The Kurganets-25 is a Tier 9 special premium Tank Destroyer under Marat Shishkin's dealership.
History[ | ]
Class: Infantry Fighting Vehicle (Prototype)
Developed: 2010+
Service: N/A
Vehicles Built: cca 10
Operators: N/A
The Kurganets-25 IFV was developed as a cutting edge future replacement to the old BMP series in Russian service. Its name comes from two sources, which its place of origin (Kurgan, a city in the Ural Mountains) and its weight of 25 tons. Unlike the super-heavy T-15 Armata IFV that is meant to serve in elite tank units, the Kurganets is intended for general mechanized infantry use.
The Kurganets is an entirely new design with enhanced protection compared to the BMP series, thanks to its sloped armor, front-mounted engine and the presence of a scaled-down version of the Afganit hard-kill APS. Firepower is provided by a remotely-controlled Bumerang-BM turret, armed with a 30mm autocannon and Kornet guided missiles.
The development of this platform started in the early 2010s and a prototype (first delivered in 2013 or so) was unveiled along with the Armata vehicles during the famous 2015 Victory Day military parade. The original plan was to finish the state trials by 2017 and to start mass-producing the vehicle for Russian use by 2020. However, the program would turn out to be too expensive for Russia.
Kurganets' service entry was first delayed to 2019, then to 2020 and finally to 2021-2023. In 2020 it was finally decided to effectively freeze the whole program and to upgrade the existing fleet of old BMP-2 IFVs with a new combat module called Berezhok along with further acquisitions of modernized BMP-3s.
It's worth noting that the version in the game is based on an experimental variant armed with a turret called Epokha. This turret is armed with four weapon systems; a short 57mm autocannon against soft targets, a Kornet ATGM launcher, a 7.62mm machinegun and a brand-new weapon system called Bulat, featuring small but nevertheless guided missiles. The actual purpose of this system is engaging softer targets at longer ranges. The "autocannon" has its ballistic properties somewhere between an actual gun and a grenade launcher, making engaging moving targets at medium-to-long distances difficult. Bulat ATGMs are intended to remedy that.
Vehicle Traits[ | ]
- Armed to the Teeth: This vehicle features three different weapon systems.
- Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
- Missile Salvo: This vehicle may fire multiple ATGMs or unguided rockets in a short period of time, potentially overwhelming enemy defenses such as the APS.
- Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
- Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment.
Ammunition[ | ]
Ammo Name |
Ammo Type |
XP Cost | Damage | Penetration | Velocity | Reload Time |
More Info | |
---|---|---|---|---|---|---|---|---|
57mm 3UBM21 APDS | APDS | Stock | 92 | 510[note 1] mm | 1000 m/s | 5.20 s | ||
| ||||||||
9M134 "Bulat" ATGM-TB | ATGM-TB | Stock | 320 | 30 mm | 300 m/s | 12.00 s | ||
| ||||||||
9M133-1 "Kornet-E" ATGM-TH | ATGM | Stock | 1000[note 2] | 1150 mm | 350 m/s | 24.00 s | ||
| ||||||||
7.62mm AP | AP | Stock | 8 | 18[note 3] mm | 855 m/s | 5.00 s | ||
|
Upgrades[ | ]
Armor[ | ]
XP Cost | Credit Cost | Hull Armor |
Hull Composition |
Turret Armor |
Turret Composition |
ERA Name | ERA Penetration Reduction |
---|---|---|---|---|---|---|---|
Stock | Stock | 90 mm (vs AP) 165 mm (vs HEAT) |
Steel Layers with Air Gaps | 210 mm (vs AP) 370 mm (vs HEAT) |
Steel Layers with Air Gaps | Karkas-2 ERA (Gen 2) | 15% (vs AP) 80% (vs HEAT) |
This vehicle is protected by steel armor only with its hull being able to withstand the fire of small autocannons. However, the protection is enhanced by the presence of the Afghanit hard kill APS and the fact that the engine is located in the front, right between the crew and any threat. |
Weapon[ | ]
Name | XP Cost | Credit Cost | Aim Time | Reload Time | More Info | |
---|---|---|---|---|---|---|
57mm LSh0-57 Autocannon | Stock | Stock | 1.60 s | 5.20 s | ||
Stats:
Ammo:
57mm 3UBM21 APDS 7.62mm AP | ||||||
Bulat Missile Launcher | Stock | Stock | N/A | 12.00 s | ||
Stats:
Ammo:
9M134 "Bulat" ATGM-TB | ||||||
9K129 Kornet ATGM Launcher | Stock | Stock | N/A | 24.00 s | ||
Stats:
Ammo:
9M133-1 "Kornet-E" ATGM-TH |
Engine[ | ]
Name | XP Cost | Credit Cost | Max Speed | Reverse Speed | Forward Acceleration |
Hull Traverse | Fire Chance |
---|---|---|---|---|---|---|---|
YaMZ-780 750 hp Diesel Engine | Stock | Stock | 70 km/h | 25 km/h | 3.50 s (0 to 32 km/h) 12.22 s (0 to Max Speed) |
45.96° | 8 % |
Parts[ | ]
Name | XP Cost | Credit Cost | Description | Notes |
---|---|---|---|---|
Experimental Smoke Grenades |
Stock | Stock | Comes with 10 charges in total Magazine capacity: 2 charges Takes 3s to recharge Duration: 10s Magazine reload time: 25s |
|
Afghanit Hard Kill APS |
Stock | Stock | Automatic Hard Kill APS Target Acquisition Range: 500m Charges: 10 Cooldown: 60s Angle of Effect: 360° Automatic Soft Kill APS Target Acquisition Range: 300m Effective Range: 300m Multiplier to ATGM's Standard Noise: x 11 Additional ATGM Noise Penalty: 4.0 Penalty to ATGM Agility: x0.65 Angle of Effect: 360° |
|
Flash Suppressor |
10 | 10 | Camo penalty from shooting is reduced by 50% | [note 4] |
IR Camouflage System |
10 | 10 | No camo penalty when moving. | [note 5] |
Stock Tracks |
Stock | Stock | Mobility (Light Terrain): 90.6% Mobility (Heavy Terrain): 76.9% |
|
Troop Compartment |
Stock | Stock | Base capture rate increased by 25% Repair rate while standing increased by 25% |
Abilities[ | ]
Name | XP Cost | Stats | Activation Time |
Duration | Cooldown | More Info | |
---|---|---|---|---|---|---|---|
Deploy AT Squad |
Stock | Squad Size: 4 Upgrade: 84mm AT4E2 HEAT Ammo Type: HEAT Damage: 225 Vision Range while Stopped: 255 m Camouflage: 60% |
1 s | N/A | N/A | ||
Description: No conditions bound to this ability. | |||||||
Deploy Sniper |
Stock | Squad Size: 1 Upgrade: 12.7mm M903 AP Bullet Ammo Type: AP Damage: 15 Vision Range while Stopped: 400 m Camouflage: 80% |
1 s | N/A | N/A | ||
Description: No conditions bound to this ability. | |||||||
Deploy Mortar Squad |
Stock | Squad Size: 1 Upgrade: 82mm O-832DU HE Ammo Type: HE Damage: 480 Vision Range while Stopped: 175 m Camouflage: 40% |
1 s | N/A | N/A | ||
Description: No conditions bound to this ability. | |||||||
Supercharged Hard-Kill APS |
10[note 6] | Cooldown between interception: 0.5 s Intercepts Gun Shells of Caliber Over: 100 mm Extra Charges: 15 |
N/A | 10 s | 120 s | ||
Description: No conditions bound to this ability. |
Footnotes[]
- ↑ 510 mm at 100m;
153 mm at 400m - ↑ 200 for Non-Penetrating Hits
- ↑ 18 mm at 100m;
9 mm at 1000m - ↑ Requires player to complete 80 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
- ↑ Requires player to complete 110 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
- ↑ Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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