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'''Consumables''' are in-game items that can be used in battle. Most consumables come in two categories: Basic and Improved. Basic consumables are available for free, whereas Improved consumables require [[Currency#Credits|Credits]] to purchase. Only one consumable of each type can be deployed per battle, but it is possible to stack a Basic and Improved consumable of the same type, in which case their passive bonuses do stack.
'''Consumables''' are in game items that can be purchased for [[Currency | Credits]]. These items allow players to better deal with threats that they may encounter during battles, by allowing them to repair their vehicle or heal injured crew members. Consumables are one use items, and must be replenished after each battle if used. Consumables have no cooldown or activation delay, and are used as soon as the activated by the player. Every vehicle, regardless of class, has four consumable slots, one of which is reserved for the PvE only Field Maintenance Kit or Field Rebuild Kit.
 
   
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Each vehicle has four configurable consumable slots, with one reserved exclusively for PVE mode. Consumables can be managed by clicking the Consumables icons on the Garage screen.
==Passive vs. Active effects==
 
   
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==Consumable List==
Each ability has at least one effect, which can be defined as either passive, or active. Passive abilities occur without the player having to activate the consumable. These can include things such as improving the vehicles acceleration, increasing the repair speed of broken modules on the vehicle, or improving crew abilities. Active abilities require the player to activate them before the ability is used. These can be things such as healing a crew member or repairing a broken module on the tank.
 
==Types==
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===Vehicle===
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{| class="wikitable" style="width:95%; text-align:center;"
There are four main types of consumables that can be separated based on what impact the consumable has on the vehicle; Vehicle, Crew, Performance, and PvE.
 
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! Name !! Credits !! Description
==Vehicle==
 
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|-
* '''Repair Kit'''
 
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|[[File:Largerepairkit.png|50px]]<br>Spare Parts
** Active Ability: Repairs one damaged component on your vehicle to full working order.
 
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|Free
** Cost: 5,000 credits.
 
 
|Passive effect: Increases repair speed by 10%<br>Active effect: Repairs all damaged components on your vehicle.
* '''Spare Parts'''
 
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|-
** Passive Ability: Increases repair speed of broken modules by 10%.
 
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|[[File:Extralargerepairkit.png|50px]]<br>Spare Parts
** Active Ability: Repairs all damaged components on your vehicle to full working order.
 
** Cost: 17,500 credits per unit.
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|{{Currency|credits|55,000}}
 
|Passive effect: Increases repair speed by 10%<br>Active effect: Repairs all damaged components on your vehicle. Can be used up to 3 times.
* '''Surplus Parts Crate'''
 
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|-
** Passive Ability: Increases repair speed of broken modules by 10%.
 
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|[[File:Manualfireextinguisher.png|50px]]<br>Fire Extinguisher
** Active Ability: Repairs all damaged components on your vehicle to full working order. Can be used three times.
 
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|Free
** Cost: 55,000 credits.
 
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|Passive effect: Reduces duration of fire by 37%.<br>Active effect: Use to extinguish fire inside your vehicle.
* '''Fire Extinguisher'''
 
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|-
** Passive Ability: Reduces duration of fire by 50%.
 
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|[[File:Automaticfireextinguisher.png|50px]]<br>Improved Fire Extinguisher
** Active Ability: Extinguishes a single engine or ammunition fire within your vehicle.
 
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|{{Currency|credits|20,000}}
** Cost: 6,000 credits.
 
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|Passive effect: Reduces duration of fire by 37%.<br>Active effect: Use to extinguish fire. Can be used up to 3 times.
* '''Auto Fire Extinguisher'''
 
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|}
** Passive Ability: Reduces duration of fire by 50%.
 
** Active Ability: Extinguishes a single engine or ammunition fire in your vehicle. Can be used three times.
 
** Cost: 20,000 credits.
 
   
==Crew==
 
* '''First Aid Kit'''
 
** Active Ability: Heals one injured crew member in your vehicle to full health.
 
** Cost: 5000 credits.
 
* '''Medical Kit'''
 
** Passive Ability: Increases crew resilience by 15%.
 
** Active Ability: Heals all injured crew members in your vehicle to full health.
 
** Cost: 17,500 credits.
 
* '''First Aid Cabinet'''
 
** Passive Ability: Increases crew resilience by 15%.
 
** Active Ability: Heals all injured crew members in your vehicle to full health. Can be used three times.
 
** Cost: 55,000 credits.
 
   
==Performance==
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===Crew===
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{| class="wikitable" style="width:95%; text-align:center;"
* '''Protein Bars'''
 
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! Name !! Credits !! Description
** Passive Ability: Increase all crew stats by an additional 2.5% for a single battle.
 
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|-
** Cost: 6,000 credits.
 
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|[[File:Largefirstaidkit.png|50px]]<br>Medical Kit
* '''Energy Drink'''
 
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|Free
** Passive Ability: Increase all crew stats by an additional 5% for a single battle.
 
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|Passive effect: Increases crew resilience by 15%<br>Active effect: Heal all injured crew members in your vehicle.
** Cost: 20,000 credits.
 
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|-
* '''Engine Oil'''
 
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|[[File:Extralargefirstaidkit.png|50px]]<br>First Aid Cabinet
** Passive Ability: Increases your vehicle's acceleration and hull traverse by 5% and max speed by 2% for a single battle.
 
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|{{Currency|credits|55,000}}
** Cost: 4,000 credits.
 
 
|Passive effect: Increases crew resilience by 15%<br>Active effect: Heal all injured crew members in your vehicle. Can be used up to 3 times.
* '''Synthetic Oil''': Increases your vehicle's acceleration and hull traverse by 10% and max speed by 5% for a single battle.
 
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|-
** Cost: 12,000 credits.
 
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|[[File:Energydrink.png|50px]]<br>Energy Drink
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|{{Currency|credits|20,000}}
 
|Passive effect: Increases crew stats by an additional 5% for a single battle.
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|}
   
==PvE==
 
The following consumables can only be used in PvE and are put into the fourth slot on the consumables list.
 
   
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===Stats===
'''Field Rebuild Kit'''
 
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{| class="wikitable" style="width:95%; text-align:center;"
* Active Ability: When still alive, restore 100% of a vehicle's hit points and ammunition. When dead, restore a vehicle to 60% health and 100% ammo at the nearest revive point.
 
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! Name !! Credits !! Description
** Cost: 25,000 credits.
 
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|-
'''Field Maintenance Kit'''
 
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|[[File:Syntheticoil.png|50px]]<br>Synthetic Oil
* Active Ability: Restore 20% of your vehicle's hit points and all ammunition instantly.
 
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|{{Currency|credits|12,000}}
** Cost: 2,000 credits at tier 1-3, 8,000 credits at tier 4-6, and 14,000 credits at tiers 7-10.
 
 
|Passive effect: Increases your vehicle's acceleration and hull traverse by 10% and max speed by 5% for a single battle.
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|}
   
 
===PVE===
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{| class="wikitable" style="width:95%; text-align:center;"
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! Name !! Credits !! Description
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|-
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|[[File:Revivekit.png|50px]]<br>Field Rebuild Kit
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|{{Currency|credits|25,000}}
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|Active effect: Restores 100% hit points.
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|-
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|[[File:Superrevivekit.png|50px]]<br>Experimental Field Repair Kit
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|N/A{{Note|This consumable cannot be purchased and can only be acquired from SpecOps Supply Crate or by completing Battalion contract missions}}
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|Active effect: Restores 100% hit points. Can be used 3 times.
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|}
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==External link==
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*[https://aw.my.games/en/about/game-guides/consumables Consumables - Armored Warfare Official Website]
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{{Notelist}}
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]
 
[[Category: Vehicles]]
 
[[Category: Vehicles]]

Revision as of 18:31, 3 June 2021

Consumables are in-game items that can be used in battle. Most consumables come in two categories: Basic and Improved. Basic consumables are available for free, whereas Improved consumables require Credits to purchase. Only one consumable of each type can be deployed per battle, but it is possible to stack a Basic and Improved consumable of the same type, in which case their passive bonuses do stack.

Each vehicle has four configurable consumable slots, with one reserved exclusively for PVE mode. Consumables can be managed by clicking the Consumables icons on the Garage screen.

Consumable List

Vehicle

Name Credits Description
Largerepairkit
Spare Parts
Free Passive effect: Increases repair speed by 10%
Active effect: Repairs all damaged components on your vehicle.
Extralargerepairkit
Spare Parts
Credits 55,000 Passive effect: Increases repair speed by 10%
Active effect: Repairs all damaged components on your vehicle. Can be used up to 3 times.
Manualfireextinguisher
Fire Extinguisher
Free Passive effect: Reduces duration of fire by 37%.
Active effect: Use to extinguish fire inside your vehicle.
Automaticfireextinguisher
Improved Fire Extinguisher
Credits 20,000 Passive effect: Reduces duration of fire by 37%.
Active effect: Use to extinguish fire. Can be used up to 3 times.


Crew

Name Credits Description
Largefirstaidkit
Medical Kit
Free Passive effect: Increases crew resilience by 15%
Active effect: Heal all injured crew members in your vehicle.
Extralargefirstaidkit
First Aid Cabinet
Credits 55,000 Passive effect: Increases crew resilience by 15%
Active effect: Heal all injured crew members in your vehicle. Can be used up to 3 times.
Energydrink
Energy Drink
Credits 20,000 Passive effect: Increases crew stats by an additional 5% for a single battle.


Stats

Name Credits Description
Syntheticoil
Synthetic Oil
Credits 12,000 Passive effect: Increases your vehicle's acceleration and hull traverse by 10% and max speed by 5% for a single battle.

PVE

Name Credits Description
Revivekit
Field Rebuild Kit
Credits 25,000 Active effect: Restores 100% hit points.
Superrevivekit
Experimental Field Repair Kit
N/A[note 1] Active effect: Restores 100% hit points. Can be used 3 times.

External link

Footnotes

  1. This consumable cannot be purchased and can only be acquired from SpecOps Supply Crate or by completing Battalion contract missions