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Philipp Holzklau

Philipp Holzklau is a progression commander in Armored Warfare. As an entry level commander, he is available to all players from the beginning.

Philipp is a defense-oriented commander suitable for Main Battle Tanks, with his basic skill increasing module repair speed, and many of the adjacent skills help improve module durability or mitigate negative effects from battle damage. Although he does not perform as well as other specialized commanders in offensive roles, Philipp nonetheless offers some offensive skills in each corner of his skill field.

Skills[]

Core Skill[]

Skill Name Description Quantity
Maxed Out IV Repair speed increased by 25%...40% 1

Other skills[]

Skill Name Description Quantity
Anti-Material Explosives II Module damage improved by 10.9% 2
Careful Storage I Ammo rack hit points increased by 12.5% 2
Excellent Vision I Penalty from damaged sight decreased by 20% 2
Fire when Ready II Reload speed is increased by 1.1% 2
Giant Killer I Crew damage caused increased by 6.3% 2
Giant Killer II Crew damage caused increased by 10.9% 1
Gunner Lessons I Crew stat penalty with injured gunner reduced by 20% 2
Loader Lessons I Crew stat penalty with injured loader reduced by 20% 2
Mobility II Increases hull traverse speed by 3.5% 1
Motivation II Crew and Mechanized Infantry stats improved by 0.9% 2
No Deaths I Crew resilience improved by 6.3% 2
Perception II Increases turret traverse speed by 3.5% 2
Smooth Drive I Tread and wheel hit points increased by 12.5% 2
Texas Duel II Aim speed improved by 4.4% 2
Timely Cleanse I Cannon hit points increased by 12.5% 2

Personnel File[]

Place of Birth: Stuttgart, Germany

This former artillery officer served with NATO forces in his youth, but was eventually dishonorably discharged for causing trouble off-base. Although he shows poor judgement in his personal life, he is steady and confident where it counts. Philip is irreverent and cocky, backing up his brazen attitude with positive results on the battlefield.

Legacy Skills[]

The following skills are from before 0.22 that no longer apply to the current commander progression system.

  • Tier 1 - Pack Tactics: Module damage increased by 20% while near ally vehicles.
  • Tier 2 - Take Aim: Reload time reduced by 6% for 15 seconds when a nearby ally is damaged.
  • Tier 2 - Inspiration: Aim time reduced by 30% for 30 seconds after you help destroy an enemy vehicle.
  • Tier 3 - Bullseye: Accuracy improved by 10%
  • Tier 4 - Weapon Repair: Reduces repair time on your weapon systems by 50%.
  • Tier 4 - Fitness Training: Increase crew hit points by 20%.
  • Tier 5 - Vigilant: Vision range increased by 40m.

Gallery[]