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The FV438 Swingfire is a Tier 6 progression Tank Destroyer under Sophie Wölfli's dealership.

History[]

Class: Anti-Tank Missile Carrier
Developed: 1970s
Service: 1970s-1986
Vehicles Built: N/A
Operators: United Kingdom

This British-designed armored fighting vehicle was created as a variant of the FV432 chassis, armed with Swingfire anti-tank guided missiles. A notable feature for this vehicle is that the launchers can be reloaded from inside the vehicle, allowing the crew to remain protected in combat. An interesting feature of this vehicle was that it could be fired remotely by a crewmember located up to 100 meters away from the vehicle, allowing it to stay completely hidden while firing. The FV438 entered service in the 1970s with the British Infantry and Royal Armoured Corp, and eventually transitioned to the Royal Artillery in the 1980s. The vehicle has never seen combat and was phased out in 1986.

Vehicle Traits[]

  • Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 Swingfire ATGM ATGM Stock 610[note 1] 900 mm 200 m/s 12.00 s
Toggle
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 2.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 30.00 deg/s
  • Self-Guided: No
2 Swingfire SWIG ATGM ATGM Experience.png 75,085 630[note 2] 1000 mm 200 m/s 12.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 2.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 30.00 deg/s
  • Self-Guided: No

Upgrades[]

Armor[]

FV438 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 25 mm (vs AP)
30 mm (vs HEAT)
Steel 85 mm (vs AP)
185 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 Swingfire ATGM Launcher Stock Stock N/A 12.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 2.00 s
  • Burst Fire Rate: 30.00 rd/min
  • Depression/Elevation: 45.0° / 45.0°
Ammo:
Swingfire ATGM
Swingfire SWIG ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Rolls Royce B81 200 hp Petrol Engine Stock Stock 68 km/h 68 km/h 7.09 s (0 to 32 km/h)
35.43 s (0 to Max Speed)
51.40° 6 %
Rolls Royce K60 240 hp Diesel Engine Stock Stock 68 km/h 68 km/h 5.26 s (0 to 32 km/h)
26.51 s (0 to Max Speed)
46.66° 6 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 19,220 Credits .png 409,600 Hit points are increased by 150
Smokegrenades.png
L5 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
L8 Smoke Grenades
Experience.png 28,830 Credits .png 614,400 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 89.4%
Mobility (Heavy Terrain): 75.2%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override.png
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 122 for Non-Penetrating Hits
  2. 126 for Non-Penetrating Hits
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