Blank Vehicle Layout | |
---|---|
Details | |
Tier / Class:
|
0 XX |
Nation: |
XX |
Dealer: |
XX |
Reputation: |
XX |
Cost: |
XX |
Stats - Stock (Renowned) | |
Damage: |
XX |
Penetration: |
XX mm |
DPM: |
XX |
Reload time: |
XX s |
Hit Points: |
XX |
Hull F/S/R: |
X / X / X |
Hull composition: |
XX |
Turret F/S/R: |
X / X / X |
Turret composition: |
XX |
Max Speed: |
XX.XX km/h |
Acceleration 0-32kph: |
X.XX s |
Vehicle Mass: |
XX,XXX kg |
Hull Traverse: |
X.XX °/s |
Camouflage: |
XX% % |
Vision: |
XXX m |
Cannon Depression: |
X.X / X.X ° |
Accuracy (Spread): |
X.XX° |
Aim time: |
XX s |
Turret Traverse Speed: |
XX.XX °/s |
For vehicles that are T1, use the following
The XX is a tier X XX originating from XX. It is sold by XX and leads to the XX.
This vehicle is one of the three starting vehicles in Armored Warfare, along with the XX and XX. It is by default unlocked and owned by new players, and can be purchased for free from XX if sold.
For vehicles T2-T7 that are not end points in a tree, use the following
The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX, and leads to the XX.
For vehicles that are side branches of a main tree and do not lead to any other vehicles, use the following
The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX as a side branch of the main XX tree.
For vehicles that are T8, use the following
The XX is a tier 8 XX originating from XX, and is sold by XX. It can be unlocked from the XX, and unlocks a tier 9 Unlock Token, which can be used on the XX, XX, XX, and XX.
For vehicles that are T9, use the following
The XX is a tier 9 XX originating from XX, and is sold by XX. It can be unlocked with a tier 9 Unlock Token, and unlocks a tier 10 Unlock Token, which can be used on the XX, XX, XX, and XX.
For vehicles that are T10, use the following
The XX is a tier 10 XX originating from XX, and is sold by XX. It can be unlocked with a tier 10 Unlock Token, and is the end of the XX line.
Features[ | ]
The features can be found in the stat card of the vehicle.
Player Recommendations[ | ]
Pros and Cons[ | ]
Pros[ | ]
Cons[ | ]
Upgrade Suggestions[ | ]
Retrofit Suggestions[ | ]
Commander and Crew Skill Suggestions[ | ]
Armor[ | ]
XP Cost | Credit Cost | Hull Armor |
Hull Composition |
Turret Armor |
Turret Composition |
ERA Name | ERA Penetration Reduction |
---|---|---|---|---|---|---|---|
Stock | XX (If base armor kit, put "Stock" | ? mm (vs AP) ? mm (vs HEAT) |
Unknown | N/A vs AP N/A vs HEAT |
N/A | N/A | N/A vs AP N/A vs HEAT |
This can be found under the armor stats in game, and gives a basic description of the armor thickness and composition. |
Firepower[ | ]
Use this template if the gun does not have more than one shot before the cannon reloads
Shell name | Type | Reputation | Damage | Area of effect | Penetration | Max Accuracy | Speed | Reload |
---|---|---|---|---|---|---|---|---|
XX | XX | XX (If base ammunition, put "Stock") | XX | X.XXm | XXmm | X.XX° | XX m/s | X.XXs |
Use this template if the gun has more than one shot before the cannon reloads
Shell name | Type | Reputation | Damage | Area of effect | Penetration | Velocity | Accuracy (Fully Aimed) | Reload Time | Shells in Magazine | Reload within Magazine | Burst Fire Rate |
---|---|---|---|---|---|---|---|---|---|---|---|
XX | XX | XX (If base ammunition, put "Stock") | XX | X.XXm | XXmm | XXXm/s | X.XX° | X.XXs | XX | XXs | XX.XXrd/min |
Use this template for missiles
Missile Name | Type | Reputation | Damage | Penetration | Velocity | Reload Time | Missiles in Launcher | Reload within Launcher | Burst Fire Rate | Splash Radius | Flight Agility | Self-Guided |
---|---|---|---|---|---|---|---|---|---|---|---|---|
XX | XX | XX (If base ammunition, put "Stock") | XX | XXmm | XXm/s | X.XXs | XX | XXs | X.XXrd/min | {{{aoe}}}m | XXdeg/s | yes/no |
Use this template for SPG's Smoke and WP shells
Shell name | Type | Damage | Radius | Accuracy | Speed | Reload | Duration |
---|---|---|---|---|---|---|---|
XX | XX | XX | XX m | X.XXX° | XX.XX m/s | XX.XXs | XXs |
Mobility[ | ]
Name | Reputation Cost | Credits | Max Speed | Reverse Speed | 0 to 32km/h | 0 to Max Speed | Hull Traverse | Fire Chance |
---|---|---|---|---|---|---|---|---|
XX | XX (If base engine, put "Stock") | XX (If base engine, put "Stock") | XXkm/h | XXkm/h | XXs | XXs | XXdeg/s | XX% |
Upgrades[ | ]
Name | Reputation Cost | Credits | Description |
---|---|---|---|
XX | XX(If base module, put "Stock") | XX(If base module, put "Stock") | XX |
Special Ability[ | ]
|- | style="display:none" | N/A | | Stock | N/A | N/A | N/A | N/A
|
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-na"
| colspan="8" |
Description:
Description not available.
No conditions bound to this ability.
History[ | ]
The history can be found in the stat card of the vehicle.