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The M8 MGM-166 is a Tier 10 progression Tank Destroyer under Oscar Faraday's dealership.

History[ | ]

Class: Anti-Tank Missile Carrier (Experimental)
Developed: 1990s
Service: N/A
Vehicles Built: 1
Operators: N/A

The M8 MGM-166 was one of the prototype tank destroyers, developed by Lockheed to carry the MGM-166 hypersonic kinetic energy missiles. The idea behind these missiles was that instead of a normal HEAT warhead, they'd simply fly very fast (at hypersonic speeds) and destroy their targets by using their kinetic energy. Their extremely high flight velocities made them incredibly deadly, literally ripping tanks apart upon impact. In addition to that, these missiles would be practically immune to ERA or hard-kill APS. On the downside, kinetic missiles do have minimum range of 300 to 500 meters, making them useless in close combat.

After Lockheed took over the LOSAT development after Vought, the concept of kinetic missiles continued being developed, but the collapse of the Soviet Union and the cancellation of many a military program that followed relegated it to the role of a technology demonstrator. Several types of kinetic missiles were developed from the late 1980s to the early 2000s and multiple platforms for the project were considered. One of those platforms was the Armored Gun System, better known as the XM8 Light Tank. This platform was proposed by Lockheed sometime in the early 1990s before the 1997 cancellation of the AGS program.

Vehicle Traits[ | ]

  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
  • Kinetic Missiles: This vehicle is armed with hypersonic missiles with a kinetic penetrator that can punch through practically any armor, especially at great distances.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 LOSAT KEM ATGM Hypersonic Kinetic ATGM Stock 700[note 1] 500[note 2] mm 2,000 m/s 72.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 12
  • Reload within Magazine: 4.62 s
  • Fire Chance Bonus: 25 %
  • Ricochet Angle: 87.0 °
  • Flight Agility: 3.00 deg/s
  • Self-Guided: No
2 LOSAT CKEM ATGM Hypersonic Kinetic ATGM Experience 562,000 800[note 3] 600[note 4] mm 2,500 m/s 72.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 12
  • Reload within Magazine: 4.62 s
  • Fire Chance Bonus: 25 %
  • Ricochet Angle: 87.0 °
  • Flight Agility: 3.00 deg/s
  • Self-Guided: No
3 12.7mm AP AP Stock 15 30[note 5] mm 855 m/s 5.00 s
Toggle
  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400.00 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °

Upgrades[ | ]

Armor[ | ]

M88 MGM-166 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 160 mm (vs AP)
190 mm (vs HEAT)
Military Aluminum 270 mm (vs AP)
390 mm (vs HEAT)
Military Aluminum N/A N/A vs AP
N/A vs HEAT
The vehicle's light armor offers basic protection from autocannon and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 LOSAT ATGM Stock Stock N/A 72.00 s
Toggle

Stats:

  • Magazine Type: Clip
  • Reload within Magazine: 4.62 s
  • Burst Fire Rate: 13.00 rd/min
  • Depression/Elevation: -6.0° / 6.0°
Ammo:
LOSAT KEM ATGM
LOSAT CKEM ATGM
12.7mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Detroit Diesel 6V92TIA 580 hp Diesel Engine Stock Stock 75 km/h 35 km/h 4.43 s (0 to 32 km/h)
24.34 s (0 to Max Speed)
41.79° 6 %
Detroit Diesel 6V92TIA 600 hp Diesel Engine Experience 187,000 Credits 2,667,000 75 km/h 35 km/h 3.93 s (0 to 32 km/h)
21.61 s (0 to Max Speed)
41.79° 6 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Experience 47,000 Credits 667,000 Hit points are increased by 150
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60 s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 94,000 Credits 1,333,000 Comes with 6 charges in total
Magazine capacity: 3 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Softkillaps
AN/VLQ-8A Soft Kill APS
Experience 374,000 Credits 5,333,000 Automatic Soft Kill APS
Target Acquisition Range: 300m
Effective Range: 300m
Multiplier to ATGM's Standard Noise: X7
Additional ATGM Noise Penalty: 3.5
Penalty to ATGM Agility: X0.65
Angle of Effect: 360°
Thermalsight
B07-K2 Thermal Imager
Experience 140,000 Credits 2,000,000 Ability to spot targets behind foliage improved by 15%
Thermalsight
Enhanced Turret Drive
Experience 281,000 Credits 4,000,000 Increases turret traverse speed by 20%
Telescope
360° FOV System
Experience 1,011,000 Credits 6,400,000 Bonus vision range when standing still: 60m
Treads01
Stock Tracks
Stock Stock Mobility (Light terrain): 90.4%
Mobility (Heavy Terrain): 76.6%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 9,500 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Equiptypeall
Universal Retrofit Slot
Experience 270,040 Unlocks Universal retrofit slot.
Currencyrep
41,200 Reputation
Experience 135,020 Provides an injection of 41,200 Reputation.
Currencyrep
41,200 Reputation
Experience 135,020 Provides an injection of 41,200 Reputation.
Currencyrep
41,200 Reputation
Experience 135,020 Provides an injection of 41,200 Reputation.
Currencyrep
41,200 Reputation
Experience 135,020 Provides an injection of 41,200 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
Retreat Ability Retreat
Retreat
Experience 2,000,000 Camouflage Factor: +10%
Acceleration: +50%
Vision Range: -25.0037%
Rate of Fire: -10.71%
N/A 20 s 60 s
Toggle

Description:
This ability allows you to fall back quickly by temporarily improving your camouflage factor and acceleration. However, it also reduces your vision range and reload speed.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 700 at 200m; 840 at 800m
  2. 500mm at 200m; 1,400mm at 800m
  3. 800 at 200m; 1000 at 800m
  4. 600mm at 200m; 1,800mm at 800m
  5. 30 mm at 100m;
    15 mm at 1,000m
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