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The M113 Hellfire is a Tier 9 progression Tank Destroyer under Oscar Faraday's dealership.

History[ | ]

Class: Self-Propelled ATGM Launcher (Prototype)
Developed: 1989
Service: N/A
Vehicles Built: 1
Operators: N/A

The M113 Hellfire is essentially an M113A2 hull paired with a prototype turret by Electronic and Space Corporation (ESCO), featuring eight launcher tubes for the Hellfire ATGM. It was designed to significantly increase the firepower of American mechanized units. A single prototype was built in 1989 and underwent some military tests but, with the end of the Cold War, the project was discontinued. This, plus multiple other cancelled defense contracts, would get ESCO into a lot of trouble financially – trouble that the company would only gradually overcome in the 1990s by moving away from the military sector to a civilian one. Fortunately, the company managed to diversify its portfolio enough to survive and is alive and well to this day. As for the prototype – it ended in the Heartland Museum of Military Vehicles near Lexington, Nebraska, where it is being cared for by a squad of volunteers.

Vehicle Traits[ | ]

  • Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
  • Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
  • Thermobaric ATGM: This vehicle can launch special thermobaric ATGMs that act like massive HE shells.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 AGM-114A Hellfire ATGM ATGM Stock 1,200[note 1] 1,100 mm 425 m/s 40.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 8
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: no
2 AGM-114F Hellfire ATGM ATGM-Tandem Experience 344,000 1,200[note 2] 1,300 mm 425 m/s 40.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 8
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: no
3 AGM-114N Hellfire II ATGM ATGM-Thermobaric Experience 800,000 1,500 95 mm 425 m/s 40.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 8
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 20 %
  • Splash Radius: 6.00 m
  • Splash Penetration: 95 mm
  • Flight Agility: 20.00 deg/s
  • Self-Guided: no

Upgrades[ | ]

Armor[ | ]

M113 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 70 mm (vs AP)
90 mm (vs HEAT)
Military Aluminum 65 mm (vs AP)
85 mm (vs HEAT)
Aluminum N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 Hellfire ATGM Launcher Stock Stock N/A 40.00 s
Toggle

Stats:

  • Magazine Type: Clip
  • Magazine Size: 8
  • Reload within Magazine: 4.00 s
  • Burst Fire Rate: 15.00 rd/min
  • Depression/Elevation: -10.0° / 20.0°
Ammo:
AGM-114A ATGM
AGM-114F ATGM
AGM-114N ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Detroit Diesel 6V53T 275 hp Diesel Engine Stock Stock 68 km/h 25 km/h 5.06 s (0 to 32 km/h)
27.91 s (0 to Max Speed)
53.27° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 4 charges
Takes 35s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 38,000 Credits 500,000 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Atgm
Reduced ATGM Heat Signature
Experience 115,000 Credits 1,500,000 Camo penalty from shooting is reduced by 50%
Tcmissilewarning
ATGM Jamming Protection
Experience 229,000 Credits 3,000,000 ATGM control is improved by 10%
ATGM noise is reduced by 25%
Imageintensifier
Infrared Targeting System
Experience 76,000 Credits 1,000,000 Spotting through foliage is improved by 30%
ATGM control is improved by 10%
Commandersight
Improved Commander Optics
Experience 305,000 Credits 4,000,000 Vision range is increased by 20%
Autoloader
Improved Missile Launcher
Experience 1,250,000 Credits 15,000,000 Launches two ATGMs simultaneously
Launcher reload speed is decreased by 11.5%
[note 3]
Autoloader
Standard Missile Launcher
Stock Stock Basic configuration of the missile launcher [note 3]
Enhancedcooling
Improved Cooling System
Experience 153,000 Credits 2,000,000 Camouflage factor increased by 2%
Enemy Thermal Sights effectiveness reduced by 30%
Treads02
Improved Tracks
Stock Stock Mobility (Light Terrain): 91.6%
Mobility (Heavy Terrain): 78.5%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 7,500 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Green Dragon
Player Title
Experience 101,270 Unlocks a new player title: Green Dragon.
Equiptypeall
Universal Retrofit Slot
Experience 202,540 Unlocks Universal retrofit slot.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.
Currencyrep
27,000 Reputation
Experience 101,270 Provides an injection of 27,000 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Stealth Ability Stealth
Stealth
Stock Camouflage Factor: +30%
Acceleration: -70.06%
Max Speed: -70.06%
1 s 20 s 60 s
Toggle

Description:
This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

Conditions:
Moving at 30 km/h or faster terminates the effect and prevents you from activating the ability.
Being spotted by an enemy terminates the effect and prevents you from activating the ability.
Firing a shot deactivates this ability.

Footnotes[]

  1. 240 for Non-Penetrating Hits
  2. 240 for Non-Penetrating Hits
  3. 3.0 3.1 Improved Missile Launcher and Standard Missile Launcher are mutually exclusive; equipping one upgrade will unequip the other.
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