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The Object 287 is a Tier 6 premium Tank Destroyer under Marat Shishkin's dealership.

History[]

Class: Missile Tank (Prototype)
Developed: 1961-1968
Service: N/A
Vehicles Built: 2
Operators: N/A

The Object 287 Missile Tank was another result of the 1950s and 1960s idea that ATGMs would become superior in tank versus tank combat compared to more traditional cannons. Perhaps the best known such Soviet vehicle was the IT-1 but other projects existed as well, such as the Object 287, developed on the chassis of a T-64 MBT. The initial project was finished by the end of 1961 and it was shown to the military by the beginning of 1962. After being approved for the prototype stage, the developers started working on figuring out the details.

The way they saw it, the IT-1 had one specific problem. It carried an accurate and powerful missile and, yes, the missile was fully capable of taking out pretty much any western tank of the era, but, at the same time, the age of IFVs has just begun and even before the appearance of the Bradley, there were other, softer, targets on the battlefield that were nonetheless too well armored to be taken out by a machinegun. In other words, the IT-1 would have to waste an expensive missile to destroy western APCs or IFVs and that just wouldn’t do.

To solve this problem, the designers proposed a unique combination of multiple anti-armor weapons. The tank was to carry not only a remote-controlled ATGM launcher, but also a pair of lighter anti-tank weapons that would be enough to take out any such lighter targets. The result was an interesting combination of two 73mm smoothbore guns (similar to those used on the BMP-1) and a 9K11 Tajfun ATGM system, both installed in a very low turret. This whole system was controlled by a group of two men.

Unfortunately, the development process turned out to be too long and the two prototypes that were built in 1968 suffered from a number of issues. All in all, the tank wasn’t terrible, but it just wasn’t good enough and the Soviet military wasn’t too excited about it either. As a result, the project was closed the same year.

Features[]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Excellent Camouflage: This vehicle has better camouflage factor than other vehicles of this Tier.
  • Engine Boost: This vehicle's engine rev limiter can be overridden to significantly increase speed and acceleration for a short period of time.
  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 73mm PG-15VS1 HEAT HEAT Stock 365 665 mm 500 m/s 7.00 s
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  • Magazine Type: Clip
  • Magazine Size: 2
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
2 9M15 ATGM ATGM Stock 875[note 1] 900 mm 525 m/s 14.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No

Upgrades[]

Armor[]

Object 287 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 695 mm (vs AP)
970 mm (vs HEAT)
Steel 690 mm (vs AP)
840 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 73mm 2A25 Molnya Smoothbore Cannon (x2)
Tajfun ATGM Launcher
Stock Stock 2.10 s 7.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Shots per Salvo: 2
  • Burst Fire Rate: 20.00 rd/min
  • Depression/Elevation: -3.5° / 9.0°
Ammo:
73mm PG-15VS1 HEAT
9M15 ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
KhTZM 5TDFM 1000 hp Diesel Engine Stock Stock 65 km/h 18 km/h 4.83 s (0 to 32 km/h)
19.65 s (0 to Max Speed)
30.51° 10 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Stock Stock Hit points are increased by 150
Smokegenerator.png
Upgraded Exhaust Smoke Generator
Stock Stock Provides 5 exhaust smoke charges
Recharge time: 60s
Duration: 14s
Tcmissilewarning.png
Topol Fire Control System
Stock Stock ATGM control is improved by 10%
ATGM noise is reduced by 25%
Gunnersight.png
Improved Optic Lenses
Stock Stock Accuracy is improved by 50%
Gunstabilizer.png
Improved Optics Stabilizer
Stock Stock Reduces the accuracy penalties for firing and traversing the turret.
Enhancedcooling.png
Improved Cooling System
Stock Stock Camouflage factor is increased by 2%
Enemy Thermal Sights effectiveness is reduced by 30%
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 89.4%
Mobility (Heavy Terrain): 75.2%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Override Ability Override.png
Override
Stock Acceleration: +200%
Max Speed: +5%
Handling: +100%
N/A 8 s 53 s
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Description:
Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 350 for Non-Penetrating Hits
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