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The Marder 2 is a Tier 8 special premium Armored Fighting Vehicle under Sophie Wölfli's dealership.

History[ | ]

Class: Infantry Fighting Vehicle (Prototype)
Developed: 1988-1991
Service: N/A
Vehicles Built: 2
Operators: N/A

The Marder 2 was an experimental German IFV, developed in the late 1980s to replace the aging Marder IFV. The initial goal was to produce 1000 of these new IFVs between 1997 and 2001. The first prototype was finished by 1991 and shown to Bundeswehr on September 17 of the same year. It featured thicker armor than its predecessor, a new turret and a brand-new Rheinmetall dual-caliber autocannon that could fire both 35mm and 50mm rounds. Despite its excellent qualities, the vehicle was never accepted in service due to its high cost and because it was no longer needed because of the fall of the Soviet Union. A single surviving prototype can be found today in the Koblenz military collection.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
  • PELE Rounds: This vehicle can fire special Penetrator with Lateral Effect rounds. These can penetrate thick armor and deal extra damage to the crew and internal components.
  • Trained Crew: This vehicle comes with a fully trained Level 5 crew.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 50mm Supershot Mk.1 APFSDS APFSDS Stock 64 440[note 1] mm 1850 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 40
  • Cooldown Time: 2.00 s
  • Burst Fire Rate: 275.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 50mm AP Supershot Mk.2 PELE Stock 58 405[note 2] mm 1800 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.13 °
  • Shots Before Overheat: 40
  • Cooldown Time: 2.00 s
  • Burst Fire Rate: 275.00 rd/min
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 15 %
  • Bonus Module Damage: 35 %

Upgrades[ | ]

Armor[ | ]

Marder 2 IFV Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 105 mm (vs AP)
120 mm (vs HEAT)
Composite 215 mm (vs AP)
335 mm (vs HEAT)
Composite N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 50mm Rh-503 Autocannon Stock Stock 2.00 s 0.30 s
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Stats:

  • Depression/Elevation: -8.0° / 45.0°
Ammo:
50mm Supershot Mk.1 APFSDS
50mm AP Supershot Mk.2

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
MTU MT 881 Ka-501 1000 hp Diesel Engine Stock Stock 65 km/h 25 km/h 3.83 s (0 to 32 km/h)
14.95 s (0 to Max Speed)
42.65° 4 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Stock Stock Hit points are increased by 250
Smokegrenades
DM55A1 Smoke Grenades
Stock Stock Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Thermalsleeve
Improved Weapon Cooling System
Stock Stock Barrel overheat rate is reduced by 50%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 87.9%
Mobility (Heavy Terrain): 73.2%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 440 mm at 200m;
    132 mm at 400m
  2. 405 mm at 100m;
    122 mm at 400m
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