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The Stingray is a Tier 6 progression Light Tank under Marat Shishkin's dealership.

History[]

Class: Light Tank
Developed: 1983-1986
Service: 1988+
Vehicles Built: 106
Operators: Thailand

The Stingray was born in the early 1980s as a private project of Cadillac Gage, reacting to U.S. Army requirements for the Armored Gun System (AGS) program, which in turn was started with the intention of replacing the aging M551 Sheridan. The main idea behind the vehicle was to have something with the firepower of a Main Battle Tank – but lighter, more mobile and, most importantly, air-transportable.

Its development began in January 1983 and prototype assembly started in February 1984. The vehicle was first introduced (as a mock-up) to potential buyers in 1984 and it immediately got the attention of several militaries. The Stingray was a conventional Light Tank with a four-man crew and a turret that was specifically designed to be usable on M551 Sheridan, M41A1 Walker Bulldog and LAV-300 hulls, potentially replacing the old turret to extend the lifespan of the vehicles in question. It carried a 105mm rifled gun and was protected by Cadillac Gage's patented Cadloy steel armor.

While the attempt to pitch the vehicle to the U.S. Army failed along with the AGS program, the Royal Thai Army did like the tank, however, and signed a contract for 106 of these vehicles in October 1987. The vehicles were delivered between 1988 and early 1990. At that point, it was the most modern armored vehicle of the Thai military and it remained so for 15 years until the delivery of the first Ukrainian Oplot MBTs in February 2014. Thai Stingrays were never involved in fighting other armored vehicles. The closest it came to a shooting conflict was in 2011. Cambodia and Thailand had argued over the ownership of the Preah Vihear temple for over a century. This dispute occasionally involved small-scale firefights between border patrols, but from February to May 2011 the conflict escalated with both sides deploying regular infantry supported by artillery units and tanks. Cambodia sent its T-55As to the area, while Thailand countered with the best they had at the time, the Stingrays and M60A3 Pattons. In the end, however, neither side actually used these vehicles in combat and the situation eventually de-escalated, although the area remains a contested territory to this day.

Vehicle Traits[]

  • Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
  • HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
  • Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 105mm M735 APFSDS APFSDS Stock 380 560[note 1] mm 1501 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.09 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 3.00 s
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
1 105mm M774 APFSDS APFSDS Experience.png 22,495 400 610[note 2] mm 1509 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.09 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 25 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 105mm M393A2 HEP HEP Experience.png 15,360 360 450 mm 760 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 200 %
  • Damage Randomization: ± 15 %
  • Penetration Randomization: ± 15 %
  • Bonus Module Damage: 35 %
  • Spall Threshold: 137 mm
4 105mm M456A1 HEAT HEAT Experience.png 19,625 520 730 mm 1178 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
5 7.62mm AP AP Stock 8 18[note 3] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °

Upgrades[]

Armor[]

Stingray Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 60 mm (vs AP)
70 mm (vs HEAT)
Steel 205 mm (vs AP)
245 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
Light Tank armor typically protects the vehicle against machineguns and autocannons only.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 105mm L7A3 LRF Rifled Cannon Stock Stock 1.41 s 7.00 s
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Stats:

  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 3.00 s
  • Burst Fire Rate: 20.00 rd/min
  • Depression/Elevation: -7.5° / 20.0°
Ammo:
105mm M735 APFSDS
105mm M774 APFSDS
105mm M393A2 HEP
M456A1 HEAT
7.62mm AP

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Detroit Diesel 8V92TA 535 hp Diesel Engine Stock Stock 66 km/h 26 km/h 4.63 s (0 to 32 km/h)
20.81 s (0 to Max Speed)
44.65° 6 %
Detroit Diesel 8V92TA 550 hp Diesel Engine Experience.png 3,105 Credits .png 51,135 66 km/h 26 km/h 4.00 s (0 to 32 km/h)
18.05 s (0 to Max Speed)
44.65° 6 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 4,965 Credits .png 81,820 Hit points are increased by 150
Smokegrenades.png
M82 Smoke Grenades
Stock Stock Comes with 2 charges
Recharge time: 60s
Duration: 10s
Smokegrenades.png
M90 Smoke Grenades
Experience.png 7,445 Credits .png 122,725 Comes with 8 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight.png
Improved Gun Stabilizer
Experience.png 10,860 Credits .png 178,975 Accuracy is improved by 10%
Thermalsight.png
Improved Thermal Optics
Experience.png 16,000 Credits .png 263,670 Ability to spot targets behind foliage improved by 30%
Autoloader.png
Improved Loading Mechanism
Experience.png 35,295 Credits .png 581,675 Rate of fire is increased by 7%
Gunstabilizer.png
Improved Stabilizer Drives
Stock Stock Overall accuracy while moving is improved by 40%
Gunstabilizer.png
Upgraded Fire Control System Sensors
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 89.9%
Mobility (Heavy Terrain): 75.8%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
ZeroIn Ability Zero In.png
Zero In
Stock Accuracy: -24.98%
Rate of Fire: +10%
Camouflage Factor: +10%
Turret Traverse Speed: -24.98%
Acceleration: -100%
Hull Traverse Rate: -100%
Max Speed: -100%
1.5 s 20 s 60 s
Toggle

Description:
This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

Conditions:
If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate.

Footnotes[]

  1. 560 mm at 150m;
    448 mm at 600m
  2. 610 mm at 150m;
    488 mm at 600m
  3. 18 mm at 100m;
    9 mm at 1000m
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