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Armored Warfare Wiki
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Panzer 87-140
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Panzer 87-140
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{{DisambigMsg|the Tier 10 special premium MBT developed from Leopard 2A4 |other uses of Leopard|Leopard (disambiguation)}}{{Vehicle | name = Panzer 87-140 | image = <gallery> 400px Panzer 87-140.png|Default Panzer 87-140 Dragon skin icon.png|Dragon </gallery> | tier = 10 | class = MBT | special = Yes | type = Premium | nation = Switzerland | dealer = Sophie Wölfli | crew = *Commander *Driver *Gunner | damage = 855 | penetration = 950 | dpm = 5700 | reload = 9 | hp = 3500 | hullvsap = 810 | hullvsheat = 1185 | hullcomposition = Composite | turretvsap = 1130 | turretvsheat = 1825 | turretcomposition = Composite | speed = 70 | acceleration = 4.84 | weight = 61000 | hulltraverse = 35.73 | camo = 10 | vision = 390 | depression = -10 | elevation = 20 | accuracy = 0.099 | aimtime = 2.08 | turrettraverse = 35 }} '''Panzer 87-140''' is a Tier 10 special premium [[Main Battle Tank]] under [[Sophie Wölfli]]'s dealership. ==History== Class: Main Battle Tank (Prototype)</br> Developed: 1989-2006</br> Service: N/A</br> Vehicles built: 1-2</br> Operators: N/A The Panzer 87 Main Battle Tank is a Swiss version of the Leopard 2A4 MBT. The decision to adopt it was made on August 24, 1983 and in 1984, adequate funds were allocated to the program. The production first started in Germany (35 vehicles), but in 1987, it moved to Thun in Switzerland where further 345 more vehicles were built between 1987 and 1993. The Swiss Panzer 87 featured a number of small differences when compared to its German counterpart. They included prominent exhaust mufflers, making the vehicle quieter (based on the demands of the villages affected by military trainings), somewhat different turret rear, different machineguns, American radios, and a few smaller changes. Faced with the threat of the newest generation of Soviet MBTs, the Swiss, not being part of the NATO, launched a 140mm cannon independent development program in the late 1980s. The weapon was developed by RUAG and a single Panzer 87 was upgraded with this weapon in 1989, producing a variant called Panzer 87-140. This prototype was thoroughly tested. What happened in the 1990s and 2000s is a bit of a mystery. With the fall of the Soviet Union, there was no real reason to keep this expensive program running and it apparently became one of the victims of 1990s budget cuts. However, in the early 2000s, news emerged about the testing of another RUAG 140mm in a Panzer 87, this time along with an advanced armor kit, improved electronics and optics. This project was not adopted either and the prototype (possibly the same vehicle from 1989, only upgraded) was mothballed. Its current state is unknown. ==Vehicle Traits== *Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights. *Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot. *Protected Modules: This vehicle's internal components take less damage, making them harder to destroy. *High Rate of Fire: This vehicle has higher rate of fire than other vehicles of this Tier. *Auxiliary Ballistic Processor: This vehicle features a special module that allows you to fire a shot with pinpoint accuracy after remaining stationary for a prolonged period of time. *Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 140mm Pz Kan Pfeil Pat APFSDS | type = APFSDS | damage = 855 | penetration = 950{{Note|950 mm at 150m;<br>713 mm at 500m}} | velocity = 2000 | reload = 9.00 | accuracy = 0.11 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 140mm Pz Kan HL Pat MZ HEAT-MP | type = HEAT-MP | damage = 1025{{Note|129 for Non-Penetrating Hits}} | penetration = 1045 | velocity = 1410 | reload = 9.00 | accuracy = 0.12 | firechance = 300 | damagerandom = 10 | penrandom = 10 | moduledamage = 25 }} {{Ammunition | index = 3 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.15 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = Panzer 87 Armor with WE Composite Upgrades | hullvsap = 810 | hullvsheat = 1185 | hullcomposition = Composite | turretvsap = 1130 | turretvsheat = 1825 | turretcomposition = Composite | description = Panzer 87's hull armor layout matches that of the Leopard 2A4 with its hull being protected by steel armor with air gaps. The turret was improved by the introduction of the WE kit from 2005-2006, which features titanium inlays and increases the protection levels to that of modern Leopard MBTs. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 140mm RUAG nPzK Smoothbore Cannon | aimtime = 2.08 | reload = 9.00 | depression = -10.0 | elevation = 20.0 | ammo = 140mm Pz Kan Pfeil Pat APFSDS<br>140mm Pz Kan HL Pat MZ HEAT-MP<br>7.62mm AP }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = MTU MB 873 Ka-501 1500 hp Diesel Engine | maxspeed = 70 | reversespeed = 30 | 0-32 = 5.69 | 0-max = 31.17 | hulltraverse = 35.73 | firechance = 6 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Enhanced Module Maintenance Kit | description = Increases the repair speed of internal modules by 30%<br>Increases the protection of internal modules by 15% | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>DM55A1 Smoke Grenades | description = Comes with 8 charges<br>Takes 25s to recharge<br>Duration: 10s | note = }} {{Part | name = [[File:Softkillaps.png|40px]]<br>MUSS Soft Kill APS | description = '''Automatic Soft Kill APS'''<br>Target Acquisition Range: 250m<br>Effective Range: 250m<br>Multiplier to ATGM's Standard Noise: x 11<br>Additional ATGM Noise Penalty: 2.0<br>Penalty to ATGM Agility: x0.65<br>Angle of Effect: 360° | note = }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Improved Gun Stabilizer | description = Overall accuracy while moving is improved by 20% | note = }} {{Part | name = [[File:Autoloader.png|40px]]<br>Improved Autoloader | description = Rate of fire is increased by 5.5% | note = {{Note|name=PartChoice|Improved Autoloader and Improved Thermal Imager are mutually exclusive; equipping one upgrade will unequip the other.}} }} {{Part | name = [[File:Thermalsight.png|40px]]<br>Improved Thermal Imager | description = Ability to spot targets behind foliage is improved by 30%<br>Vision range is increased by 40m | note = {{Note|name=PartChoice}} }} {{Part | name = [[File:Basictech.png|40px]]<br>Auxiliary Ballistic Processor | description = This ability allows your next shot to be fired with pinpoint accuracy and reduces all accuracy penalties from moving your turret or hull. In order to activate it, your vehicle needs to be stationary for 9.5 seconds and must not fire during this period. | note = }} {{Part | name = [[File:Firecontrol.png|40px]]<br>Upgraded Fire Control System Sensors | description = Reduces the accuracy penalties for firing and traversing the hull. | note = }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Gunner Optics | description = Accuracy is improved by 10% | note = }} {{Part | name = [[File:Mbhulltraverse.png|40px]]<br>Improved Hyperbar Turbocharger | description = Acceleration rate is improved by 15%<br>Vehicle's hull traverse rate is improved by 15% | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Improved Tracks | description = Mobility (Light Terrain): 88.5%<br>Mobility (Heavy Terrain): 75.0% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = SuperAPS | name = [[File:Ability Supercharge Soft Kill.png|50px]]<br>Supercharged Soft-Kill APS | duration = 10 | cooldown = 120 | description = Once activated, the APS starts diverting all incoming ATGMs away from the vehicle. }} {{Ability | index = Override | name = [[File:Ability Override.png|50px]]<br>Override | stats = Acceleration: +200%<br>Max Speed: +5%<br>Handling: +100% | duration = 8 | cooldown = 53 | description = Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns. }} {{Ability | index = ZeroIn | name = [[File:Ability Zero In.png|50px]]<br>Zero In | stats = Accuracy: -24.98%<br>Rate of Fire: +10%<br>Camouflage Factor: +10%<br>Turret Traverse Speed: -24.98%<br>Acceleration: -100%<br>Hull Traverse Rate: -100%<br>Max Speed: -100% | activation = 1.5 | duration = 20 | cooldown = 60 | description = This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower. | condition = If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate. }} |} {{Notelist}} {{Main battle tanks}}
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