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The Seon'gun-915 is a Tier 6 special premium Main Battle Tank under Francine De Laroche's dealership.

History[ | ]

Class: Main Battle Tank
Developed: 2009
Service: 2009+
Vehicles Built: 100-300 (sources vary wildly)
Operators : North Korea

The Seongun-915 (also called Pokpung-ho or "Storm Tiger" by some sources) is one of the latest variants of the mysterious North-Korean line of tanks that reaches back to the 1970s and started as a copy of the Soviet T-62 medium tank. This line is typically referred to as "Chonma-ho". Over the decades that followed, the vehicle was upgraded with various indigenous components, reverse-engineered from newer Russian vehicles such as the T-72 MBT.

According to some North Korean accounts, the Seon-gun-915 MBT is a heavily modernized offshoot of the Chonma-ho series and consists of a Chonma hull with a brand new cast turret installed on it. The tank is allegedly armed with a 125mm gun, which is quite interesting because instead of copying the 2A46 loading mechanism, the gun is apparently manually loaded from a massive bustle-mounted ammo rack. Additionally, the tank is armed with a two-tube Bulsae-3 ("Firebird-3") ATGM launcher, which is said to be the equivalent of the Russian Kornet ATGM (or a copy thereof).

It also allegedly has some kind of composite armor and ERA, giving it the frontal protection equivalent of 900mm with additional 500mm of protection versus HEAT rounds provided by the ERA kit. However, this is likely just propaganda. Despite the claims of its advanced designs, the combat value of this tank is likely low and it is certainly no match for the South Korean Black Panther.

Vehicle Traits[ | ]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
  • Armed to the Teeth: This vehicle features three different weapon systems.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 125mm 3VBM11 APFSDS APFSDS Stock 630 645[note 1] mm 1750 m/s 10.00 s
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  • Accuracy (Fully Aimed): 0.13 °
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 125mm 3VOF22 HE HE Stock 945[note 2] 45 mm 850 m/s 10.00 s
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  • Accuracy (Fully Aimed): 0.16 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 85 mm
3 Bulsae 3 ATGM ATGM Stock 990[note 3] 800 mm 300 m/s 26.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
4 7.62mm AP AP Stock 8 18[note 4] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

Seongun-915 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 565 mm (vs AP)
800 mm (vs HEAT)
Steel Layers with Air Gaps 870 mm (vs AP)
1195 mm (vs HEAT)
Composite ERA kit (Gen 2) 20% (vs AP)
80% (vs HEAT)
This tank's armor is very likely derived from the one of the Soviet T-62, although it has since been since its introduction reinforced with some composite layers and rudimentary ERA. As such, it is sufficient to protect the crew from Cold War era ammunition, although it stands no chance against modern threats.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 125mm Mod. 2A46 Smoothbore Cannon Stock Stock 1.70 s 10.00 s
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Stats:

  • Depression/Elevation: -7.0° / 15.0°
Ammo:
125mm 3VBM11 APFSDS
125mm 3VOF22 HE
7.92mm AP
Weapon2 Bulsae 3 ATGM Launcher Stock Stock N/A 26.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Burst Fire Rate: 15.00 rd/min
  • Depression/Elevation: -7.0° / 15.0°
Ammo:
Bulsae 3 ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
V-46K1 1200 hp Diesel Engine Stock Stock 70 km/h 22 km/h 3.86 s (0 to 32 km/h)
22.98 s (0 to Max Speed)
35.55° 10 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
3D6M Smoke Grenades
Stock Stock Comes with 8 charges
Takes 25s to recharge
Duration: 10s
Firecontrol
Improved Fire Control System
Experience 10 Credits 10 Aiming time reduced by 30% [note 5]
Gunstabilizer
Improved Gun Stabilizer
Stock Stock Overall accuracy while moving is improved by 20%
Gunnersight
Improved Gunner Optics
Stock Stock Accuracy is improved by 10%
Gunstabilizer
Upgraded Fire Control System Sensors
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Transmission
Improved Final Drive
Experience 10 Credits 10 Maximum speed: +15 km/h
Hull traverse rate: +10%
[note 6]
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.5%
Mobility (Heavy Terrain): 77.6%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
RapidFire Ability Rapid Fire
Rapid Fire
Stock Rate of Fire: +20%
ATGM Noise: 15 m
N/A 20 s 60 s
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Description:
This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

Conditions:
No conditions bound to this ability.
TopSpeed Ability Override
Top Speed
Experience 10[note 7] Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
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Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 645 mm at 150m;
    484 mm at 500m
  2. 265 for Partial Penetration;
    67 for Non-Penetrating Hits
  3. 198 for Non-Penetrating Hits
  4. 18 mm at 100m;
    9 mm at 1000m
  5. Requires player to complete 50 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  6. Requires player to complete 140 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  7. Requires player to complete 80 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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