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Chapter 1: Plague
Plague minimap.png
Details
Map:
Cold Strike
Type:
Takeover
Defense
Camo setting:
Snow
Time of day:
Day

Plague is the first chapter of the Apocalypse Special Operations in Armored Warfare.

Briefing[]

"March, 2047"

"I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer."

"In 2044, a series of supervolcano eruptions nearly resulted in the extinction of man. Only shattered remnants of once proud civilizations now remain with most of the old world buried under the cold blanket of ash and cinder, as the survivors fight over the few scraps left.
In the aftermath of the apocalypse, Ivo Rinaldi and a retired Russian officer by the name of Igor Kopylov, both having weathered the storm in one of Enigma's secret shelters, started a settlement. The tiny outpost is anything but safe though; raiders roam the land in search for their prey. Commandeering a salvaged Enigma warship, both men set out on a mission to capture vital resources in the Georgian city of Gori, recently devastated by an earthquake."

Primary Objectives[]

Players have 20 minutes to complete all objectives.

Steal the Ammo[]

This objective appears twice: After capturing three circles at A4, capture four more circles at B4.

Escape the Castle[]

Reach the circle at C4. Players have 1 minute to escape, and any vehicles that remain in the castle area or in the cave by the end of the time limit get destroyed.

Cross the Town[]

Players have to reach five circles as they travel through the urban area. These circles appear at C4, E4, E5, D6, and E7 in a fixed order. The objective is marked as complete when the players reach the road that lead up to the last circle at E7.

Protect the Warship[]

This objective is tied to "Destroy the AA Launchers" secondary objective, and it appears after reaching the first circle at C4 for the "Cross the Town" objective. The warship will slowly take damage over time if the emplacements are not destroyed quickly while their associated secondary objectives are active.

The mission ends in a failure should the warship loses all of its durability.

Destroy the Building[]

After completing "Cross the Town" objective, capture the control point at E7, then destroy the explosives that spawn in the building nearby to create a path southwards.

Secure the Landing Zone[]

Destroy all enemy vehicles located around the marker at I6.

Wait for the Warship[]

Defend the control point at I6 while the warship slowly approaches the control point. When the warship stops moving, capture the same control point to complete the mission.

Secondary Objectives[]

Destroy the AA Launchers[]

When players reach certain points of the mission, stationary emplacements will spawn within certain buildings that will mostly target the ally warship, but they can also fire missiles towards player vehicles.

The first set of targets (three emplacements on Hardcore difficulty; six emplacements on Extreme difficulty) appears around E3 shortly after reaching the first circle at C4 during "Cross the Town" primary objective. The time limit is 1 minute.

The second set of targets (five emplacements on Hardcore difficulty; eight emplacements on Extreme difficulty) appears around D6 after reaching the third circle at E5. The time limit is 1 minute.

The third set of targets (ten emplacements on Hardcore difficulty; fifteen emplacements on Extreme difficulty) appears along the buildings at H5 and H6 when "Wait for the Warship" primary objective becomes active. The time limit is 2 minutes.

Strategy[]


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Rewards[]


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Gallery[]

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