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The KTO Rosomak M1M is a Tier 8 progression Armored Fighting Vehicle under Zhang Feng's dealership.

History[]

Class: Infantry Fighting Vehicle
Developed: 2005-2010
Service: 2010+
Vehicles Built: 51
Operators: Poland

The KTO Rosomak M1M is a variant on the original KTO Rosomak, modified specifically for war in Afghanistan. It is equipped with additional steel-composite armor, upgraded communications systems, wire cutters, and video cameras that show the back and sides of the vehicle on LCD screens in the troop compartment. Other noteworthy changes present on the M1M include an anti-RPG net and visually distinctive sand color paint.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • PELE Rounds: This vehicle can fire special Penetrator with Lateral Effect rounds. These can penetrate thick armor and deal extra damage to the crew and internal components.
  • Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 30mm PMC287 APFSDS APFSDS Stock 36 310[note 2] mm 1345 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 550.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 30mm PMC359 APFSDS APFSDS Experience.png 96,200 40 320[note 3] mm 1385 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 550.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 30mm PMC381 PELE PELE Stock 36[note 4] 95[note 5] mm 1340 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 550.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 15 %
4 30mm PMC384 PELE PELE Experience.png 82,450 45[note 6] 120[note 7] mm 1380 m/s 0.30 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 550.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 15 %
5 Spike-ER ATGM ATGM Stock 900[note 8] 1100 mm 250 m/s 25.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: Yes

Upgrades[]

Armor[]

Rosomak M1 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 300 mm (vs AP)
525 mm (vs HEAT)
Hard Hardness Steel 80 mm (vs AP)
135 mm (vs HEAT)
Composite with Aluminum Layer N/A N/A vs AP
N/A vs HEAT
KTO Rosomak's steel armor can protect its crew frontally from standard Soviet-era autocannon fire while its flanks and rear are protected from 14.5mm bullets. The turret is made from military-grade aluminum and reinforced with additional steel plating. The body of this vehicle was reinforced with additional plating, covering the areas deemed vulnerable to fire in high-intensity combat.
Modular Armor Upgrade
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Experience.png 27,500 Credits .png 340,199 295 mm (vs AP)
885 mm (vs HEAT)
Composite 80 mm (vs AP)
135 mm (vs HEAT)
Composite with Aluminum Layer N/A N/A vs AP
N/A vs HEAT
The body of this vehicle was reinforced with additional plating, covering the areas deemed vulnerable to fire in high-intensity combat.
Q-Net Cage Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Experience.png 41,250 Credits .png 680,399 295 mm (vs AP)
885 mm (vs HEAT)
Steel with Cage Elements 80 mm (vs AP)
165 mm (vs HEAT)
Composite with Aluminum Layer N/A N/A vs AP
N/A vs HEAT
These rigid cages are installed on the sides and the rear of the vehicle. Their main objective is to reduce the damage from HEAT-type warheads.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 30mm ATK Mk.44 Bushmaster II Autocannon Stock Stock 1.22 s 0.30 s
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Stats:

  • Depression/Elevation: -8.0° / 45.0°
Ammo:
30mm PMC287 APFSDS
30mm PMC359 APFSDS
30mm PMC381 PELE
30mm PMC384 PELE
Weapon2 Spike-ER ATGM Launcher Stock Stock N/A 25.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Burst Fire Rate: 20.00 rd/min
  • Depression/Elevation: -8.0° / 45.0°
Ammo:
Spike-ER ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Scania DI12 490 hp Diesel Engine Stock Stock 103 km/h 40 km/h 3.63 s (0 to 32 km/h)
34.63 s (0 to Max Speed)
48.92° 6 %
Scania DI13 550 hp Diesel Engine Experience.png 20,600 Credits .png 340,199 106 km/h 40 km/h 3.20 s (0 to 32 km/h)
33.17 s (0 to Max Speed)
51.89° 6 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Stock Stock Hit points are increased by 150
Smokegrenades.png
GALIX 13 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
GALIX 17 Smoke Grenades
Experience.png 27,500 Credits .png 340,199 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Firecontrol.png
Improved Fire Control System
Experience.png 55,000 Credits .png 850,498 Aim time reduced by 20%
Gunstabilizer.png
Improved Gun Stabilizer
Experience.png 75,600 Credits .png 1,020,598 Overall accuracy while moving is improved by 20%
Firecontrol.png
Enhanced Gun-Laying Drive
Experience.png 82,450 Credits .png 1,105,648 Aim time reduced by 10%
Telescope.png
PILAR Sensor Suite
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Thermalsleeve.png
Improved Weapon Cooling System
Stock Stock Barrel overheat rate is reduced by 50%
Improvedsuspension.png
Improved Suspension
Experience.png 31,600 Credits .png 442,259 Movement speed on off-road surfaces is increased by 20%
Wheels01.png
Stock Wheels
Stock Stock Mobility (Light Terrain): 91.2%
Mobility (Heavy Terrain): 72.7%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. Enables you to unlock one tier 9 vehicle.
    Dealer: Zhang Feng
    Vehicles:
  2. 310 mm at 100m;
    93 mm at 400m
  3. 320 mm at 100m;
    96 mm at 400m
  4. 30 for Partial Penetration
    30 for Non-Penetrating Hits
  5. 95 mm at 150m;
    72 mm at 500m
  6. 30 for Partial Penetration
    5 for Non-Penetrating Hits
  7. 120 mm at 150m;
    90 mm at 500m
  8. 180 for Non-Penetrating Hits
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