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The C13 TUA is a Tier 6 progression Tank Destroyer under Francine De Laroche's dealership.

History[]

Class: Tank Destroyer (Prototype)
Developed: 1980s
Service: N/A
Vehicles Built: 1
Operators: N/A

The C13 TUA (TOW Under Armor) was designed by the Italian company OTO Melara along with other C13 IFV variants. It didn't attract any customers and the project was terminated. However, the lessons learned were used by the company to design other vehicles.

Vehicle Traits[]

  • Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
  • Top-Down ATGM: This vehicle can launch special ATGMs that target the enemy's most vulnerable area - the roof.
  • Missile Salvo: This vehicle may fire multiple ATGMs or unguided rockets in a short period of time, potentially overwhelming enemy defenses such as the APS.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 BGM-71C ITOW ATGM ATGM Stock 630[note 1] 800 mm 250 m/s 13.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
2 BGM-71F TOW-2B ATGM ATGM Experience.png 38,000[note 2] 350 400 mm 250 m/s 13.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 15 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No

Upgrades[]

Armor[]

C13 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 70 mm (vs AP)
85 mm (vs HEAT)
Steel 40 mm (vs AP)
60 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.
Appliqué Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Experience.png 2,000 Credits .png 10,000 85 mm (vs AP)
110 mm (vs HEAT)
Steel 40 mm (vs AP)
60 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
The basic plating was improved by an appliqué kit of spaced armor, increasing the overall protection of the vehicle.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 TUA TOW ATGM Launcher Stock Stock N/A 13.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Burst Fire Rate: 15.00 rd/min
  • Depression/Elevation: -10.0° / 30.0°
Ammo:
BGM-71C ITOW ATGM
BGM-71F TOW-2B ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Isotta Fraschini ID 38 SS 334 hp Diesel Engine Stock Stock 70 km/h 36 km/h 4.93 s (0 to 32 km/h)
26.21 s (0 to Max Speed)
47.78° 8 %
MTU 8V183-TA22 368 hp Diesel Engine Experience.png 12,000 Credits .png 100,000 70 km/h 36 km/h 3.43 s (0 to 32 km/h)
20.68 s (0 to Max Speed)
47.78° 8 %

Parts[]

Name XP Cost Credit Cost Description Notes
Smokegrenades.png
GALIX 13 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
GALIX 17 Smoke Grenades
Experience.png 2,500 Credits .png 30,000 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Multyreload.png
Improved Missile Launcher
Experience.png 8,000 Credits .png 87,000 Burst rate of fire is increased by 50% [note 3]
Tcspotduration.png
Covert ATGM Launch System
Experience.png 7,500 Credits .png 85,000 Camo penalty from shooting is reduced by 30% [note 3]
Autoloader.png
Improved Loading Mechanism
Experience.png 15,000 Credits .png 162,000 Rate of fire is increased by 7% [note 4]
Tcmissilewarning.png
Improved Loading Mechanism
Experience.png 14,000 Credits .png 158,000 ATGM control is improved by 10%
ATGM noise is reduced by 25%
[note 4]
Commandersight.png
Improved Commander Optics
Experience.png 20,000 Credits .png 180,000 Vision range is increased by 20m [note 5]
Enhancedcooling.png
Improved Cooling System
Experience.png 21,000 Credits .png 184,000 Camouflage factor is increased by 5%
Enemy Thermal Sights effectiveness is reduced by 30%
[note 5]
Navsystem.png
Semi-Automatic ATGM Targeting System
Experience.png 37,000 Credits .png 370,000 Allows you to launch another ATGM while the first one is still in the air
Rate of fire is increased by 250%
Launcher reload speed is decreased by 25.4%
[note 2]
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 89.4%
Mobility (Heavy Terrain): 75.2%
Airconditioner.png
Improved Air Induction Precleaner
Experience.png 5,700 Credits .png 46,000 Crew stats increased by 2% [note 6]
Treads02.png
Rubber-Coated Tracks
Experience.png 5,500 Credits .png 45,000 Camo penalty from motion is reduced by 23% [note 6]
Treads03.png
Improved Tracks
Experience.png 30,000 Credits .png 280,000 Mobility (Light Terrain): 91.7%
Mobility (Heavy Terrain): 78.6%
[note 7]
Treads03.png
Low-Noise Tracks
Experience.png 31,000 Credits .png 285,000 Camo penalty from motion is reduced by 41% [note 7]
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
TopSpeed Ability Override.png
Top Speed
Stock Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
Stealth Ability Stealth.png
Stealth
Stock Camouflage Factor: +30%
Acceleration: -70.06%
Max Speed: -70.06%
1 s 20 s 60 s
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Description:
This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

Conditions:
Retreat Ability Retreat.png
Retreat
Stock Camouflage Factor: +10%
Acceleration: +50%
Vision Range: -25.0037%
Rate of Fire: -80%
N/A 20 s 60 s
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Description:
This ability allows you to fall back quickly by temporarily improving your camouflage factor and acceleration. However, it also reduces your vision range and reload speed.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 126 for Non-Penetrating Hits
  2. 2.0 2.1 Semi-Automatic ATGM Targeting System and BGM-71F TOW-2B ATGM are mutually exclusive; equipping one upgrade will unequip the other.
  3. 3.0 3.1 Improved Missile Launcher and Covert ATGM Launch System are mutually exclusive; equipping one upgrade will unequip the other.
  4. 4.0 4.1 Improved Loading Mechanism and Improved ATGM Control Unit are mutually exclusive; equipping one upgrade will unequip the other.
  5. 5.0 5.1 Improved Commander Optics and Improved Cooling System are mutually exclusive; equipping one upgrade will unequip the other.
  6. 6.0 6.1 Improved Air Induction Precleaner and Rubber-Coated Tracks are mutually exclusive; equipping one upgrade will unequip the other.
  7. 7.0 7.1 Improved Tracks and Low-Noise Tracks are mutually exclusive; equipping one upgrade will unequip the other.
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