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Armored Warfare Wiki
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CV90120 Ghost
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CV90120 Ghost
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{{Vehicle | name = CV90120 Ghost | image = 400px CV90120T Ghost.png | tier = 9 | class = LT | special = Yes | type = Premium | nation = Sweden | dealer = Sophie Wölfli | crew = *Commander *Driver *Gunner *Loader | damage = 600 | penetration = 800 | dpm = 8181 | reload = 4.4 | hp = 2450 | hullvsap = 235 | hullvsheat = 285 | hullcomposition = Composite | turretvsap = 445 | turretvsheat = 765 | turretcomposition = Composite | speed = 85 | acceleration = 3.3 | weight = 37000 | hulltraverse = 48.57 | camo = 27 | vision = 430 | depression = -8 | elevation = 22 | accuracy = 0.094 | aimtime = 1.84 | turrettraverse = 50 }} The '''CV90 120 Ghost''' is a Tier 9 special premium [[Light Tank]] under [[Sophie Wölfli]]'s dealership. ==History== Class: Light Tank (Prototype)<br> Developed: 2009-2011<br> Service: N/A<br> Vehicles built: 1<br> Operators: N/A The Ghost demonstrator by BAE was developed from the CV90120T Fire Support Vehicle (or Light Tank, according to its producer), which in turn is a Swedish CV90 platform fitted with a massive turret. The tank retained the same level of firepower thanks to its L/47 120mm Compact Tank Gun, which is, when it comes to performance, on par with the standard NATO L/44 smoothbore by Rheinmetall. However, the hull was upgraded and its shape changed with only one goal in mind - to reduce the radar and IR profile of the vehicle. The Ghost was designed to be as stealthy as possible, but not just to the radars. Thanks to its cutting-edge ADAPTIV armor, it can also completely change its appearance in the IR spectrum. To a thermal imager, a tank fitted with this system can for example appear as a car or as a truck. While potent, this technology is also extremely expensive and while the Ghost demonstrator appeared in public during several military expos starting from 2011, neither the technology nor the vehicle itself have found any buyers since. ==Vehicle Traits== *Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting. *Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle. *Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat. *Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 120mm DM53 APFSDS | type = APFSDS | damage = 600 | penetration = 800{{Note|800 mm at 150m;<br>640 mm at 600m}} | velocity = 1509 | reload = 4.40 | accuracy = 0.09 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 120mm DM63 APFSDS | type = APFSDS | xp = {{Currency|xp|10}}{{Note|Requires player to complete 170 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} | damage = 600 | penetration = 850{{Note|850 mm at 150m;<br>680 mm at 600m}} | velocity = 1509 | reload = 4.40 | accuracy = 0.09 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 3 | name = 120mm DM12A1 HEAT | type = HEAT-MP | damage = 720{{Note|90 for Non-Penetrating Hits}} | penetration = 880 | velocity = 1178 | reload = 4.40 | accuracy = 0.10 | damagerandom = 10 | penrandom = 10 | moduledamage = 35 }} {{Ammunition | index = 4 | name = 120mm M829A1 APFSDS | type = APFSDS | damage = 510 | penetration = 780{{Note|780 mm at 150m;<br>624 mm at 600m}} | velocity = 1509 | reload = 5.00 | accuracy = 0.09 | magtype = Ready Rack | magsize = 6 | magreload = 2.40 | firechance = 25 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 5 | name = 120mm M325 HEAT | type = HEAT-MP | damage = 610{{Note|77 for Non-Penetrating Hits}} | penetration = 855 | velocity = 1178 | reload = 5.00 | accuracy = 0.10 | magtype = Ready Rack | magsize = 6 | magreload = 2.40 | damagerandom = 10 | penrandom = 10 | moduledamage = 35 }} {{Ammunition | index = 6 | name = 12.7mm AP | type = AP | damage = 15 | penetration = 30{{Note|30 mm at 100m;<br>15 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.15 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = CV90120 Ghost Stock Armor | hullvsap = 235 | hullvsheat = 285 | hullcomposition = Composite | turretvsap = 445 | turretvsheat = 765 | turretcomposition = Composite | description = Light Tank armor typically protects the vehicle against machineguns and autocannons only. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 120mm RUAG CTG 120 L/50 Smoothbore Cannon | ammo = 120mm DM53 APFSDS<br>120mm DM63 APFSDS<br>120mm DM12A1 HEAT<br>12.7mm AP | aimtime = 1.84 | reload = 4.40 | depression = -8.0 | elevation = 22.0 }} {{Weapon | index = Weapon2 | name = 120mm Rheinmetall LLR L/47 Smoothbore Cannon Ready Rack | xp = {{Currency|xp|10}}{{Note|Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} | credits = {{Currency|credits|10}} | ammo = 120mm M829A1 APFSDS<br>120mm M325 HEAT<br>12.7mm AP | aimtime = 1.84 | reload = 5.00 | magtype = Ready Rack | magsize = 6 | magreload = 2.40 | burstrate = 25.00 | depression = -8.0 | elevation = 22.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = Scania DS16 1200 hp Diesel Engine | maxspeed = 70 | reversespeed = 35 | 0-32 = 3.30 | 0-max = 11.92 | hulltraverse = 48.57 | firechance = 8 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | description = Hit points are increased by 150 }} {{Part | name = [[File:Thermalcamo.png|40px]]<br>ADAPTIV Active Camo | description = When stationary, this system provides the same camouflage bonus as if the vehicle was hiding behind a piece of foliage (a bush or a tree canopy). This effect stacks with regular foliage camo bonuses. }} {{Part | name = [[File:Hardkillaps.png|40px]]<br>AMAP-ADS Hard Kill APS | xp = {{Currency|xp|10}} | credits = {{Currency|credits|10}} | description = '''Automatic Hard Kill APS'''<br>Target Acquisition Range: 10m<br>Charges: 6<br>Cooldown: 30s<br>Angle of Effect: 360° | note = {{Note|Requires player to complete 100 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>GALIX 17 Smoke Grenades | description = Comes with 8 charges in total<br>Magazine capacity: 3 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s | note = {{Note|GALIX 17 Smoke Grenades and Experimental Smoke Grenades are mutually exclusive; equipping one upgrade will unequip the other.}} }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>Experimental Smoke Grenades | xp = {{Currency|xp|10}} | credits = {{Currency|credits|10}} | description = Comes with 6 charges in total<br>Takes 25s to recharge<br>Duration: 10s | note = {{Note|GALIX 17 Smoke Grenades and Experimental Smoke Grenades are mutually exclusive; equipping one upgrade will unequip the other. Requires player to complete 60 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock. Experimental Smoke Grenades offer 360° smoke cover.}} }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Improved Stabilizer Drives | description = Overall accuracy while moving is improved by 40% | note = }} {{Part | name = [[File:Gunstabilizer.png|40px]]<br>Upgraded Fire Control System Sensors | description = Reduces the accuracy penalties for firing and traversing the hull. | note = }} {{Part | name = [[File:Tcmissilewarning.png|40px]]<br>Flash Suppressor | description = Camo penalty from shooting is reduced by 50% }} {{Part | name = [[File:Enhancedcooling.png|40px]]<br>Improved Cooling System | description = Camouflage factor is increased by 2%<br>Enemy Thermal Sights effectiveness is reduced by 30% }} {{Part | name = [[File:Transmission.png|40px]]<br>Reinforced Transmission for Light Tanks | description = Maximum Speed: +15 km/h | note = {{Note|Also unlockable on: *[[PL-01]] *[[M8-120 Thunderbolt II]] *[[WPB Anders]] *[[K21 XC-8]] *[[VT5]] *[[M8-120 Hades]] *[[ZTQ-15]] *[[MPF Light Tank]] *[[VN17]]}} }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 89.0%<br>Mobility (Heavy Terrain): 74.6% | note = }} {{Part | name = [[File:Improvedsuspension.png|40px]]<br>Improved Suspension | description = Movement speed on off-road surfaces is increased by 20% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = RapidFire | name = [[File:Ability Rapid Fire.png|50px]]<br>Rapid Fire | stats = Rate of Fire: +20%<br>ATGM Noise: 15 m | duration = 20 | cooldown = 60 | description = This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim. }} {{Ability | index = Retreat | name = [[File:Ability Retreat.png|50px]]<br>Retreat | stats = Camouflage Factor: +10%<br>Acceleration: +50%<br>Vision Range: -25.0037%<br>Rate of Fire: -10.71% | duration = 20 | cooldown = 60 | description = This ability allows you to fall back quickly by temporarily improving your camouflage factor and acceleration. However, it also reduces your vision range and reload speed. }} {{Ability | index = ZeroIn | name = [[File:Ability Zero In.png|50px]]<br>Zero In | stats = Accuracy: -24.98%<br>Rate of Fire: +10%<br>Camouflage Factor: +10%<br>Turret Traverse Speed: -24.98%<br>Acceleration: -100%<br>Hull Traverse Rate: -100%<br>Max Speed: -100% | activation = 1.5 | duration = 20 | cooldown = 60 | description = This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower. | condition = If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate. }} |} {{Notelist}} {{Light tanks}}
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