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The Merkava Mk.4 is a progression Tier 9 Main Battle Tank under Sol Schreiber's dealership.

History[ | ]

Class: Main Battle Tank
Developed: 1999-2002
Service: 2003+
Vehicles Built: cca 460-480 (sources vary)
Operators: Israel

The Merkava ("Chariot") series is one of the most famous MBTs in the world, designed in Israel specifically with the IDF requirements in mind. All variants feature sloped armor and front-mounted engines, offering maximum protection to their crews. The design has its roots in the 1970s in a program led by one of the most influential tank visionaries of all time, General Israel Tal. Its heavily upgraded variants are still in service.

The currently produced Merkava Mk.4 is the newest model of the tank. Visually, it might not look all that different from the older Mk.3D model but the Mk.4 is jam-packed with advanced technologies. The development of the Merkava Mk.4 started around 1999 as, arguably, the first major variant of the Merkava optimized not only for standard large-scale battlefields, but also for limited asymmetric combat since terrorists and insurgents are the most common opponents of the IDF. The protection levels were upgraded and the tank is armed with a new smoothbore gun, the IMI M253 paired with a semi-automatic 10-round magazine – the loader still has to insert the round manually into the gun, but this electric drum-like rack makes it much easier to do so. In 2009, the production was switched to an upgraded model with Trophy APS called Mk.4 Meil Ruach (or Mk.4M, also known under the name Windbreaker).

Vehicle Traits[ | ]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
  • High Durability: This vehicle has more hitpoints than other vehicles of this Tier.
  • Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually.
  • Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 120mm M322 APFSDS APFSDS Stock 480 750[note 1] mm 1,650 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.10 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67 °
2 120mm M339 "Hatzav" HE HE Stock 810[note 2] 60 mm 980 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.13 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 80 mm
3 120mm M325 HEAT-MP HEAT-MP Stock 576[note 3] 830 mm 1,410 m/s 6.40 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
4 LAHAT ATGM-TH ATGM-Tandem Stock 552[note 4] 1,000 mm 320 m/s 6.40 s
Toggle
  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 65.00 deg/s
  • Self-Guided: Yes
5 7.62mm AP AP Stock 8 18[note 5] mm 855 m/s 5.00 s
Toggle
  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400.00 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °

Upgrades[ | ]

Armor[ | ]

Merkava Mk.4 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 765 mm (vs AP)
1,235 mm (vs HEAT)
Composite 1,010 mm (vs AP)
2,875 mm (vs HEAT)
Composite N/A N/A vs AP
N/A vs HEAT
This MBT's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. However, its heavily sloped frontal armor and the front-mounted engine offer a significant advantage when it comes to crew protection.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 120mm IMI MG253 Smoothbore Cannon Stock Stock 1.96 s 6.40 s
Toggle

Stats:

  • Magazine Type: Ready Rack
  • Magazine Size: 4
  • Reload within Magazine: 2.50 s
  • Burst Fire Rate: 24.00 rd/min
  • Depression/Elevation: -7.0° / 20.0°
Ammo:
120mm M322 APFSDS
120mm M339 "Hatzav" HE
120mm M325 HEAT-MP
LAHAT ATGM-TH
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
General Dynamics GD883 1500 hp Diesel Engine Stock Stock 65 km/h 30 km/h 6.29 s (0 to 32 km/h)
28.84 s (0 to Max Speed)
31.04° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Hardkillaps
Trophy Hard Kill APS
Stock Stock Automatic Hard Kill APS
Target Acquisition Range: 500m
Charges: 6
Cooldown: 30s
Angle of Effect: 360°
Spallliner
Spall Liner
Experience 194436 Credits 1,536,000 Hit points are increased by 400
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 4 charges
Takes 35s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 97,218 Credits 768,000 Comes with 8 charges
Takes 25s to recharge
Duration: 10s
Firecontrol
Improved Fire Control System
Experience 340,263 Credits 2,688,000 Aim time reduced by 20%
Gunnersight
Improved Gunner Optics
Stock Stock Accuracy is improved by 10%
Gunstabilizer
Upgraded Fire Control System Sensors
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Gunstabilizer
Improved Gun Stablilzer
Stock Stock Overall accuracy while moving is improved by 20%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 86.1%
Mobility (Heavy Terrain): 71.2%
Airconditioner
Air Conditioning System
Stock Stock Crew stats increased by 2%
Firesupression
Fire Suppression System
Experience 194,436 Credits 1,536,000 Engine fire duration reduced by 23%
Crew protection enhanced by 5%
Airconditioner
Troop Compartment
Experience 145,827 Credits 1,152,000 Base capture rate increased by 25%
Repair rate while standing increased by 25%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 7,000 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Equiptypeall
Universal Retrofit Slot
Experience 202,540 Unlocks Universal retrofit slot.
Shuttle 1 s camo
Shuttle 1
Experience 141,772 Unlocks Shuttle 1 Snow Camo.
Desert wind paint
Desert Wind
Experience 141,772 Unlocks Desert Wind All-Terrain Base paint.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
MortarTroop Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: High-Explosive
Damage: 480
Vision Range While Stopped: 175m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 750 mm at 150m
    563 mm at 500 m
  2. 227 for partial Penetration
    57 for Non-Penetrating Hit
  3. 72 for non-penetrating hit
  4. 111 for non-penetrating hit
  5. 18 mm at 100m
    9 mm at 1000m
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