = T-15 Kinzhal Stock Armor | hullvsap = 715 | hullvsheat = 1055 | hullcomposition = Composite | turretvsap = 335 | turretvsheat = 375 | turretcomposition = Steel | eraname = Malakhit ERA (Gen 4) | eravsap = 90 | eravsheat = 90 | description = The Armata platform is protected by composite armor. Generation ERA and an unmanned turret. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT and ATGMs. The unmanned turret takes reduced damage. The fourth generation ERA offers nearly total protection against all HEAT rounds or warheads, and excellent protection against kinetic rounds. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 57mm 2A90 Autocannon | ammo = 57mm Experimental APFSDS<br>9M133-1 ATGM-TH<br>7.62mm AP | aimtime = 1.60 | reload = 0.60 | magtype = Clip | magsize = 3 | salvo = 3 | burstrate = 500.00 | depression = -6.0 | elevation = 50 }} {{Weapon | index = Weapon2 | name = 9K129 Kornet ATGM Launcher | ammo = 57mm Experimental APFSDS<br>9M133-1 ATGM-TH<br>7.62mm AP | reload = 20 | magtype = Clip | magsize = 2 | magreload = 3.00 | burstrate = 20.00 | depression = -6.0 | elevation = 50 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = ChTZ A-85-3A 1650 hp Diesel Engine | maxspeed = 80 | reversespeed = 32 | 0-32 = 4.33 | 0-max = 27.44 | hulltraverse = 37.12 | firechance = 4 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Crewshield.png|40px]]<br>Armored Crew Compartment | description = Damage to crew reduced by 50%. | note = }} {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | description = Hit points are increased by 150 | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>Experimental Smoke Grenades | description = Comes with 8 charges in total<br>Magazine capacity: 2 charges<br>Takes 6s to recharge<br>Duration: 10s<br>Magazine reload time: 35s | note = }} {{Part | name = [[File:Hardkillaps.png|40px]]<br>Afghanit Hard Kill APS | description = '''Automatic Hard Kill APS'''<br>Target Acquisition Range: 500m<br>Charges: 10<br>Cooldown: 60s<br>Angle of Effect: 360°<br><br>'''Automatic Soft Kill APS'''<br>Target Acquisition Range: 300m<br>Effective Range: 300m<br>Multiplier to ATGM's Standard Noise: x 11<br>Additional ATGM Noise Penalty: 4.0<br>Penalty to ATGM Agility: x0.65<br>Angle of Effect: 360° | note = }} {{Part | name = [[File:Thermalsleeve.png|40px]]<br>Recoil Stabilizer | description = This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value. | note = }} {{Part | name = [[File:Autoloader.png|40px]]<br>Improved Ammo Feed | description = ATGM rate of fire is increased by 15%<br>Launcher reload speed is increased by 10% | note = {{Note|name=WeaponPartChoice|Improved Ammo Feed and Semi-Automatic ATGM Targeting System are mutually exclusive; equipping one upgrade will unequip the other.}} }} {{Part | name = [[File:Navsystem.png|40px]]<br>Semi-Automatic ATGM Targeting System | description = Launches two ATGMs simultaneously<br>Launcher reload speed is decreased by 9% | note = {{Note|name=WeaponPartChoice}} }} {{Part | name = [[File:Enginecontrolunit.png|40px]]<br>Improved Engine Control Unit | description = Acceleration is increased by 15% | note = }} {{Part | name = [[File:Troopcompartment.png|40px]]<br>Troop Compartment | description = Base capture rate increased by 25%<br>Repair rate while standing increased by 25% | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.0%<br>Mobility (Heavy Terrain): 76.0% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = TopSpeed | name = [[File:Ability Override.png|50px]]<br>Top Speed | stats = Acceleration: +200%<br>Max Speed: +5%<br>Hull Traverse Rate: +50%<br>Camo Penalty from Motion: +50% | duration = 20 | cooldown = 60 | description = Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving. }} {{Ability | index = ATSquad | name = [[File:Ability AT squad.png|50px]]<br>Deploy AT Squad | stats = Squad Size: 4<br>Upgrade: 84mm AT4E2 HEAT<br>Ammo Type: HEAT<br>Damage: 225<br>Vision Range while Stopped: 255 m<br>Camouflage: 60% | activation = 1 | description = Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. }} {{Ability | index = Sniper | name = [[File:Ability Sniper.png|50px]]<br>Deploy Sniper | stats = Squad Size: 1<br>Upgrade: 12.7mm M903 AP Bullet<br>Ammo Type: AP<br>Damage: 15<br>Vision Range while Stopped: 400 m<br>Camouflage: 80% | activation = 1 | description = The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics. }} {{Ability | index = Mortar | name = [[File:Ability Mortar.png|50px]]<br>Deploy Mortar Squad | stats = Squad Size: 1<br>Upgrade: 82mm O-832DU HE<br>Ammo Type: HE<br>Damage: 480<br>Vision Range while Stopped: 175 m<br>Camouflage: 40% | activation = 1 | description = Mortar squad provides long-range high-arc indirect fire. }} {{Ability | index = SuperAPS | name = [[File:Ability Supercharge Hard Kill.png|50px]]<br>Supercharged Hard-Kill APS | stats = Cooldown between interception: 0.5 s<br>Intercepts Gun Shells of Caliber Over: 100 mm<br>Extra Charges: 15 | duration = 10 | cooldown = 120 | description = Once activated, the APS starts intercepting all incoming projectiles (save for autocannon ones) with increased frequency, consuming APS charges in the process. }} |} {{Notelist}} {{Tank destroyers}}
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