PvE (Player versus Environment) is one of the main game modes in Armored Warfare. In a typical PvE battle, a team of five players fights against numerically-superior AI-controlled opponents (also known as "bots") to complete mission-specific objectives.
There are two types of PvE missions: Standard PvE and Special Operations.
Entering a battle
Players can enter a PvE matchmaking queue by selecting a vehicle that they own or an active rental vehicle then select a mission under the Co-Op Missions tab on the HQ screen. Alternatively, clicking the "Action!" button on top of any screens will have the same effect; the game will remember the difficulty option they last played when queuing under this way.
Mission selection and queues are separated not only by difficulty options, but also by Tier pools. Standard PvE missions are split into Tiers 1 to 3, Tiers 4 to 6, and Tiers 7 to 10. Special Operations are split into Tiers 4 to 8 and Tiers 9 to 10.
When entering a queue with a platoon. The Tier difference across all players' vehicles must not exceed 1. For example, it is permissible to have Tiers 4 and 5 in platoon, but Tiers 3 or 6 in addition to Tiers 4 and 5 are not allowed.
- Standard - Basic difficulty for Standard PvE missions. Available for Tiers 1 to 6.
- Hardcore - Advanced difficulty for Standard PvE missions. Available for Tiers 4 to 10. This is also the default Special Operations difficulty for Tiers 4 to 8.
- Extreme - Default Special Operations difficulty for Tiers 9 and 10.
- Heroic - Battalion exclusive difficulty option. Can only be accessed via Battalion Operations tab.
When the matchmaking system successfully finds five players, the mission map begins to load while a loading screen displays the setup of the five-man team for the upcoming battle. A 30-second countdown will start when a certain number of players have successfully loaded the map. When all players are present while the countdown is still active, the timer will switch to 3 seconds before starting the battle.
A PvE mission typically has primary and secondary objectives. Primary objectives are usually marked with large circles on the minimap, whereas secondary objectives are marked with small circles. Players must complete the primary objectives within the given time limits, or else the mission would end in a failure. Secondary objectives are optional, but completing them rewards all players with bonus Credits.
There are generally three types of objectives:
- Capturing a location
- Defending a location from hostile capture
- Destroying a valuable target
- Defending a valuable target (target's health bar will be displayed on the objective window)
Sometimes a mission objective becomes complete when all enemy vehicles in context with the said objective are destroyed, even if the objective itself has not been interacted at all.
During missions, players are confronted by bots - AI-controlled enemies in vehicles that behave similarly to the player counterparts. Their toughness and numbers are defined by the difficulty level of the mission. Enemy vehicles may have suffixes to their names, which indicate the vehicles' quality and differences from the "standard" vehicles and let players know how difficult that respective opponent is.
- Fragile - Weak than standard vehicle in firepower, penetration, health, and armor
- No prefix - Standard vehicle
- Superior - Stronger than standard vehicle in firepower, penetration, health, and armor. Also comes with upgrades such as ERA and APS (if available)
- Lieutenant/Officer - Mini-boss variants with significant quality in firepower, penetration, health, armor, and view range.
In Special Operations missions, it is also possible to face enemies that come in other forms, such as infantry, helicopters, or pillboxes.
Vehicles both controlled by players and bots have reduced view range compared to PvP mode to reflect on PvE mode's smaller map sizes. The highest possible view range value is also reduced.
Players in PvE battles have access to the fourth consumable slot, which is reserved for the Field Rebuilt Kit or the Experimental Field Rebuilt Kit. Both consumables can restore the vehicle's hit points back to full capacity, but they do not replenish ammunition, nor do they heal injured crew or repair modules by themselves; those can be restored with other dedicated consumables. Field Rebuilt Kit and Experimental Field Repair Kit do not replenish ammunition, but a PvE mode exclusive ability to refill ammunition in an instant is available for every player to activate without cost once per PvE battle.
Respawn is also available for all vehicles when a player's vehicle is destroyed in a PvE mission. Upon destruction, a respawn screen will appear with the Credit cost of a respawn in the middle. Click on the Credit icon within the allotted time limit (indicated by the timer in the middle of the screen) to accept the respawn offer. Two respawns per PvE battle are available, the second one being rather more expensive than the first.
When a mission ends, players are presented with a debriefing screen with the summary of their performance. Experience and Credits are rewarded for successfully reaching objectives, however players will receive a reduced amount of reward even if the mission was not successful.
In addition to player performance, the rewards are also dependent on each mission's objective bonuses and difficulty multiplier.
The following list shows all playable PvE missions in Armored Warfare as of July, 2021. All PvE missions start with an "Operation:" prefix in-game. For example, "Ghost Hunter" refers to "Operation: Ghost Hunter".
Tiger's Claw is not included in the list, as it has been removed from the map pool.
Special Operations are a special type of PvE missions. They come in series that have to be completed in a specific order and award unique rewards such as camouflages or player avatars. Unlike the standard PvE missions, Special Operations are tied by a common storyline.