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Rooikat 76
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Rooikat 76
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{{Vehicle | image = 400px Rooikat 76.png | tier = 5 | class = TD | type = Progression | nation = South Africa | dealer = Oscar Faraday | crew = *Commander *Driver *Gunner *Loader | damage = 240 | penetration = 550 | dpm = 5142 | reload = 2.8 | hp = 1400 | hullvsap = 45 | hullvsheat = 50 | hullcomposition = Steel | turretvsap = 115 | turretvsheat = 125 | turretcomposition = Steel | speed = 120 | acceleration = 2.4 | weight = 28000 | camo = 25 | vision = 370 | depression = -10 | elevation = 20 | accuracy = 0.060 | aimtime = 2.1 | turrettraverse = 50 }} The '''Rooikat 76''' is a Tier 5 progression [[Tank Destroyer]] under [[Oscar Faraday]]'s dealership. ==History== Class: Fire Support Vehicle<br> Developed: 1976-1988<br> Service: 1990+<br> Vehicles Built: 240<br> Operators: South Africa The Rooikat ("Caracal" in Afrikkans) heavy armored car family came from the 1960s-1970s African bush warfare experience It is sometimes referred to as "wheeled tanks" but this is essentially incorrect. It was never designed to fulfill the role of a main battle tank and going up against one with such thin armor would be suicidal. On the other hand, the vehicle was supposed to cover large areas so a large operational radius was one of the main requirements (even at the cost of increasing the vehicle size to house additional fuel tanks). Size itself was not really an issue – the vehicle did not need to be stealthy because, on the dry plains of Africa, the biggest unmasking factor was the dust raised by vehicle movement, often visible for miles. On the other hand, the large size of the vehicle could actually be helpful in overcoming various obstacles. Contrary to the western trend of the era, the South-African military did not insist on its new vehicle being amphibious as there was no point in that: the rivers in Africa were either completely dry or (during the rainy season) so wild that they could not be traversed anyway. One thing that was, however, very important to the South Africans was speed. The vehicle had to be able to pursue fleeing gun trucks and technicals and was therefore required to move with at least a speed of 100 km/h – this effectively meant that anything tracked was out of the question. Another advantage to the wheeled design was linked to the mines the potential enemies were using. A detracked vehicle is immediately immobilized, while an armored car with more than two wheels per side can keep on moving. As for the armament, the new vehicle was to be equipped with a 76mm to 105mm gun with powerful enough shells to knock out older armor and also to devastate various structures with high explosive shell fire. The development process started in 1976 with three different vehicles (all using the 8x8 wheel configuration) and lasted for almost a decade. The first mass-produced Rooikats were built in 1989 and officially entered service in the South African army in 1990. Despite its age, the Rooikat remains an effective fighting vehicle practically to this day. It was offered for export in the early 1990s, but without success (the market was flooded at the time by cheap Soviet surplus). The Rooikat was therefore produced in significant numbers only for the South African military and its only combat use to this day is the 1998 South African intervention in Lesotho. ==Vehicle Traits== *Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances. *Neutral Steering: This vehicle can turn on the spot much like a tracked vehicle would. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 76mm M8906A2 APFSDS | type = APFSDS | damage = 240 | penetration = 550{{Note|550 mm at 150m;<br>468 mm at 700m}} | velocity = 1500 | reload = 2.80 | accuracy = 0.09 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 76mm XM76 APFSDS | xp = {{Currency|xp|15,255}} | type = APFSDS | damage = 360 | penetration = 730{{Note|730 mm at 150m;<br>621 mm at 700m}} | velocity = 1500 | reload = 2.80 | accuracy = 0.09 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 3 | name = 76mm HE | type = HE | damage = 360{{Note|101 for Partial Penetration;<br>26 for Non-Penetrating Hits}} | penetration = 55 | velocity = 960 | reload = 2.80 | accuracy = 0.12 | firechance = 100 | penrandom = 10 | splashradius = 1.00 | splashpen = 75 }} {{Ammunition | index = 3 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.98 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = Rooikat 76 Stock Armor | hullvsap = 45 | hullvsheat = 50 | hullcomposition = Steel | turretvsap = 115 | turretvsheat = 125 | turretcomposition = Steel | description = This vehicle's light armor offers basic protection from autocannons and machineguns. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 76mm Denel GT-4 Rifled Cannon | ammo = 76mm M8906A2 APFSDS<br>76mm HE<br>7.62mm AP | aimtime = 2.10 | reload = 2.80 | depression = -10.0 | elevation = 22.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = BAE Systems M67/0 856 hp Hybrid Engine | maxspeed = 120 | reversespeed = 40 | 0-32 = 2.40 | 0-max = 33.30 | hulltraverse = 44.89 | firechance = 8 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | xp = {{Currency|xp|6,700}} | credits = {{Currency|credits|64,000}} | description = Hit points are increased by 150 }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>GALIX 13 Smoke Grenades | description = Comes with 2 charges<br>Takes 60s to recharge<br>Duration: 10s }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>GALIX 17 Smoke Grenades | xp = {{currency|xp|8,200}} | credits = {{currency|credits|76,800}} | description = Comes with 6 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Optics Lenses | description = Accuracy is improved by 50% }} {{Part | name = [[File:Firecontrol.png|40px]]<br>Improved Fire Control System | xp = {{currency|xp|16,200}} | credits = {{currency|credits|153,600}} | description = Aiming time reduced by 20% }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Optics Stabilizer | description = Reduces the accuracy penalties for firing and traversing the turret. }} {{Part | name = [[File:Commandersight.png|40px]]<br>Improved Commander Optics | xp = {{currency|xp|12,800}} | credits = {{currency|credits|121,600}} | description = Vision range is increased by 10m }} {{Part | name = [[File:Thermalsight.png|40px]]<br>Improved Thermal Imager | xp = {{currency|xp|6,750}} | credits = {{currency|credits|64,000}} | description = Ability to spot targets behind foliage is improved by 30% }} {{Part | name = [[File:Enhancedcooling.png|40px]]<br>Improved Cooling System | xp = {{currency|xp|11,000}} | credits = {{currency|credits|102,400}} | description = Camouflage factor is increased by 2%<br>Enemy Thermal Sights effectiveness is reduced by 30% | note = }} {{Part | name = [[File:Wheels01.png|40px]]<br>Stock Wheels | description = Mobility (Light Terrain): 89.3%<br>Mobility (Heavy Terrain): 75.0% | note = }} {{Part | name = [[File:Firesupression.png|40px]]<br>Fire Suppression System | xp = {{currency|xp|2,700}} | credits = {{currency|credits|25,600}} | description = Engine fire duration reduced by 23%<br>Crew protection enhanced by 5% | note = }} {{Part | name = [[File:Airconditioner.png|40px]]<br>Air Conditioning System | xp = {{currency|xp|3,300}} | credits = {{currency|credits|32,000}} | description = Crew stats increased by 2% | note = }} |} ==Other unlocks== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! Cost ! Description ! Notes |- {{Other | name = [[File:battleharden.png|40px|bottom]]<br>Battle Hardened | cost = {{Currency|gold|1,100}} | description = The Battle-Hardened status allows you to earn more Experience and Credits<br> and also grants preferential matchmaking to the vehicle. | note = }} {{Other | name = [[File:Crate Platinum.png|50px|bottom]]<br>3X Platinum Supply Crates | cost = {{Currency|xp|11,840}} | description = Provides 3X Platinum supply crates. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>3,450 Reputation | cost = {{Currency|xp|8,455}} | description = Provides an injection of 3,450 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>3,450 Reputation | cost = {{Currency|xp|8,455}} | description = Provides an injection of 3,450 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>3,450 Reputation | cost = {{Currency|xp|8,455}} | description = Provides an injection of 3,450 Reputation. }} {{Other | name = [[File:goldrep.png|40px|bottom]]<br>Progress Boost | cost = {{Currency|gold|1,100}} | description = This bundle contains enough Experience to boost your vehicle to the maximum progression level. }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = ZeroIn | name = [[File:Ability Zero In.png|50px]]<br>Zero In | stats = Accuracy: -24.98%<br>Rate of Fire: +10%<br>Camouflage Factor: +10%<br>Turret Traverse Speed: -24.98%<br>Acceleration: -100%<br>Hull Traverse Rate: -100%<br>Max Speed: -100% | activation = 1.5 | duration = 20 | cooldown = 60 | description = This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower. | condition = If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate. }} |} {{Notelist}} {{Tank destroyers}}
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