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Consumables are in-game items that can be used in battle. Most consumables come in two categories: Basic and Improved. Basic consumables are available for free, whereas Improved consumables require Credits to purchase. Only one consumable of each type can be deployed per battle, but it is possible to stack a Basic and Improved consumable of the same type, in which case their passive bonuses do stack.

Each vehicle has four configurable consumable slots, with one reserved exclusively for PvE mode. Consumables can be managed by clicking the Consumables icons on the Garage screen.

Consumable List[ | ]

Vehicle[ | ]

Name Credits Description Notes
Largerepairkit
Spare Parts
Free Passive effect: Increases repair speed by 10%
Active effect: Repairs all damaged components on your vehicle.
Extralargerepairkit
Surplus Parts Crate
Credits 55,000 Passive effect: Increases repair speed by 10%
Active effect: Repairs all damaged components on your vehicle. Can be used up to 3 times.
[note 1]
Manualfireextinguisher
Fire Extinguisher
Free Passive effect: Reduces duration of fire by 37%.
Active effect: Use to extinguish fire inside your vehicle.
Automaticfireextinguisher
Improved Fire Extinguisher
Credits 20,000 Passive effect: Reduces duration of fire by 37%.
Active effect: Use to extinguish fire. Can be used up to 3 times.
[note 1]

Crew[ | ]

Name Credits Description Notes
Largefirstaidkit
Medical Kit
Free Passive effect: Increases crew resilience by 15%
Active effect: Heal all injured crew members in your vehicle.
Extralargefirstaidkit
First Aid Cabinet
Credits 55,000 Passive effect: Increases crew resilience by 15%
Active effect: Heal all injured crew members in your vehicle. Can be used up to 3 times.
[note 1]
Energydrink
Energy Drink
Credits 20,000 Passive effect: Increases crew stats by an additional 5% for a single battle.

Stats[ | ]

Name Credits Description Notes
Syntheticoil
Synthetic Oil
Credits 12,000 Passive effect: Increases your vehicle's acceleration and hull traverse by 10% and max speed by 5% for a single battle.

PvE[ | ]

Name Credits Description Notes
Revivekit
Field Rebuild Kit
Credits 25,000 Active effect: Restores 100% hit points. [note 2]
Superrevivekit
Experimental Field Repair Kit
N/A[note 3] Active effect: Restores 100% hit points. Can be used 3 times. [note 4]

External link[ | ]

Footnotes[]

  1. 1.0 1.1 1.2 This item has a 90-second cooldown time between uses.
  2. This consumable occupies the 8th consumable slot and is restricted to PvE mode. It also fully restores the vehicle's ERA or NERA upon use.
  3. This consumable cannot be purchased and can only be acquired from SpecOps Supply Crate or by completing Battalion contract missions
  4. This consumable occupies the 8th consumable slot and is restricted to PvE mode. It has a 120-second cooldown time between uses, and it also fully restores the vehicle's ERA or NERA upon use.
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