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Armored Warfare Wiki
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Object 287
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Object 287
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{{Vehicle | image = <gallery> 400px Object 287.png|Default Object 287 Vulkan skin icon.png|Vulkan </gallery> | tier = 6 | class = TD | type = Premium | nation = USSR | dealer = Marat Shishkin | crew = *Commander *Driver | damage = 365 | penetration = 665 | dpm = 6257 | reload = 7 | hp = 2250 | hullvsap = 695 | hullvsheat = 970 | hullcomposition = Steel | turretvsap = 690 | turretvsheat = 840 | turretcomposition = Steel | speed = 65 | acceleration = 4.83 | weight = 36000 | hulltraverse = 30.51 | camo = 32 | vision = 350 | depression = -3.5 | elevation = 9 | accuracy = 0.066 | aimtime = 2.1 | turrettraverse = 40 | maxturretrotation = 200 }} The '''Object 287''' is a Tier 6 premium [[Tank Destroyer]] under [[Marat Shishkin]]'s dealership. ==History== Class: Missile Tank (Prototype)<br> Developed: 1961-1968<br> Service: N/A<br> Vehicles Built: 2<br> Operators: N/A The Object 287 Missile Tank was another result of the 1950s and 1960s idea that ATGMs would become superior in tank versus tank combat compared to more traditional cannons. Perhaps the best known such Soviet vehicle was the IT-1 but other projects existed as well, such as the Object 287, developed on the chassis of a T-64 MBT. The initial project was finished by the end of 1961 and it was shown to the military by the beginning of 1962. After being approved for the prototype stage, the developers started working on figuring out the details. The way they saw it, the IT-1 had one specific problem. It carried an accurate and powerful missile and, yes, the missile was fully capable of taking out pretty much any western tank of the era, but, at the same time, the age of IFVs has just begun and even before the appearance of the Bradley, there were other, softer, targets on the battlefield that were nonetheless too well armored to be taken out by a machinegun. In other words, the IT-1 would have to waste an expensive missile to destroy western APCs or IFVs and that just wouldn’t do. To solve this problem, the designers proposed a unique combination of multiple anti-armor weapons. The tank was to carry not only a remote-controlled ATGM launcher, but also a pair of lighter anti-tank weapons that would be enough to take out any such lighter targets. The result was an interesting combination of two 73mm smoothbore guns (similar to those used on the BMP-1) and a 9K11 Tajfun ATGM system, both installed in a very low turret. This whole system was controlled by a group of two men. Unfortunately, the development process turned out to be too long and the two prototypes that were built in 1968 suffered from a number of issues. All in all, the tank wasn’t terrible, but it just wasn’t good enough and the Soviet military wasn’t too excited about it either. As a result, the project was closed the same year. ==Vehicle Traits== *Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights. *Excellent Camouflage: This vehicle has better camouflage factor than other vehicles of this Tier. *Engine Boost: This vehicle's engine rev limiter can be overridden to significantly increase speed and acceleration for a short period of time. *Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 73mm PG-15VS HEAT | type = HEAT | damage = 365 | penetration = 665 | velocity = 500 | reload = 7.00 | magtype = Clip | magsize = 2 | firechance = 300 | damagerandom = 10 | penrandom = 10 | moduledamage = 25 }} {{Ammunition | index = 2 | name = 9M15 ATGM | type = ATGM | damage = 875{{Note|350 for Non-Penetrating Hits}} | penetration = 900 | velocity = 525 | reload = 14.00 | firechance = 300 | damagerandom = 10 | penrandom = 5 | moduledamage = 25 | flightagility = 25.00 | selfguided = No }} {{Ammunition | index = 3 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.15 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = Object 287 Stock Armor | hullvsap = 695 | hullvsheat = 970 | hullcomposition = Steel | turretvsap = 690 | turretvsheat = 840 | turretcomposition = Steel | description = This vehicle's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 73mm 2A25 Molnya Smoothbore Cannon (x2)<br>Tajfun ATGM Launcher | aimtime = 2.10 | reload = 7.00 | magtype = Clip | magsize = 2 | salvo = 2 | burstrate = 20.00 | depression = -3.5 | elevation = 9.0 | ammo = 73mm PG-15VS HEAT<br>9M15 ATGM<br>7.62mm AP }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = KhTZM 5TDFM 1000 hp Diesel Engine | maxspeed = 65 | reversespeed = 18 | 0-32 = 4.83 | 0-max = 19.65 | hulltraverse = 30.51 | firechance = 10 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | description = Hit points are increased by 150 }} {{Part | name = [[File:Smokegenerator.png|40px]]<br>Upgraded Exhaust Smoke Generator | description = Provides 5 exhaust smoke charges<br>Recharge time: 60s<br>Duration: 14s }} {{Part | name = [[File:Tcmissilewarning.png|40px]]<br>Topol Fire Control System | description = ATGM control is improved by 10%<br>ATGM noise is reduced by 25% }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Optic Lenses | description = Accuracy is improved by 50% }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Improved Optics Stabilizer | description = Reduces the accuracy penalties for firing and traversing the turret. }} {{Part | name = [[File:Enhancedcooling.png|40px]]<br>Improved Cooling System | description = Camouflage factor is increased by 2%<br>Enemy Thermal Sights effectiveness is reduced by 30% }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 89.4%<br>Mobility (Heavy Terrain): 75.2% }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = Override | name = [[File:Ability Override.png|50px]]<br>Override | stats = Acceleration: +200%<br>Max Speed: +5%<br>Handling: +100% | duration = 8 | cooldown = 53 | description = Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns. }} |} {{Notelist}} {{Tank destroyers}}
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