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Armored Warfare Wiki
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Griffin 50mm
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Griffin 50mm
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{{Vehicle | name = Griffin 50mm | image = <gallery> 400px Griffin 50mm.png|Default Griffin 50mm Mistwalker skin icon.png|Mistwalker Griffin 50mm Jomsviking skin icon.png|Jomsviking Griffin 50mm Griffin III skin icon.png|Griffin III </gallery> | tier = 8 | class = AFV | type = Progression | nation = USA | dealer = Oscar Faraday | crew = *Commander *Driver | previous = [[Leclerc Prototype|Leclerc Proto]] | next = [[M113 Hellfire]] | damage = 64 | penetration = 440 | dpm = 16941 | reload = 0.6 | hp = 2300 | hullvsap = 130 | hullvsheat = 220 | hullcomposition = MEXAS Composite | turretvsap = 105 | turretvsheat = 165 | turretcomposition = Steel | speed = 70 | acceleration = 4.13 | weight = 40000 | hulltraverse = 42.3 | camo = 25 | vision = 430 | depression = -15 | elevation = 55 | accuracy = 0.084 | aimtime = 2 | turrettraverse = 60 }} The '''Griffin 50mm''' is a Tier 8 progression [[Armored Fighting Vehicle]] under [[Oscar Faraday]]'s dealership. ==History== <tabber> |-|Griffin 50mm ====Griffin 50mm=== Class: Infantry Fighting Vehicle (Prototype)<br> Developed: 2018<br> Service: N/A<br> Vehicles Built: 1<br> Operators: N/A This Infantry Fighting Vehicle technology demonstrator is based on a Griffin hull and was designed to show the multi-role and multi-environment potential of the chassis, featuring such cutting edge components as an AI assisting the human gunner. |-|Griffin III ====Griffin III=== Class: Infantry Fighting Vehicle (Prototype)<br> Developed: 2018<br> Service: N/A<br> Vehicles Built: 1<br> Operators: N/A<br> <br> The Griffin III IFV demonstrator was built in 2018 and unveiled at the AUSA 2018 expo in Huntsville, Alabama. The whole vehicle weighed less than 40 tons and was only lightly protected, but what made it really interesting was its two-man experimental General Dynamics turret co-developed with ARDEC and armed with a 50mm XM913 Bushmaster chain gun by Orbital ATK. The vehicle protection was enhanced by the presence of a laser-warning system, an Israeli Iron Fist hard-kill APS as well as with a next generation Tacticam camouflage system by Armorworks. This camouflage is special by not only concealing the vehicle visually, but also thermally (veiling its heat trace) and acoustically (making it quieter).<br> Exile Lore: The prototype was acquired and thoroughly tested by Perihelion a decade after its introduction. It was unsuprisingly found to be generally underdeveloped and Murdoch's attention would subsequently turn towards more battle-ready vehicles such as the Boxer. </tabber> ==Vehicle Traits== *Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around. *Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon. *Recoil Stabilizer: This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value. *Active Camo: If the vehicle is not moving, it receives the same bonus to its camouflage as if it was concealed behind a bush. *Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage. *Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 50mm XM1203 APFSDS | type = APFSDS | damage = 64 | penetration = 440{{Note|440 mm at 100m;<br>132 mm at 400m<br>Salvo Penetration Increase: 25%}} | velocity = 1850 | reload = 0.60 | accuracy = 0.08 | magtype = Clip | magsize = 3 | burstrate = 1500.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = Griffin 50mm Stock Armor | hullvsap = 130 | hullvsheat = 220 | hullcomposition = MEXAS Composite | turretvsap = 105 | turretvsheat = 165 | turretcomposition = Steel | description = This vehicle's light armor offers basic protection from autocannons and machineguns. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 50mm XM913 Autocannon | ammo = 50mm XM1203 APFSDS | aimtime = 2.00 | reload = 0.60 | magtype = Clip | magsize = 3 | salvo = 3 | burstrate = 1500.00 | depression = -15.0 | elevation = 55 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = MTU 8V199 TE21 816 hp Diesel Engine | maxspeed = 70 | reversespeed = 35 | 0-32 = 4.13 | 0-max = 16.72 | hulltraverse = 42.30 | firechance = 8 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | xp = {{Currency|xp|33,000}} | credits = {{Currency|credits|308,000}} | description = Hit points are increased by 150 | note = }} {{Part | name = [[File:Thermalcamo.png|40px]]<br>Active Thermal Cloaking System | xp = {{Currency|xp|163,000}} | credits = {{Currency|credits|1,539,000}} | description = When stationary, this system provides the same camouflage bonus as if the vehicle was hiding behind a piece of foliage (a bush or a tree canopy). This effect stacks with regular foliage camo bonuses. | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>M82 Smoke Grenades | description = Comes with 2 charges<br>Takes 60s to recharge<br>Duration: 10s | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>M90 Smoke Grenades | xp = {{Currency|xp|16,000}} | credits = {{Currency|credits|154,000}} | description = Comes with 6 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 20s | note = }} {{Part | name = [[File:Hardkillaps.png|40px]]<br>Iron Fist Hard Kill APS | xp = {{Currency|xp|196,000}} | credits = {{Currency|credits|1,847,000}} | description = '''Automatic Hard Kill APS'''<br>Target Acquisition Range: 400m<br>Charges: 6<br>Cooldown: 30s<br>Angle of Effect: 360° | note = }} {{Part | name = [[File:Thermalsleeve.png|40px]]<br>Recoil Stabilizer | description = This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value. | note = }} {{Part | name = [[File:Firecontrol.png|40px]]<br>Automated Fire Control System | xp = {{Currency|xp|49,000}} | credits = {{Currency|credits|462,000}} | description = Aiming time reduced by 20% | note = }} {{Part | name = [[File:Thermalsight.png|40px]]<br>Improved Thermal Imager | xp = {{Currency|xp|98,000}} | credits = {{Currency|credits|923,000}} | description = Spotting through foliage is improved by 30%<br>Vision range is increased by 10 m | note = }} {{Part | name = [[File:Gunnersight.png|40px]]<br>Improved Gunner Sight | xp = {{Currency|xp|65,000}} | credits = {{Currency|credits|616,000}} | description = Accuracy is improved by 10% | note = }} {{Part | name = [[File:Firecontrol.png|40px]]<br>Gyroscopic Sight | xp = {{Currency|xp|130,000}} | credits = {{Currency|credits|1,231,000}} | description = Turret traverse doesn't affect overall accuracy. | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.3%<br>Mobility (Heavy Terrain): 76.5% | note = }} {{Part | name = [[File:Troopcompartment.png|40px]]<br>Troop Compartment | description = Base capture rate increased by 25%<br>Repair rate while standing increased by 25% | note = }} |} ==Other unlocks== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! Cost ! Description ! Notes |- {{Other | name = [[File:battleharden.png|40px|bottom]]<br>Battle Hardened | cost = {{Currency|gold|4,500}} | description = The Battle-Hardened status allows you to earn more Experience and Credits<br> and also grants preferential matchmaking to the vehicle. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>16,850 Reputation | cost = {{Currency|xp|67,520}} | description = Provides an injection of 16,850 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>16,850 Reputation | cost = {{Currency|xp|67,520}} | description = Provides an injection of 16,850 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>16,850 Reputation | cost = {{Currency|xp|67,520}} | description = Provides an injection of 16,850 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>16,850 Reputation | cost = {{Currency|xp|67,520}} | description = Provides an injection of 16,850 Reputation. }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info {{Ability | index = Designate | name = [[File:Ability Designate.png|50px]]<br>Designate Target | activation = 2.5 | duration = 10 | cooldown = 15 | description = A target designated by this ability will remain spotted for its duration and will receive increased damage. }} {{Ability | index = Designate2 | name = [[File:Ability Area Designate.png|50px]]<br>Designate Area | activation = 0{{Note|name=DesignateActivate|Ability activation time is instant, but it takes 5 seconds to successfully designate vehicles}} | duration = 25{{Note|name=DesignateDuration|Designated targets become marked for 10 seconds}} | cooldown = 300 | description = Designates all visible vehicles within the range of 150 meters. Designated targets take increased damage. | condition = This ability becomes inactive if the vehicle speed is 10 km/h or higher. }} {{Ability | index = ATSquad | name = [[File:Ability AT squad.png|50px]]<br>Deploy AT Squad | stats = Squad Size: 4<br>Upgrade: 84mm AT4 HP<br>Ammo Type: HEAT<br>Damage: 200<br>Vision Range while Stopped: 255 m<br>Camouflage: 60% | activation = 1 | description = Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. }} {{Ability | index = Sniper | name = [[File:Ability Sniper.png|50px]]<br>Deploy Sniper | stats = Squad Size: 1<br>Upgrade: 12.7mm M903 AP Bullet<br>Ammo Type: AP<br>Damage: 15<br>Vision Range while Stopped: 400 m<br>Camouflage: 80% | activation = 1 | description = The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics. }} {{Ability | index = Mortar | name = [[File:Ability Mortar.png|50px]]<br>Deploy Mortar Squad | stats = Squad Size: 1<br>Upgrade: 82mm O-832DU HE<br>Ammo Type: HE<br>Damage: 480<br>Vision Range while Stopped: 175 m<br>Camouflage: 40% | activation = 1 | description = Mortar squad provides long-range high-arc indirect fire. }} |} {{Notelist}}
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