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[[File:screenshot0018.jpg|thumb|300px|PvE mode battle.]]
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[[File:pve_start.jpg|thumb|300px|PvE mode battle.]]
'''PvE''' stands for '''Player versus Environment''' and is one battle mode available in ''[[Armored Warfare]]'', the others being [[PvP]] and [[Global Operations]] (Glops). In PvE mode, teams of 4 or 5 players fight AI-controlled opponents.. These battles are part of the [[Mission]] system where players can accept contracts with certain plot backgrounds. Each contract consists of three missions that are bound together by a background story and take place all over the world. Each contract is available for a certain period of time, during which the players can complete the missions, learn new tactics and receive rewards.
+
'''PvE''' ('''Player versus Environment''') is one of the main game modes in ''[[Armored Warfare]]''. In a typical PvE battle, a team of five players fights against numerically-superior AI-controlled opponents (also known as "bots") to complete mission-specific objectives.
   
  +
There are two types of PvE missions: Standard PvE and [[Special Operations]].
A key feature of the Mission system is team coordination – the success of each mission depends on cooperation between all the players fighting together. Unlike PvP mode, in PvE every player has to understand their part and role in battle – without cooperation the team cannot succeed. Both game chat and quick commands can be used for effective communication while coordinating team efforts.
 
   
 
==Entering a battle==
 
==Entering a battle==
[[File:screenshot0015.jpg|thumb|300px|Joining a PvE match.]]
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[[File:pve_joining.jpg|thumb|300px|Joining a PvE match.]]
  +
Players can enter a PvE matchmaking queue by selecting a vehicle that they own or an active rental vehicle then select a mission under the Co-Op Missions tab on the HQ screen. Alternatively, clicking the "Action!" button on top of any screens will have the same effect; the game will remember the difficulty option they last played when queuing under this way.
Starting a PvE battle works the same way as starting a PvP battle. First the player selects a [[vehicle]] from those available in the garage and then they click the "Mission (PvE)" button. Players can also join the PvE queue in a platoon of up to 5 players.
 
   
  +
Mission selection and queues are separated not only by difficulty options, but also by Tier pools. Standard PvE missions are split into Tiers 1 to 3, Tiers 4 to 6, and Tiers 7 to 10. Special Operations are split into Tiers 4 to 8 and Tiers 9 to 10.
Most of the missions require the teams to consist of various [[class]]es. The more complicated the mission, the more important this requirement is. There is also one restriction that applies to all the missions: there cannot be more than one [[Self-Propelled Gun|artillery]] vehicle per team.
 
   
  +
When entering a queue with a platoon. The Tier difference across all players' vehicles must not exceed 1. For example, it is permissible to have Tiers 4 and 5 in platoon, but Tiers 3 or 6 in addition to Tiers 4 and 5 are not allowed.
==Difficulty levels==
 
There are four difficulty levels: easy, medium, hard, and insane. The missions remain the same objective-wise, but some of the parameters will change: the number of opponents and their [[vehicle]] tiers, time limits etc. The difficulty level can be selected individually for each map and map sets are changed every day.
 
   
  +
==Difficulty==
* '''Easy''' - for new players, serves as the entry level to the game in order for players to get used to tactics and the flow of battle
 
  +
*Standard - Basic difficulty for Standard PvE missions. Available for Tiers 1 to 6.
* '''Medium''' – standard difficult, more difficult but perfectly suitable for a player with some experience already
 
  +
*Hardcore - Advanced difficulty for Standard PvE missions. Available for Tiers 4 to 10. This is also the default Special Operations difficulty for Tiers 4 to 8.
* '''Hard''' – high difficulty level suitable only for experienced players and players specializing in PvE
 
  +
*Extreme - Default Special Operations difficulty for Tiers 9 and 10.
* '''''Insane''' - this mode hasn't been available since early testing''
 
  +
*Heroic - [[Battalion]] exclusive difficulty option. Can only be accessed via Battalion Operations tab.
Starting from update 0.13, missions above the Easy level will have a [[Logistics Cost]], depending on the level of the tank and the difficulty of the mission. This works like an entry fee.
 
   
==Missions==
+
==Gameplay==
  +
When the matchmaking system successfully finds five players, the mission map begins to load while a loading screen displays the setup of the five-man team for the upcoming battle. A 30-second countdown will start when a certain number of players have successfully loaded the map. When all players are present while the countdown is still active, the timer will switch to 3 seconds before starting the battle.<ref>[https://aw.my.games/en/news/general/second-major-update-apocalypse-season-now-available The second major update of the Apocalypse season is now available! - Armored Warfare Official Website]</ref>
   
  +
===Mission objectives===
After selecting a mission and a difficulty, you get placed in a mission with 4 other player if you're solo, or in with your team if you're platooned, with the team adding up to 5 players. There are currently over 30 missions.
 
  +
[[File:Raiding Party Briefing.jpg|thumb|300x300px|Mission briefing and objectives.]]
==Objectives and challenges==
 
  +
A PvE mission typically has primary and secondary objectives. Primary objectives are usually marked with large circles on the minimap, whereas secondary objectives are marked with small circles. Players must complete the primary objectives within the given time limits, or else the mission would end in a failure. Secondary objectives are optional, but completing them rewards all players with bonus {{Currency|credits}}[[Currency#Credits|Credit]]s.
[[File:screenshot0017.jpg|thumb|300px|Mission briefing and objectives.]]
 
Players are rewarded with [[reputation]] points and [[credit]]s for successfully reaching objectives. Players will receive a smaller reward even if the mission was not successful. There are three types of objectives:
 
   
  +
There are generally three types of objectives:
* '''Primary (main)''' - Primary objectives are given to the entire team and the mission cannot be successfully ended without completing them.
 
  +
*Capturing a location
* '''Secondary''' - Secondary objectives are given to the entire team as well, but completing them only influences the size of the reward the players get. Teams will receive bonuses for completing the secondary objectives, but they are also time-limited and therefore more difficult.
 
  +
*Defending a location from hostile capture
* '''Daily challenges''' - Additional Objectives, that consist of tasks that are normally done within a match (i.e. tracking enemys, or winning matches in a certain [[Class|class]] of vehicle), and the progress for these can be tracked in the Garage
 
  +
*Destroying a valuable target
  +
*Defending a valuable target (target's health bar will be displayed on the objective window)
   
  +
Sometimes a mission objective becomes complete when all enemy vehicles in context with the said objective are destroyed, even if the objective itself has not been interacted at all.
There are various types of objectives in the game, including defending certain areas, destruction of enemies, or the capture of certain objects. All the objectives are displayed on the minimap as well as the player screen.
 
   
  +
===Opponents===
All objectives are divided into types:
 
  +
During missions, players are confronted by bots - AI-controlled enemies in vehicles that behave similarly to the player counterparts. Their toughness and numbers are defined by the difficulty level of the mission. Enemy vehicles may have suffixes to their names, which indicate the vehicles' quality and differences from the "standard" vehicles and let players know how difficult that respective opponent is.
   
  +
*Fragile - Weak than standard vehicle in firepower, penetration, health, and armor
* Capture - Enemies are defending a location. The team must move in and take it from them.
 
  +
*No prefix - Standard vehicle
* Destroy - The team must take out specific targets, such as a boss vehicle or buildings.
 
  +
*Superior - Stronger than standard vehicle in firepower, penetration, health, and armor. Also comes with upgrades such as ERA and APS (if available)
* Escape - The team must move through heavy resistance to reach a location within a set amount of time.
 
  +
*Lieutenant/Officer - [[Mini-boss]] variants with significant quality in firepower, penetration, health, armor, and view range.
* Defend - The team must hold a location or multiple locations against an assault for a given time period.
 
  +
  +
In Special Operations missions, it is also possible to face enemies that come in other forms, such as infantry, helicopters, or pillboxes.
   
==Combat==
 
 
===Mechanics===
 
===Mechanics===
  +
Vehicles both controlled by players and bots have reduced view range compared to PvP mode to reflect on PvE mode's smaller map sizes. The highest possible view range value is also reduced.
All the Vehicles work the same in PVE as in PVP, but have access to an additional 4th consumable Slot, which is used to store either a vehicletier dependant repair kit, that restores 20% of the Maximum HP that the Vehicle has, while also replenishing the Ammo, or the Field rebuild kit, that either repairs the vehicle to 100% health, and also replenishes the Ammo, or, in the case the player died, be used to get back into the running Operation, with 60% health restored, and full Ammo.
 
   
  +
Players in PvE battles have access to the fourth [[consumable]] slot, which is reserved for the Field Rebuilt Kit or the Experimental Field Rebuilt Kit. Both consumables can restore the vehicle's hit points back to full capacity, but they do not replenish ammunition, nor do they heal injured crew or repair modules by themselves; those can be restored with other dedicated consumables. Field Rebuilt Kit and Experimental Field Repair Kit do not replenish ammunition, but a PvE mode exclusive ability to refill ammunition in an instant is available for every player to activate without cost once per PvE battle.
'''Missions''' are the [[PvE|Player vs. Environment]] aspect of ''[[Armored Warfare]]''. In missions, four to five players battle in a scenario against AI controlled enemies. These missions have a story line based narrative where the agent gives primary and secondary tasks. In order to successfully complete the mission, players are required to complete the primary mission and at least one player must survive the mission. Surviving and secondary objective completion give significant boosts to [[reputation]] and [[credits]].
 
   
  +
Respawn is also available for all vehicles when a player's vehicle is destroyed in a PvE mission. Upon destruction, a respawn screen will appear with the Credit cost of a respawn in the middle. Click on the Credit icon within the allotted time limit (indicated by the timer in the middle of the screen) to accept the respawn offer. Two respawns per PvE battle are available, the second one being rather more expensive than the first.<ref>[https://aw.my.games/en/news/general/developer-diary-respawn-and-ammo-refill-update-030 Developer Diary: Respawn and Ammo Refill in Update 0.30 - Armored Warfare Official Website]</ref>
==Enemy vehicles==
 
The [[vehicle]]s that the player may face are versions of the vehicles the player may play. Each enemy vehicle is identified with a difficulty or ability level. Depending on their prefix, enemy vehicles will have less health, armor, fire different ammo types or act less smart, among other factors.
 
   
  +
===Rewards===
* (Fragile) Weaker than the standard vehicle
 
  +
When a mission ends, players are presented with a debriefing screen with the summary of their performance. {{Currency|xp}}[[Experience]] and {{Currency|credits}}[[Currency#Credits|Credit]]s are rewarded for successfully reaching objectives, however players will receive a reduced amount of reward even if the mission was not successful.
* (no suffix) Standard vehicle
 
* (Superior) The most dangerous variant of vehicle
 
   
  +
In addition to player performance, the rewards are also dependent on each mission's objective bonuses and difficulty multiplier.<ref>[https://armoredlabs.net/index.php?/topic/114-payouts-and-objective-multipliers/ Payouts and Objective Multipliers - ArmoredLabs]</ref>
In addition to these regular enemies, player have a chance to face a [[mini-boss]] that are identified by having their name and health bar colored yellow instead of the usual red for enemy tanks and are uniquely named. These vehicles are significantly more difficult to destroy than the normal vehicles. They appear to have higher levels of armor and several times more hit points than the regular enemies. The chance to spawn these mini-bosses increase with tier and difficulty.
 
   
 
==Mission list==
 
==Mission list==
List of and link to missions, as well as the PvP maps they are based on. All PvE maps start with an "Operation:" prefix. For example, "Operation: Ghost Hunter".
+
The following list shows all playable PvE missions in ''Armored Warfare'' as of July, 2021. All PvE missions start with an "Operation:" prefix in-game. For example, "Ghost Hunter" refers to "Operation: Ghost Hunter".
   
{| class="wikitable sortable"
+
{| class="wikitable sortable"; style="text-align:center;"
 
|-
 
|-
  +
! Mission Name
! Mission Name !! Map !! Enemy !! Easy Difficulty !! Medium Difficulty !! Hard Difficulty !! Disabled
 
  +
! Base Map
  +
! Tiers 1-3<br>Standard
  +
! Tiers 4-6<br>Standard
  +
! Tiers 4-6<br>Hardcore
  +
! Tiers 7-10<br>Hardcore
 
|-
 
|-
  +
| [[Albatross]]
| [[Albatross ]] || [[ Ghost Fields ]] || [[Les Affreux]] || || ✓ || ✓ ||
 
  +
| [[Ghost Field]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
| [[Anvil ]] || || [[PLM]] || ✓ || ✓ || ✓ ||
+
| [[Anvil]]
  +
| Custom
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Banshee]]
| [[Banshee]] || || [[Lions of Nequiel]] || ✓ || ✓ || ✓ ||
 
  +
| Custom
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Basilisk]]
| [[Basilisk ]] || [[ Reactor ]] || [[Les Affreux]] || || ✓ || ✓ ||
 
  +
| [[Reactor]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Cavalry]]
| [[Cavalry ]] || [[ Pipelines]] || [[Lions of Nequiel]] || ✓ || || ||
 
  +
| [[Pipelines]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Desert Fox]]
| [[Cerberus]] || || [[Cartel]] || || ✓ || ✓ ||
 
  +
| [[Desert Crossing]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Desert Path]]
| [[Dire Wolf ]] || [[ Cold Strike]] || [[National Patriot Activist Army]] || || ✓ || ✓ ||
 
  +
| [[Desert Crossing]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Desert Saber]]
| [[Erebos ]] || [[ Lost Island]] || [[Cartel]] || || ✓ || ✓ ||
 
  +
| [[Desert Crossing]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Desert Strike]]
| [[Frostbite ]] || [[ Roughneck]] || || || ✓ || ✓ ||
 
  +
| [[Desert Crossing]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Desert Viper]]
| [[Ghost Hunter ]] || [[ River Point]] || [[NPAA]] || || ✓ || ||
 
  +
| [[Desert Crossing]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Dire Wolf]]
| [[Harbinger]] || || [[Lions of Nequiel]] || || ✓ || ✓ ||
 
  +
| [[Cold Strike]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Erebos ]]
| [[Hydra ]] || [[ Narrows ]] || [[Cartel]] || ✓ || ✓ || ||
 
  +
| [[Lost Island]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Frostbite]]
| [[Kodiak ]] || [[ Port Storm]] || [[PLM]] || || ✓ || ||
 
  +
| [[Roughneck]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Ghost Hunter]]
| [[Leviathan]] || [[ Lost Island]] || || || ✓ || ✓ ||
 
  +
| [[River Point]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Harbinger]]
| [[Life Jacket]] || || [[Lions of Nequiel]] || || || ||
 
  +
| [[River Point]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Hydra]]
| [[Meltdown ]] || [[ Reactor]] || [[The Project Militia]] || || || ||
 
  +
| [[Narrows]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Kodiak]]
| [[Onyx]] || || [[Cartel]] || || || ||
 
  +
| [[Port Storm]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Leviathan]]
| [[Perseus ]] || [[ Narrows]] || [[National Patriot Activist Army]] || || ✓ || ||
 
  +
| [[Lost Island]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Life Jacket]]
| [[Phalanx ]] || [[ Roughneck]] || [[Lions of Nequiel]] || || || ||
 
  +
| Custom
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
  +
|-
  +
| [[Meltdown]]
  +
| [[Reactor]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Onyx]]
| [[Prometheus ]] || [[ Lost Island]] || || || || ||
 
  +
| Custom
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Perseus]]
| [[Quarterback ]] || [[ Pipelines]] || || || ✓ || ||
 
  +
| [[Narrows]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Phalanx]]
| [[Red Opossum]] || || [[Lions of Nequiel]] || || || ||
 
  +
| [[Roughneck]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Prometheus]]
| [[Ricochet ]] || [[ Port Storm]] || || || || ||
 
  +
| [[Lost Island]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Quarterback]]
| [[Rolling Thunder ]] || [[ Cold Strike]] || [[PLM]] || || ✓ || ||
 
  +
| [[Pipelines]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
  +
|-
  +
| [[Raiding Party]]
  +
| [[Highwall]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Red Opossum]]
| [[Sapphire ]] || [[ Narrows]] || [[NPAA]] || ✓ || || ||
 
  +
| Custom
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Ricochet]]
| [[Scorpio ]] || [[ Cold Strike]] || [[Cartel]] || ✓ || ✓ || ||
 
  +
| [[Port Storm]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Rolling Thunder]]
| [[Snake Bite ]] || [[ Ghost Fields]] || [[People's Liberation Movement]] || || ✓ || ✓ ||
 
  +
| [[Cold Strike]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Sapphire]]
| [[Spearhead ]] || [[ Roughneck]] || [[People's Liberation Movement]] || || ✓ || ||
 
  +
| [[Narrows]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Scorpio]]
| [[Starry Night ]] || [[ River Point]] || [[Lions of Nequiel]] || || ✓ || ✓ ||
 
  +
| [[Cold Strike]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Snake Bite]]
| [[Stormy Winter ]] || [[ Roughneck ]] || [[NPAA]] || || ✓ || ✓ ||
 
  +
| [[Ghost Field]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Spearhead]]
| [[Tsunami ]] || [[ Port Storm]] || [[Cartel]] || ✓ || || ||
 
  +
| [[Roughneck]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Starry Night]]
| [[Umbrella ]] || [[ Ghost Fields]] || [[National Patriot Activist Army]] || ✓ || ✓ || ||
 
  +
| [[River Point]]
  +
|
  +
|
  +
|
  +
| ✓
 
|-
 
|-
  +
| [[Stormy Winter]]
| [[Wild Fire|Wildfire ]] || [[ Narrows]] || [[Cartel]] || ✓ || ✓ || ||
 
  +
| [[Roughneck]]
  +
| ✓
  +
| ✓
  +
| ✓
  +
| ✓
 
|-
 
|-
  +
| [[Tsunami]]
| [[Zero Hour]] || [[ Reactor]] || [[PLM]] || || ✓ || ✓ ||
 
  +
| [[Port Storm]]
  +
|
  +
|
  +
|
  +
| ✓
  +
|-
  +
| [[Umbrella]]
  +
| [[Ghost Field]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
  +
|-
  +
| [[Watchdog]]
  +
| [[Coastal Threat]]
  +
|
  +
| ✓
  +
| ✓
  +
| ✓
  +
|-
  +
| [[Wildfire]]
  +
| [[Narrows]]
  +
|
  +
|
  +
|
  +
| ✓
  +
|-
  +
| [[Zero Hour]]
  +
| [[Reactor]]
  +
|
  +
|
  +
|
  +
| ✓
 
|}
 
|}
   
  +
[[Cerberus]] and [[Tiger's Claw]] are not included in the list, as they have been removed from the map pool.
==External Links==
 
* [http://aw.my.com/us/news/general/guide-pve Guide to PvE]
 
* [http://aw.my.com/us/news/announcements/pve-missions-armored-warfare PvE Missions in Armored Warfare]
 
   
  +
==Special Operations==
[[Category:Armored Warfare]]
 
  +
{{Main|Special Operations}}
  +
Special Operations are a special type of PvE missions. They come in series that have to be completed in a specific order and award unique rewards such as camouflages or player avatars. Unlike the standard PvE missions, Special Operations are tied by a common storyline.
   
 
==Videos==
 
==Videos==
Line 140: Line 358:
   
 
==External links==
 
==External links==
* [http://aw.my.com/us/news/general/guide-pve Guide to PvE on the official site]
+
*[https://aw.my.games/en/about/game-guides/introduction-pve Introduction to PvE - Armored Warfare Official Website]
* [http://aw.my.com/us/about/joint-co-op-missions/pve-missions-armored-warfare PvE Missions in Armored Warfare]
 
 
==References==
 
 
* [http://aw.my.com/us/news/general/08-patchnotes]
 
   
  +
{{Reflist}}
[[Category:Armored Warfare]]
 
  +
{{Game modes}}
  +
[[Category:Game modes]]

Revision as of 07:27, 22 July 2022

Pve start

PvE mode battle.

PvE (Player versus Environment) is one of the main game modes in Armored Warfare. In a typical PvE battle, a team of five players fights against numerically-superior AI-controlled opponents (also known as "bots") to complete mission-specific objectives.

There are two types of PvE missions: Standard PvE and Special Operations.

Entering a battle

Pve joining

Joining a PvE match.

Players can enter a PvE matchmaking queue by selecting a vehicle that they own or an active rental vehicle then select a mission under the Co-Op Missions tab on the HQ screen. Alternatively, clicking the "Action!" button on top of any screens will have the same effect; the game will remember the difficulty option they last played when queuing under this way.

Mission selection and queues are separated not only by difficulty options, but also by Tier pools. Standard PvE missions are split into Tiers 1 to 3, Tiers 4 to 6, and Tiers 7 to 10. Special Operations are split into Tiers 4 to 8 and Tiers 9 to 10.

When entering a queue with a platoon. The Tier difference across all players' vehicles must not exceed 1. For example, it is permissible to have Tiers 4 and 5 in platoon, but Tiers 3 or 6 in addition to Tiers 4 and 5 are not allowed.

Difficulty

  • Standard - Basic difficulty for Standard PvE missions. Available for Tiers 1 to 6.
  • Hardcore - Advanced difficulty for Standard PvE missions. Available for Tiers 4 to 10. This is also the default Special Operations difficulty for Tiers 4 to 8.
  • Extreme - Default Special Operations difficulty for Tiers 9 and 10.
  • Heroic - Battalion exclusive difficulty option. Can only be accessed via Battalion Operations tab.

Gameplay

When the matchmaking system successfully finds five players, the mission map begins to load while a loading screen displays the setup of the five-man team for the upcoming battle. A 30-second countdown will start when a certain number of players have successfully loaded the map. When all players are present while the countdown is still active, the timer will switch to 3 seconds before starting the battle.[1]

Mission objectives

Raiding Party Briefing

Mission briefing and objectives.

A PvE mission typically has primary and secondary objectives. Primary objectives are usually marked with large circles on the minimap, whereas secondary objectives are marked with small circles. Players must complete the primary objectives within the given time limits, or else the mission would end in a failure. Secondary objectives are optional, but completing them rewards all players with bonus Credits Credits.

There are generally three types of objectives:

  • Capturing a location
  • Defending a location from hostile capture
  • Destroying a valuable target
  • Defending a valuable target (target's health bar will be displayed on the objective window)

Sometimes a mission objective becomes complete when all enemy vehicles in context with the said objective are destroyed, even if the objective itself has not been interacted at all.

Opponents

During missions, players are confronted by bots - AI-controlled enemies in vehicles that behave similarly to the player counterparts. Their toughness and numbers are defined by the difficulty level of the mission. Enemy vehicles may have suffixes to their names, which indicate the vehicles' quality and differences from the "standard" vehicles and let players know how difficult that respective opponent is.

  • Fragile - Weak than standard vehicle in firepower, penetration, health, and armor
  • No prefix - Standard vehicle
  • Superior - Stronger than standard vehicle in firepower, penetration, health, and armor. Also comes with upgrades such as ERA and APS (if available)
  • Lieutenant/Officer - Mini-boss variants with significant quality in firepower, penetration, health, armor, and view range.

In Special Operations missions, it is also possible to face enemies that come in other forms, such as infantry, helicopters, or pillboxes.

Mechanics

Vehicles both controlled by players and bots have reduced view range compared to PvP mode to reflect on PvE mode's smaller map sizes. The highest possible view range value is also reduced.

Players in PvE battles have access to the fourth consumable slot, which is reserved for the Field Rebuilt Kit or the Experimental Field Rebuilt Kit. Both consumables can restore the vehicle's hit points back to full capacity, but they do not replenish ammunition, nor do they heal injured crew or repair modules by themselves; those can be restored with other dedicated consumables. Field Rebuilt Kit and Experimental Field Repair Kit do not replenish ammunition, but a PvE mode exclusive ability to refill ammunition in an instant is available for every player to activate without cost once per PvE battle.

Respawn is also available for all vehicles when a player's vehicle is destroyed in a PvE mission. Upon destruction, a respawn screen will appear with the Credit cost of a respawn in the middle. Click on the Credit icon within the allotted time limit (indicated by the timer in the middle of the screen) to accept the respawn offer. Two respawns per PvE battle are available, the second one being rather more expensive than the first.[2]

Rewards

When a mission ends, players are presented with a debriefing screen with the summary of their performance. Experience Experience and Credits Credits are rewarded for successfully reaching objectives, however players will receive a reduced amount of reward even if the mission was not successful.

In addition to player performance, the rewards are also dependent on each mission's objective bonuses and difficulty multiplier.[3]

Mission list

The following list shows all playable PvE missions in Armored Warfare as of July, 2021. All PvE missions start with an "Operation:" prefix in-game. For example, "Ghost Hunter" refers to "Operation: Ghost Hunter".

Mission Name Base Map Tiers 1-3
Standard
Tiers 4-6
Standard
Tiers 4-6
Hardcore
Tiers 7-10
Hardcore
Albatross Ghost Field
Anvil Custom
Banshee Custom
Basilisk Reactor
Cavalry Pipelines
Desert Fox Desert Crossing
Desert Path Desert Crossing
Desert Saber Desert Crossing
Desert Strike Desert Crossing
Desert Viper Desert Crossing
Dire Wolf Cold Strike
Erebos Lost Island
Frostbite Roughneck
Ghost Hunter River Point
Harbinger River Point
Hydra Narrows
Kodiak Port Storm
Leviathan Lost Island
Life Jacket Custom
Meltdown Reactor
Onyx Custom
Perseus Narrows
Phalanx Roughneck
Prometheus Lost Island
Quarterback Pipelines
Raiding Party Highwall
Red Opossum Custom
Ricochet Port Storm
Rolling Thunder Cold Strike
Sapphire Narrows
Scorpio Cold Strike
Snake Bite Ghost Field
Spearhead Roughneck
Starry Night River Point
Stormy Winter Roughneck
Tsunami Port Storm
Umbrella Ghost Field
Watchdog Coastal Threat
Wildfire Narrows
Zero Hour Reactor

Cerberus and Tiger's Claw are not included in the list, as they have been removed from the map pool.

Special Operations

Main article: Special Operations

Special Operations are a special type of PvE missions. They come in series that have to be completed in a specific order and award unique rewards such as camouflages or player avatars. Unlike the standard PvE missions, Special Operations are tied by a common storyline.

Videos

External links

References