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The Rooikat 76 is a Tier 5 progression Tank Destroyer under Oscar Faraday's dealership.

History[]

Class: Fire Support Vehicle
Developed: 1976-1988
Service: 1990+
Vehicles Built: 240
Operators: South Africa

The Rooikat ("Caracal" in Afrikkans) heavy armored car family came from the 1960s-1970s African bush warfare experience It is sometimes referred to as "wheeled tanks" but this is essentially incorrect. It was never designed to fulfill the role of a main battle tank and going up against one with such thin armor would be suicidal. On the other hand, the vehicle was supposed to cover large areas so a large operational radius was one of the main requirements (even at the cost of increasing the vehicle size to house additional fuel tanks). Size itself was not really an issue – the vehicle did not need to be stealthy because, on the dry plains of Africa, the biggest unmasking factor was the dust raised by vehicle movement, often visible for miles. On the other hand, the large size of the vehicle could actually be helpful in overcoming various obstacles.

Contrary to the western trend of the era, the South-African military did not insist on its new vehicle being amphibious as there was no point in that: the rivers in Africa were either completely dry or (during the rainy season) so wild that they could not be traversed anyway. One thing that was, however, very important to the South Africans was speed. The vehicle had to be able to pursue fleeing gun trucks and technicals and was therefore required to move with at least a speed of 100 km/h – this effectively meant that anything tracked was out of the question. Another advantage to the wheeled design was linked to the mines the potential enemies were using. A detracked vehicle is immediately immobilized, while an armored car with more than two wheels per side can keep on moving. As for the armament, the new vehicle was to be equipped with a 76mm to 105mm gun with powerful enough shells to knock out older armor and also to devastate various structures with high explosive shell fire.

The development process started in 1976 with three different vehicles (all using the 8x8 wheel configuration) and lasted for almost a decade. The first mass-produced Rooikats were built in 1989 and officially entered service in the South African army in 1990. Despite its age, the Rooikat remains an effective fighting vehicle practically to this day. It was offered for export in the early 1990s, but without success (the market was flooded at the time by cheap Soviet surplus). The Rooikat was therefore produced in significant numbers only for the South African military and its only combat use to this day is the 1998 South African intervention in Lesotho.

Vehicle Traits[]

  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Neutral Steering: This vehicle can turn on the spot much like a tracked vehicle would.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 76mm AP APFSDS Stock 240 550[note 1] mm 1500 m/s 2.80 s
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  • Accuracy (Fully Aimed): 0.09 °
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 76mm HE rounds HE Stock 360[note 2] 55 mm 960 m/s 2.80 s
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  • Accuracy (Fully Aimed): 0.12 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 75 mm
3 7.62mm AP AP Stock 8 18[note 3] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[]

Armor[]

Rooikat 76 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 45 mm (vs AP)
50 mm (vs HEAT)
Steel 115 mm (vs AP)
125 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 76mm Denel GT-4 Rifled Cannon Stock Stock 2.10 s 2.80 s
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Stats:

  • Depression/Elevation: -10.0° / 22.0°
Ammo:
76mm AP
76mm HE rounds
7.62mm AP

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BAE Systems M67/0 856 hp Hybrid Engine Stock Stock 120 km/h 40 km/h 2.40 s (0 to 32 km/h)
33.30 s (0 to Max Speed)
44.89° 8 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 6,700 Credits .png 64,000 Hit points are increased by 150
Smokegrenades.png
GALIX 13 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
GALIX 17 Smoke Grenades
Experience.png 8,200 Credits .png 76,800 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight.png
Improved Optics Lenses
Stock Stock Accuracy is improved by 50%
Firecontrol.png
Improved Fire Control System
Experience.png 16,200 Credits .png 153,600 Aiming time reduced by 20%
Gunnersight.png
Improved Optics Stabilizer
Stock Stock Reduces the accuracy penalties for firing and traversing the turret.
Commandersight.png
Improved Commander Optics
Experience.png 12,800 Credits .png 121,600 Vision range is increased by 10m
Thermalsight.png
Improved Thermal Imager
Experience.png 6,750 Credits .png 64,000 Ability to spot targets behind foliage is improved by 30%
Enhancedcooling.png
Improved Cooling System
Experience.png 11,000 Credits .png 102,400 Camouflage factor is increased by 2%
Enemy Thermal Sights effectiveness is reduced by 30%
Wheels01.png
Stock Wheels
Stock Stock Mobility (Light Terrain): 89.3%
Mobility (Heavy Terrain): 75.0%
Firesupression.png
Fire Suppression System
Experience.png 2,700 Credits .png 25,600 Engine fire duration reduced by 23%
Crew protection enhanced by 5%
Airconditioner.png
Air Conditioning System
Experience.png 3,300 Credits .png 32,000 Crew stats increased by 2%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
ZeroIn Ability Zero In.png
Zero In
Stock Accuracy: -24.98%
Rate of Fire: +10%
Camouflage Factor: +10%
Turret Traverse Speed: -24.98%
Acceleration: -100%
Hull Traverse Rate: -100%
Max Speed: -100%
1.5 s 20 s 60 s
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Description:
This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

Conditions:
If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate.

Footnotes[]

  1. 550 mm at 150m;
    468 mm at 700m
  2. 101 for Partial Penetration;
    26 for Non-Penetrating Hits
  3. 18 mm at 100m;
    9 mm at 1000m
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