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The CV90105 TML is a Tier 7 special premium Light Tank under Sophie Wölfli's dealership.

History[ | ]

Class: Light Tank (Prototype)
Developed: 1994
Service: N/A
Vehicles Built: 1
Operators: N/A

This is a 1994 Light Tank prototype (or Medium Tank, as per its factory designation) and one of the earliest precursors of the CV90105 Fire Support Vehicle. It was created by mating the French TML turret by GIAT with a CV90 IFV chassis in order to demonstrate the general versatility of the CV90 family. At the time of its creation, it was a very forward-thinking design - a bit too much, as it turned out, as the militaries of the mid-1990s were still stuck in the MBT and large armored conflict mindset and such vehicles didn't become popular until the 2000s. Nevertheless, this prototype paved the way for a number of future CV90-based Fire Support Vehicles.

Vehicle Traits[ | ]

  • Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
  • Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle.
  • Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.
  • Complete Smoke Cover: This vehicle fires its smoke launchers in all directions to provide complete concealment.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 105mm M774 APFSDS APFSDS Stock 400 620[note 1] mm 1500 m/s 28.00[note 2] s
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  • Accuracy (Fully Aimed): 0.09 °
  • Magazine Type: Clip
  • Magazine Size: 12[note 3]
  • Reload within Magazine: 2.50[note 4] s
  • Fire Chance Bonus: 25 %
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 105mm M456A2 HEAT HEAT Stock 520 744 mm 1150 m/s 28.00[note 2] s
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  • Accuracy (Fully Aimed): 0.10 °
  • Magazine Type: Clip
  • Magazine Size: 12[note 3]
  • Reload within Magazine: 2.50[note 4] s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
3 7.62mm AP AP Stock 8 18[note 5] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67 °

Upgrades[ | ]

Armor[ | ]

CV90105 TML Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 210 mm (vs AP)
270 mm (vs HEAT)
Composite 290 mm (vs AP)
480 mm (vs HEAT)
Composite N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 105mm CN105G2 Rifled Cannon Stock Stock 1.44 s 28.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 12
  • Reload within Magazine: 2.50 s
  • Burst Fire Rate: 22.00 rd/min
  • Depression/Elevation: -7.0° / 19.0°
Ammo:
105mm M774 APFSDS
105mm M456A2 HEAT
7.62mm AP
Weapon2 105mm CN105G2 Rifled Cannon Rapid-Cycling Ammo Feed Experience 10[note 6] Credits 10 1.41 s 16.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 5
  • Reload within Magazine: 1.30 s
  • Burst Fire Rate: 46.00 rd/min
  • Depression/Elevation: -7.0° / 19.0°
Ammo:
105mm M774 APFSDS
105mm M456A2 HEAT
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Scania DS14 550 hp Diesel Engine Stock Stock 70 km/h 35 km/h 3.30 s (0 to 32 km/h)
11.92 s (0 to Max Speed)
41.75° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Stock Stock Hit points are increased by 150
Smokegrenades
GALIX 17 Smoke Grenades
Stock Stock Comes with 8 charges in total
Magazine capacity: 3 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
[note 7]
Smokegrenades
Experimental Smoke Grenades
Experience 10 Credits 10 Comes with 6 charges in total
Takes 25s to recharge
Duration: 10s
[note 8]
Autoloader
Improved Autoloader
Experience 10 Credits 10 Reload time between shots within a magazine is decreased by 12% [note 9]
Gunstabilizer
Improved Stabilizer Drives
Stock Stock Overall accuracy while moving is improved by 40%
Gunstabilizer
Upgraded Fire Control System Sensors
Stock Stock Reduces the accuracy penalties for firing and traversing the hull.
Commandersight
Improved Commander Optics
Experience 10 Credits 10 Vision range is increased by 20m [note 10]
Enhancedcooling
Improved Cooling System
Stock Stock Camouflage factor is increased by 2%
Enemy Thermal Sights effectiveness is reduced by 30%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.0%
Mobility (Heavy Terrain): 76.0%

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
RapidFire Ability Rapid Fire
Rapid Fire
Stock Rate of Fire: +20%
ATGM Noise: 15 m
N/A 20 s 60 s
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Description:
This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

Conditions:
No conditions bound to this ability.
Retreat Ability Retreat
Retreat
Stock Camouflage Factor: +10%
Acceleration: +50%
Vision Range: -25.0037%
Rate of Fire: -10.71%
N/A 20 s 60 s
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Description:
This ability allows you to fall back quickly by temporarily improving your camouflage factor and acceleration. However, it also reduces your vision range and reload speed.

Conditions:
No conditions bound to this ability.
ZeroIn Ability Zero In
Zero In
Stock Accuracy: -24.98%
Rate of Fire: +10%
Camouflage Factor: +10%
Turret Traverse Speed: -24.98%
Acceleration: -100%
Hull Traverse Rate: -100%
Max Speed: -100%
1.5 s 20 s 60 s
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Description:
This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

Conditions:
If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate.

Footnotes[]

  1. 620 mm at 150m;
    496 mm at 600m
  2. 2.0 2.1 16.00 s if Rapid-Cycling Ammo Feed is equipped
  3. 3.0 3.1 5 if Rapid-Cycling Ammo Feed is equipped
  4. 4.0 4.1 1.30 s if Rapid-Cycling Ammo Feed is equipped
  5. 18 mm at 100m;
    9 mm at 1000m
  6. Improved Autoloader and Rapid Cycling Feed are mutually exclusive; equipping one upgrade will unequip the other. Requires player to complete 130 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock. Experimental Smoke Grenades offer 360° smoke cover.
  7. GALIX 17 Smoke Grenades and Experimental Smoke Grenades are mutually exclusive; equipping one upgrade will unequip the other.
  8. GALIX 17 Smoke Grenades and Experimental Smoke Grenades are mutually exclusive; equipping one upgrade will unequip the other. Requires player to complete 40 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock. Experimental Smoke Grenades offer 360° smoke cover.
  9. Improved Autoloader and Rapid Cycling Feed are mutually exclusive; equipping one upgrade will unequip the other. Requires player to complete 130 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock. Experimental Smoke Grenades offer 360° smoke cover.
  10. Requires player to complete 80 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.
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