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The Centurion AVRE is a Tier 8 special premium Main Battle Tank under Sophie Wölfli's dealership.

History[ | ]

Class: Engineering Tank
Developed: 1955-1962
Service: 1963-1992
Vehicles Built: cca 40
Operators : Great Britain

The Centurion AVRE tank was an engineer variant of the famous Centurion MBT. The name AVRE stands for Armoured Vehicle Royal Engineers. It was a standard Mk.5 Centurion with its gun replaced by the L9 (later L9A1) 6.5inch (165mm) short-barrel demolition gun firing massive HESH demolition charges to devastate field fortifications and other obstacles. The charge weighed roughly 30kg, half of which was the PE4 explosive. For comparison, this roughly amounted to 6 120mm HESH rounds. The gun was fairly accurate as well, all things considered – its maximum range was roughly 1800m, at 1300m it could hit a bunker and at 730m it could hit small targets such as individual steel bars of a bridge.

The design of the AVRE was approved in 1955 as a replacement for by then completely obsolete Churchill AVRE. The first prototype was built in 1957. This Centurion variant in its most basic form entered service in 1963 and stayed in it until 1992, after which it was finally phased out as well. Roughly 40 vehicles of this type were built.

The AVRE was used during Operation Motorman as a heavily armored plough – four were used on July 31, 1971 to clear the barricades erected by IRA extremists in Ulster, Northern Ireland.

The second and more famous use was the Gulf War. By then, the tanks were already obsolete – one of the deployed AVREs was even deployed during Operation Motorman two decades prior. The gun was also deemed unsafe to be fired from inside the tank – for it to happen the crew had to, per regulations, exit the tank and fire the gun remotely. Fortunately, the assault was so swift that armored engineers were not needed.

For the Gulf War, the Centurion was upgraded with a ROMOR ERA kit. This upgrade was done by the engineers themselves and it was believed that it made the tank resistant to any anti-tank weapons the enemy could deploy.

Unfortunately, the AVRE became famous for an accidental ammunition detonation likely caused by a crew member using a stove inside the tank, igniting petrol fumes and subsequently the ammunition. Additionally, the fire spread to another AVRE nearby. The resulting detonation basically leveled the area. Amazingly, there were no fatalities to the incident.

The Centurion AVRE was retired in 1992. It was just too obsolete at that point and too slow to keep up with the Challenger MBTs. It was replaced by the Chieftain AVRE (developed in 1989), which in turn would be replaced by the Challenger-based Trojan AVRE.

Vehicle Traits[ | ]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
  • HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
  • Dozer Blade: This vehicle's dozer blade increases its ramming damage and grants additional hull protection.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 165mm BL, 6.5-inch, Mk.2 HESH HESH Stock 1100 550 mm 670 m/s 15.00 s
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  • Accuracy (Fully Aimed): 0.40 °
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 15 %
  • Bonus Module Damage: 35 %
  • Spall Threshold: 156 mm
2 7.62mm AP AP Stock 8 18[note 1] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

AVRE Armor with ROMOR-A
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 840 mm (vs AP)
1225 mm (vs HEAT)
Steel 1025 mm (vs AP)
2075 mm (vs HEAT)
Steel Light ERA (Gen 2) 10% (vs AP)
65% (vs HEAT)
This MBT features basic sheet armor without any advanced components, covered by an ERA kit. The second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 165mm L9A1 Demolition Gun Stock Stock 10.00 s 15.00 s
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Stats:

  • Depression/Elevation: -9.0° / 20.0°
Ammo:
165mm BL, 6.5-inch, Mk.2 HESH
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Rolls Royce Meteor 650 hp Petrol Engine Stock Stock 34 km/h 19 km/h 9.46 s (0 to 32 km/h)
11.06 s (0 to Max Speed)
30.86° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Crewshield
Enhanced Crew Protection
Stock Stock Damage to Crew reduced by 50%
Basictech
Engineering Kit
Experience 10 Credits 10 Increases the repair speed of internal modules by 30%
Increases the protection of internal modules by 40%
[note 2]
Smokegrenades
L82 Smoke Grenades
Stock Stock Comes with 8 charges
Takes 25s to recharge
Duration: 10s
Mineplow
Dozer Blade
Stock Stock Ramming damage increased by 100%
Autoloader
Time-Tested Fast Loading Procedure
Stock Stock Rate of fire is increased by 7%
Gunstabilizer
Improved Gun Stabilizer
Experience 10 Credits 10 Overall accuracy while moving is improved by 20% [note 3]
Gunnersight
Improved Gunner Optics
Experience 10 Credits 10 Accuracy is improved by 10% [note 4]
Gunstabilizer
AVRE Fire Control System
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 88.5%
Mobility (Heavy Terrain): 73.9%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Defense Ability Defense
Defense
Stock Max Speed: -66.67%
Acceleration: +200%
Hull Traverse Rate: +30%
Rate of Fire: +10%
Module Damage: +25%
Foliage Camo Factor: -75%
Camo Penalty from Firing: +30%
Repair Speed: +50%
Ramming Damage: -60%
5 s N/A N/A
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Description:
This ability temporarily improves your vehicle's acceleration, turret and hull traverse rates, and damage dealt to modules as well as your reload speed and the time it takes to repair your own modules. It also grants extra protection against ramming damage. However, it also reduces your maximum speed, the effect of foliage on your camouflage and makes your vehicle easier to spot when firing your weapon.

Conditions:
This ability becomes inactive if the vehicle speed is 40km/h or higher.
RapidFire Ability Rapid Fire
Rapid Fire
Stock Rate of Fire: +20%
ATGM Noise: 15 m
N/A 20 s 60 s
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Description:
This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 18 mm at 100m;
    9 mm at 1000m
  2. Requires player to complete 100 Contract Missions to unlock. One weekly Mission counts as 5.
  3. Requires player to complete 200 Contract Missions to unlock. One weekly Mission counts as 5.
  4. Requires player to complete 300 Contract Missions to unlock. One weekly Mission counts as 5.
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AbramsX  •  CATTB  •  Centurion AVRE  •  KPz 70  •  KF51 Panther  •  Leopard 1  •  Leopard 1A5  •  Leopard 2  •  Leopard 2A5  •  Leopard 2A6  •  Leo. 2A6 Hades  •  Leopard 2AV  •  Leopard 2AX  •  Leopard Evo  •  Leopard Revo  •  M1 Abrams  •  M1A1 Abrams  •  M1A1 Storm  •  M1A1 AIM  •  M1A2 Abrams  •  M1A2C  •  M1A2C Hades  •  M48  •  M60  •  M60-2000  •  M60A1  •  M60A2  •  M60A3  •  M60A3 SLEP  •  MBT-70  •  Panzer 87-140  •  Strv 2000  •  XM1  •  XM1A3

Marat Shishkin

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Zhang Feng

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Oscar Faraday

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Sol Schreiber

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Francine De Laroche

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