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The T-15 Kinzhal is a Tier 10 special premium Tank Destroyer under Marat Shishkin's dealership.

History[ | ]

Class: Heavy Infantry Fighting Vehicle (Prototype)
Developed: 2018-2019
Service: N/A
Vehicles Built: 2-3
Operators: Russia

In 2019, a different version of the T-15 heavy IFV appeared in public. Instead of the standard Bumerang-BM turret, it featured a different combat module called Kinzhal. The main difference between the turrets is the presence of a 57mm gun, a massive upgrade over the original 30mm autocannon.

The Kinzhal module was developed in 2018 by the Burevestnik design bureau and first appeared in public at the Army 2018 expo, although the module displayed back then was either a mock-up or a prototype. The finalized variant (which can be recognized primarily by hooded ATGM tubes) only appeared a year after, in 2019, during the Victory Day military parade.

This module's raison d'être is likely not just the ability to engage slower flying targets at longer ranges, but also the ever-increasing protection levels of modern western IFVs. The 30mm caliber is generally considered obsolete and is being moved away from, even though modern autocannons of this size still get developed. The battlefield isn't what it used to be - either you participate in asymmetric warfare, or you face modern opponents. The days of thin-skinned IFVs such as the BMP-1 invading en-masse are long over.

With that being said, not even Russia - typically known for exaggerating the intended service numbers, is planning to produce the T-15 heavy IFV with the Kinzhal module en masse. The Armata platform is expensive and equipping large amounts of infantry unit with this behemoth is simply not viable. The intentions are clear - arm only the elite, specialized units with the T-15. However, whether that will really happen or not remains to be seen. Right now, two or three pieces of this vehicle exist and are participating in various expos and parades.

Vehicle Traits[ | ]

  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Modern APS: This vehicle's advanced Active Protection System can destroy not only incoming ATGMs, but also other types of shells.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 57mm Experimental APFSDS APFSDS Stock 92 520[note 1] mm 1100 m/s 0.60 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 3
  • Burst Fire Rate: 500.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 9M133-1 ATGM-TH ATGM Stock 1100[note 2] 1300 mm 300 m/s 20.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 30.00 deg/s
  • Self-Guided: No
3 7.62mm AP AP Stock 8 18[note 3] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

T-15 Kinzhal Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 715 mm (vs AP)
1055 mm (vs HEAT)
Composite 335 mm (vs AP)
375 mm (vs HEAT)
Steel Malakhit ERA (Gen 4) 90% (vs AP)
90% (vs HEAT)
The Armata platform is protected by composite armor. Generation ERA and an unmanned turret. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT and ATGMs. The unmanned turret takes reduced damage. The fourth generation ERA offers nearly total protection against all HEAT rounds or warheads, and excellent protection against kinetic rounds.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 57mm 2A90 Autocannon Stock Stock 1.60 s 0.60 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 3
  • Shots per Salvo: 3
  • Burst Fire Rate: 500.00 rd/min
  • Depression/Elevation: -6.0° / 50°
Ammo:
57mm Experimental APFSDS
9M133-1 ATGM-TH
7.62mm AP
Weapon2 9K129 Kornet ATGM Launcher Stock Stock N/A 20 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Burst Fire Rate: 20.00 rd/min
  • Depression/Elevation: -6.0° / 50°
Ammo:
57mm Experimental APFSDS
9M133-1 ATGM-TH
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
ChTZ A-85-3A 1650 hp Diesel Engine Stock Stock 80 km/h 32 km/h 4.33 s (0 to 32 km/h)
27.44 s (0 to Max Speed)
37.12° 4 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Crewshield
Armored Crew Compartment
Stock Stock Damage to crew reduced by 50%.
Spallliner
Spall Liner
Stock Stock Hit points are increased by 150
Smokegrenades
Experimental Smoke Grenades
Stock Stock Comes with 8 charges in total
Magazine capacity: 2 charges
Takes 6s to recharge
Duration: 10s
Magazine reload time: 35s
Hardkillaps
Afghanit Hard Kill APS
Stock Stock Automatic Hard Kill APS
Target Acquisition Range: 500m
Charges: 10
Cooldown: 60s
Angle of Effect: 360°

Automatic Soft Kill APS
Target Acquisition Range: 300m
Effective Range: 300m
Multiplier to ATGM's Standard Noise: x 11
Additional ATGM Noise Penalty: 4.0
Penalty to ATGM Agility: x0.65
Angle of Effect: 360°
Thermalsleeve
Recoil Stabilizer
Stock Stock This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value.
Autoloader
Improved Ammo Feed
Stock Stock ATGM rate of fire is increased by 15%
Launcher reload speed is increased by 10%
[note 4]
Navsystem
Semi-Automatic ATGM Targeting System
Stock Stock Launches two ATGMs simultaneously
Launcher reload speed is decreased by 9%
[note 4]
Enginecontrolunit
Improved Engine Control Unit
Stock Stock Acceleration is increased by 15%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.0%
Mobility (Heavy Terrain): 76.0%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
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Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4E2 HEAT
Ammo Type: HEAT
Damage: 225
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.
SuperAPS Ability Supercharge Hard Kill
Supercharged Hard-Kill APS
Stock Cooldown between interception: 0.5 s
Intercepts Gun Shells of Caliber Over: 100 mm
Extra Charges: 15
N/A 10 s 120 s
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Description:
Once activated, the APS starts intercepting all incoming projectiles (save for autocannon ones) with increased frequency, consuming APS charges in the process.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 520 mm at 100m;
    156 mm at 400m
    Salvo Penetration Increase: 17.5%
  2. 220 for Non-Penetrating Hits
  3. 18 mm at 100m;
    9 mm at 1000m
  4. 4.0 4.1 Improved Ammo Feed and Semi-Automatic ATGM Targeting System are mutually exclusive; equipping one upgrade will unequip the other.
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