2S25 Sprut-SD | |
---|---|
Details | |
Tier / Class:
|
8 TD |
Nation: |
Russia |
Dealer: |
Oscar Faraday |
Reputation: |
1,080,300 |
Cost: |
8,160,000 |
Stats - Stock (Renowned) | |
Max Damage: |
640 |
DPM: |
6,000 |
Penetration: |
680 mm |
Hit Points: |
1,900 |
Hull F/S/R: |
60 / 50 / 50 |
Turret F/S/R: |
66 / 43 / 43 |
Max Speed: |
70 km/h |
Acceleration 0-32kph: |
3.33 s |
Hull Traverse: |
42.85 deg/s |
Camouflage: |
35% |
Vision: |
420 m |
Accuracy (Spread): |
0.058° |
Max Cannon Depression: |
-5.0 / -3.5° |
Turret Traverse Speed: |
50.5 deg/s |
The Sprut-SD is a tier 8 Tank Destroyer originating from Russia, and is sold by Oscar Faraday. It can be unlocked from the NM142 TD, and unlocks the Tier 10 K21 XC-8 LT and Kornet EM AFV.
Features
- Slayer: Accurate Gun
- Heavy Weapon: high caliber weaponry deals increased damage.
- Adjustable suspension: allows you to adjust ground clearance manually.
Player Recommendations
The Sprut-SD is a glass cannon. It has low HP, and effectively no armor of any kind. Despite being on a speedy BMD-type Hull, don't mistake this for any kind of Light Tank or AFV. Best played as a pure sniper, from as far away from the enemy as possible; where its accurate, high-damage gun can do its work without interruption.
The sprut should retreat into cover immediately after firing. Fortunately the Sprut has the mobility to do this. The achingly long reload means any close combat will lead to a speedy demise, and that you may only ever get one shot at a target. If you get over-enthusiastic, and somehow find yourself in close combat, only go after tanks with fewer than 650hp that you can one-shot. If surprised by a light scout vehicle (VBR, Crab etc) use the Sprut's speed to try emergency ramming, you'll probably destroy it.
The Sprut climbs hills with ease, but its speed can easily get an unwary commander close to the enemy, and into trouble. It is very maneuverable, which helps with finding a good sniping spot/getting around any gun-depression issues.
The turret is quite small, and the tank is low, so it should be easy to find something to hide behind. Exposing only the turret, leaves a small target visible for enemy return fire, before you return immediately behind cover. The hull should be lowered at all times, for maximum camo.
The AGTM has good penetration, and is anti-ERA tandem heat, but at this tier many vehicles have APS systems, and a single ATGM may need luck to score a hit.
Pros and Cons
Pros
- The best aim speed on a high caliber cannon in AW
- Powerful cannon
- Excellent camo factor (especially when suspension is down)
- High speed and good maneuverability, backed up by suspension modes
- Good APS but locked on the stock model
- Small turret silhouette, and low profile hull
Cons
- Armor: None - extremely vulnerable, especially to HE and autocannons, would be penetrated by Tier 1 AP ammo.
- Reload speed leaves much to be desired from a glass cannon TD
- Easily shredded by auto cannons and HE
- Missiles and shells share the same cannon, so using missiles instead of shells is fairly useless, due to the bad projectile speed of the missile and the many counter measures available on many vehicles
- Gun depression not great, although ATGMs can help
Upgrade Suggestions
Additional Smoke grenades and then the APS system will provide some much needed protection as soon as possible. Then take Improved Rangefinder, Commander Sight, and Autoloader, to do as much damage as possible. The ATGMs are expensive, and can be left until last.
Retrofit Suggestions
Install everything to enable sniping from as far back as possible, while remaining as unseen as possible.
- Improved Gun Breech
- Electro-optical Absorbing Paint
- Improved Telescopic Lenses
Commander and Crew Skill Suggestions
- Commander: Ioannis/Sabrina or similar, for spotting range, camo, and module/crew damage
- Driver: Smooth Ride, Off-Road Driving
- Gunner: Quick Draw, Sharpshooter
Armor
XP Cost | Credit Cost | Hull Armor |
Hull Composition |
Turret Armor |
Turret Composition |
ERA Name | ERA Penetration Reduction |
---|---|---|---|---|---|---|---|
Stock | Stock | ? mm (vs AP) ? mm (vs HEAT) |
Unknown | N/A vs AP N/A vs HEAT |
N/A | N/A | N/A vs AP N/A vs HEAT |
The aluminum hull and turret of the 2S25 is protected by steel plates can withsand 12.7mm shots. The side and rear only offer protection against small arms fire. |
Firepower
Shell name | Type | Reputation | Damage | Area of effect | Penetration | Velocity | Accuracy (Fully Aimed) | Reload Time | Shells in Magazine | Reload within Magazine | Burst Fire Rate |
---|---|---|---|---|---|---|---|---|---|---|---|
125mm 3BVM20 AP | AP | Stock | 640 | 0m | 680mm | 1,750m/s | 0.06° | 6.4s | 1 | {{{reloadm}}}s | 9.375rd/min |
125mm 3VOF22 HE | HE | Stock | 580 | 0m | 42mm | 500m/s | 0.06° | 6.4s | 1 | {{{reloadm}}}s | 9.375rd/min |
125mm 3VBK25 HEAT | HEAT | 42,835 | 600 | 0m | 680mm | 915m/s | 0.06° | 6.4s | 1 | {{{reloadm}}}s | 9.375rd/min |
Missile Name | Type | Reputation | Damage | Penetration | Velocity | Reload Time | Missiles in Launcher | Reload within Launcher | Burst Fire Rate | Splash Radius | Flight Agility | Self-Guided |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3UBK14 "Refleks" ATGM-TH | Tandem HEAT | 96,375 | 550 | 700mm | 350m/s | 6.4s | 1 | {{{reloadm}}}s | 9.375rd/min | 0m | {{{agility}}}deg/s | no |
Mobility
Name | Reputation Cost | Credits | Max Speed | Reverse Speed | 0 to 32km/h | 0 to Max Speed | Hull Traverse | Fire Chance |
---|---|---|---|---|---|---|---|---|
ChTZ 2V-06-2S 510 hp Diesel Engine | Stock | Stock | 70km/h | {{{reverse}}} | 3.33s | {{{0-max}}} | 41.00deg/s | {{{firechance}}} |
Upgrades
Name | Reputation Cost | Credits | Description |
---|---|---|---|
Spall Liner | 14,350 | 233,610 | Hit point increased by 150 |
3D6M Smoke Grenade | 18,025 | 340,685 | Provides 8 volleys. Magazine capacity: 2 rounds. Takes 6 s to reload. Duration: 10 s. Magazine reload time: 80 s |
Arena-E Hard Kill Active Protection System | 57,395 | 934,450 | Automatic hard kill Active Protection System. Spotting distance: 50m. Number of charges: 22 Reload time: 45s |
Improved Rangefinder | 25,480 | 467,225 | Accuracy improved by 10% |
T01-K01P Day/Night Vision System | 107,260 | 1,314,070 | Vision range increased by 10m |
Improved Autoloader | 171,325 | 1,752,090 | Rate of fire increased by 13% |
Improved Drive Sprocket | 7,105 | 77,870 | Acceleration is increased by 5% |
History
Class: Tank Destroyer
Developed: 1984-2001
Service: 2006+
Vehicles Built: 36-40
Operators: Russia
The Sprut-SD is a Russian airborne tank destroyer, developed in the 1980s for the Russian Airborne Forces (VDV). Its name means “Octopus” in Russian, although it is commonly (and more poetically) translated as “Kraken.” Much like the other modern vehicles intended for VDV, it had a long development history that was riddled with issues, resulting in multiple delays and ending with a small production run.
It started as a light, air-droppable anti-tank gun, intended to deal with targets the BMD-1 could not harm. In a reaction to the appearance of the Il-76 heavy transport plane, a unified chassis was proposed in 1982 with a number of vehicles, including a self-propelled anti-tank gun, capable of taking out even the heaviest enemy MBTs with its 125mm 2A75 smoothbore cannon. The gun was loaded automatically from a two-layer carousel below the turret (the ammunition is, like in other Soviet tanks, split) and allowed for a rate of fire of 7 rounds per minute.
The main development ran between 1984 and 1991 when the state trials took place. Overall, the project was received positively but there was a problem with its airborne delivery system, which was a major issue for a vehicle that was intended for airborne forces. With the subsequent fall of the Soviet Union, the Sprut-SD development ground to a halt. The project only reappeared in 2001 and after another round of state trials (nearly a decade after the original ones), the 2S25 Sprut-SD was finally accepted in Russian service on January 9, 2006. The vehicle was actually mass-produced between 2005 and 2010 with a relatively small number of these vehicles built (36-40 pieces are the most commonly stated number), but by 2010, the production stopped and a modernization program began, resulting in a prototype called Sprut-SDM with several improvements, the production of which is planned for the future.
Variants
- Sprut-SD Titan