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The Kurganets-25 is a Tier 9 special premium Tank Destroyer under Marat Shishkin's dealership.

History[ | ]

Class: Infantry Fighting Vehicle (Prototype)
Developed: 2010+
Service: N/A
Vehicles Built: cca 10
Operators: N/A

The Kurganets-25 IFV was developed as a cutting edge future replacement to the old BMP series in Russian service. Its name comes from two sources, which its place of origin (Kurgan, a city in the Ural Mountains) and its weight of 25 tons. Unlike the super-heavy T-15 Armata IFV that is meant to serve in elite tank units, the Kurganets is intended for general mechanized infantry use.

The Kurganets is an entirely new design with enhanced protection compared to the BMP series, thanks to its sloped armor, front-mounted engine and the presence of a scaled-down version of the Afganit hard-kill APS. Firepower is provided by a remotely-controlled Bumerang-BM turret, armed with a 30mm autocannon and Kornet guided missiles.

The development of this platform started in the early 2010s and a prototype (first delivered in 2013 or so) was unveiled along with the Armata vehicles during the famous 2015 Victory Day military parade. The original plan was to finish the state trials by 2017 and to start mass-producing the vehicle for Russian use by 2020. However, the program would turn out to be too expensive for Russia.

Kurganets' service entry was first delayed to 2019, then to 2020 and finally to 2021-2023. In 2020 it was finally decided to effectively freeze the whole program and to upgrade the existing fleet of old BMP-2 IFVs with a new combat module called Berezhok along with further acquisitions of modernized BMP-3s.

It's worth noting that the version in the game is based on an experimental variant armed with a turret called Epokha. This turret is armed with four weapon systems; a short 57mm autocannon against soft targets, a Kornet ATGM launcher, a 7.62mm machinegun and a brand-new weapon system called Bulat, featuring small but nevertheless guided missiles. The actual purpose of this system is engaging softer targets at longer ranges. The "autocannon" has its ballistic properties somewhere between an actual gun and a grenade launcher, making engaging moving targets at medium-to-long distances difficult. Bulat ATGMs are intended to remedy that.

Vehicle Traits[ | ]

  • Armed to the Teeth: This vehicle features three different weapon systems.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
  • Missile Salvo: This vehicle may fire multiple ATGMs or unguided rockets in a short period of time, potentially overwhelming enemy defenses such as the APS.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
  • Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 57mm 3UBM21 APDS APDS Stock 92 510[note 1] mm 1000 m/s 5.20 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 20
  • Burst Fire Rate: 300.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 9M134 "Bulat" ATGM-TB ATGM-TB Stock 320 30 mm 300 m/s 12.00 s
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  • Magazine Type: Clip
  • Magazine Size: 8
  • Reload within Magazine: 0.50 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 35 %
  • Splash Radius: 0.50 m
  • Flight Agility: 30.00 deg/s
  • Self-Guided: No
3 9M133-1 "Kornet-E" ATGM-TH ATGM Stock 1000[note 2] 1150 mm 350 m/s 24.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 4
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No
4 7.62mm AP AP Stock 8 18[note 3] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

Kurganets-25 Stock Armor with Epocha Turret
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 90 mm (vs AP)
165 mm (vs HEAT)
Steel Layers with Air Gaps 210 mm (vs AP)
370 mm (vs HEAT)
Steel Layers with Air Gaps Karkas-2 ERA (Gen 2) 15% (vs AP)
80% (vs HEAT)
This vehicle is protected by steel armor only with its hull being able to withstand the fire of small autocannons. However, the protection is enhanced by the presence of the Afghanit hard kill APS and the fact that the engine is located in the front, right between the crew and any threat.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 57mm LSh0-57 Autocannon Stock Stock 1.60 s 5.20 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 20
  • Burst Fire Rate: 300.00 rd/min
  • Depression/Elevation: -6.0° / 60.0°
Ammo:
57mm 3UBM21 APDS
7.62mm AP
Weapon2 Bulat Missile Launcher Stock Stock N/A 12.00 s
Toggle

Stats:

  • Magazine Type: Clip
  • Magazine Size: 8
  • Reload within Magazine: 0.50 s
  • Burst Fire Rate: 120.00 rd/min
  • Depression/Elevation: -6.0° / 60.0°
Ammo:
9M134 "Bulat" ATGM-TB
Weapon3 9K129 Kornet ATGM Launcher Stock Stock N/A 24.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 4
  • Reload within Magazine: 4.00 s
  • Burst Fire Rate: 15.00 rd/min
  • Depression/Elevation: -6.0° / 60.0°
Ammo:
9M133-1 "Kornet-E" ATGM-TH

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
YaMZ-780 750 hp Diesel Engine Stock Stock 70 km/h 25 km/h 3.50 s (0 to 32 km/h)
12.22 s (0 to Max Speed)
45.96° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
Experimental Smoke Grenades
Stock Stock Comes with 10 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Hardkillaps
Afghanit Hard Kill APS
Stock Stock Automatic Hard Kill APS
Target Acquisition Range: 500m
Charges: 10
Cooldown: 60s
Angle of Effect: 360°

Automatic Soft Kill APS
Target Acquisition Range: 300m
Effective Range: 300m
Multiplier to ATGM's Standard Noise: x 11
Additional ATGM Noise Penalty: 4.0
Penalty to ATGM Agility: x0.65
Angle of Effect: 360°
Tcmissilewarning
Flash Suppressor
Experience 10 Credits 10 Camo penalty from shooting is reduced by 50% [note 4]
Electricalgenerator
IR Camouflage System
Experience 10 Credits 10 No camo penalty when moving. [note 5]
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.6%
Mobility (Heavy Terrain): 76.9%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4E2 HEAT
Ammo Type: HEAT
Damage: 225
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.
SuperAPS Ability Supercharge Hard Kill
Supercharged Hard-Kill APS
Experience 10[note 6] Cooldown between interception: 0.5 s
Intercepts Gun Shells of Caliber Over: 100 mm
Extra Charges: 15
N/A 10 s 120 s
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Description:
Once activated, the APS starts intercepting all incoming projectiles (save for autocannon ones) with increased frequency, consuming APS charges in the process.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 510 mm at 100m;
    153 mm at 400m
  2. 200 for Non-Penetrating Hits
  3. 18 mm at 100m;
    9 mm at 1000m
  4. Requires player to complete 80 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  5. Requires player to complete 110 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
  6. Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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