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The Merkava Mk.4M Barak is a progression Tier 10 Main Battle Tank under Sol Schreiber's dealership.

History[ | ]

Class: Main Battle Tank
Developed: 2007-2009
Service: 2009+
Vehicles Built: cca 460-480 (sources vary)
Operators: Israel

The Merkava ("Chariot") series is one of the most famous MBTs in the world, designed in Israel specifically with the IDF requirements in mind. All variants feature sloped armor and front-mounted engines, offering maximum protection to their crews. The design has its roots in the 1970s in a program led by one of the most influential tank visionaries of all time, General Israel Tal. Its heavily upgraded variants are still in service.

The Merkava Mk.4M (or Mk.4 Meil Ruach, which stands for “windbreaker coat”) is, simply put, a Merkava Mk.4 with a Trophy hard-kill APS installed on it. The development of this variant started around 2007 as a response to the ever-increasing threat of ATGMs, especially the deadly Russian Kornet. The mass-production of this variant was launched in 2009. The Trophy-equipped Merkava Mk.4 tanks have already seen combat, especially during the 2014 Operation Protective Edge where the system intercepted a large number of enemy RPGs and even guided missiles – the exact number is unknown (some sources claim around a dozen successful interceptions while others claim more than three dozen) but no Merkava Mk.4M has been lost in combat to this date.

Vehicle Traits[ | ]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
  • Moden APS: This vehicle's advanced Active Protection Sytem can destroy not only incoming ATGMs, but also other types of shells.
  • Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually.
  • Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 120mm M322 APFSDS APFSDS Stock 480 750[note 1] mm 1,650 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.10 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67 °
2 120mm M339 "Hatzav" HE HE Stock 810[note 2] 60 mm 980 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.126 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 80 mm
3 120mm M325 HEAT-MP HEAT-MP Stock 612[note 3] 880 mm 1,410 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.106 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
4 LAHAT ATGM-TH ATGM-Tandem Stock 587[note 4] 1,000 mm 320 m/s 6.40 s
Toggle
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 65.00 deg/s
  • Self-Guided: yes
5 120mm M338 APFSDS APFSDS Experience 178,225 510 800[note 5] mm 1750 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.10 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67 °
6 7.62mm AP AP Stock 8 18[note 6] mm 855 m/s 5.00 s
Toggle
  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400.00 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °

Upgrades[ | ]

Armor[ | ]

Merkava Mk.4M Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 795 mm (vs AP)
1,285 mm (vs HEAT)
Composite 1,070 mm (vs AP)
3,300 mm (vs HEAT)
Composite N/A N/A vs AP
N/A vs HEAT
This MBT's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. However, its heavily sloped frontal armor and the front-mounted engine offer a significant advantage when it comes to crew protection.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 120mm IMI MG253 Smoothbore Cannon Stock Stock 1.96 s 6.40 s
Toggle

Stats:

  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Burst Fire Rate: 24.00 rd/min
  • Depression/Elevation: -7.0° / 20.0°
Ammo:
120mm M322 APFSDS
120mm M339 "Hatzav" HE
120mm M325 HEAT-MP
LAHAT ATGM-TH
120mm M338 APFSDS
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
General Dynamics GD883 1500 hp Diesel Engine Stock Stock 65 km/h 30 km/h 6.29 s (0 to 32 km/h)
28.84 s (0 to Max Speed)
31.04° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Hardkillaps
Trophy Hard Kill APS
Stock Stock Target Acquisition Range: 500m
Charges: 6
Cooldown: 30s
Angle of Effect: 360 degrees
Spallliner
Spall Liner
Experience 47,525 Credits 614,400 Hit points are increased by 400
Hardkillaps
Trophy Next Gen Hard Kill APS
Experience 356,450 Credits 3,072,000 Target Acquisition Range: 500m
Charges: 8
Cooldown: 20s
Angle of Effect: 360 degrees
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 4 charges
Takes 35s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 59,408 Credits 614,400 Comes with 8 charges
Takes 25s to recharge
Duration: 10s
Gunstabilizer
Improved Gun Stablilzer
Stock Stock Overall accuracy while moving is improved by 20%
Firecontrol
Improved Fire Control System
Experience 178,225 Credits 2,048,000 Aim time reduced by 20%
Commandersight
Elbeit IronVision System
Experience 178,225 Credits 1,638,400 Drastically decreases the Spotted by Enemy indicator delay in PVP
Vision Range increased by 10 m
Gunstabilizer
Upgraded Fire Control System Sensors
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Gunnersight
Improved Gunner Optics
Stock Stock Accuracy is improved by 10%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 86.1%
Mobility (Heavy Terrain): 71.2%
Drivesprocket
Improved Drive Sprocket
Experience 95,053 Credits 1,126,400 Acceleration is increased by 5%
Shockabsorbers
Improved Shock Absorbers
Experience 95,053 Credits 1,126,400 Turning speed increased by 15%


Airconditioner
Air Conditioning System
Stock Stock Crew stats increased by 2%
Firesupression
Fire Suppression System
Stock Stock Engine fire duration reduced by 23%
Crew protection enhanced by 5%
Airconditioner
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 9,500 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Equiptypeall
Universal Retrofit Slot
Experience 270,040 Unlocks Universal retrofit slot.
Winner Sword decal
Winner's Sword
Experience 135,015 Unlocks Winner's Sword Decal.
Shuttle 1 w camo
Shuttle 1
Experience 135,015 Unlocks Shuttle 1 Woodland Camo.
Currencyrep
32,960 Reputation
Experience 162,024 Provides an injection of 32,960 Reputation.
Currencyrep
32,960 Reputation
Experience 162,024 Provides an injection of 32,960 Reputation.
Currencyrep
32,960 Reputation
Experience 162,024 Provides an injection of 32,960 Reputation.
Currencyrep
32,960 Reputation
Experience 162,024 Provides an injection of 32,960 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Defense Ability Defense
Defense
Experience 2,000,000 Max Speed: -66.67%
Acceleration: +200%
Hull Traverse Rate: +30%
Rate of Fire: +10%
Module Damage: +25%
Foliage Camo Factor: -75%
Camo Penalty from Firing: +30%
Repair Speed: +50%
Ramming Damage: -60%
5 s N/A N/A
Toggle

Description:
This ability temporarily improves your vehicle's acceleration, turret and hull traverse rates, and damage dealt to modules as well as your reload speed and the time it takes to repair your own modules. It also grants extra protection against ramming damage. However, it also reduces your maximum speed, the effect of foliage on your camouflage and makes your vehicle easier to spot when firing your weapon.

Conditions:
This ability becomes inactive if the vehicle speed is 40km/h or higher.
Override Ability Override
Override
Experience 400,000 Acceleration: +200%
Max Speed: +5%
Handling: +100%
N/A 8 s 53 s
Toggle

Description:
Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.

Conditions:
TopSpeed Ability Override
Top Speed
Experience 400,000 Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
MortarTroop Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: High-Explosive
Damage: 480
Vision Range While Stopped: 175m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.
SuperchargedHardKill Ability Supercharge Hard Kill
Supercharged Hard-Kill APS
Stock Cooldown: 0.5s
Intercepts Gun Shells of Caliber Over: 100mm
Extra Charges: 12
N/A 10 s 120 s
Toggle

Description:
Once activated, the APS starts intercepting all incoming projectiles (save for autocannon ones) with increased frequency, consuming APS charges in the process.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 750 mm at 150m
    563 mm at 500 m
  2. 227 for partial Penetration
    57 for Non-Penetrating Hits
  3. 77 for Non-Penetrating Hits
  4. 118 for Non-Penetrating Hits
  5. 800 mm at 150m
    600 mm at 500 m
  6. 18 mm at 100m
    9 mm at 1000m
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