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Blank Vehicle Layout
Blank Vehicle Layout
Details
Tier / Class:
0 XX
Nation:
XX
Dealer:
XX
Reputation:
XX
Cost:
XX
Stats - Stock (Renowned)
Damage:
XX
Penetration:
XX mm
DPM:
XX
Reload time:
XX s
Hit Points:
XX
Hull F/S/R:
X / X / X
Hull composition:
XX
Turret F/S/R:
X / X / X
Turret composition:
XX
Max Speed:
XX.XX km/h
Acceleration 0-32kph:
X.XX s
Vehicle Mass:
XX,XXX kg
Hull Traverse:
X.XX °/s
Camouflage:
XX% %
Vision:
XXX m
Cannon Depression:
X.X / X.X °
Accuracy (Spread):
X.XX°
Aim time:
XX s
Turret Traverse Speed:
XX.XX °/s

For vehicles that are T1, use the following

The XX is a tier X XX originating from XX. It is sold by XX and leads to the XX.

This vehicle is one of the three starting vehicles in Armored Warfare, along with the XX and XX. It is by default unlocked and owned by new players, and can be purchased for free from XX if sold.

For vehicles T2-T7 that are not end points in a tree, use the following

The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX, and leads to the XX.

For vehicles that are side branches of a main tree and do not lead to any other vehicles, use the following

The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX as a side branch of the main XX tree.

For vehicles that are T8, use the following

The XX is a tier 8 XX originating from XX, and is sold by XX. It can be unlocked from the XX, and unlocks a tier 9 Unlock Token, which can be used on the XX, XX, XX, and XX.

For vehicles that are T9, use the following

The XX is a tier 9 XX originating from XX, and is sold by XX. It can be unlocked with a tier 9 Unlock Token, and unlocks a tier 10 Unlock Token, which can be used on the XX, XX, XX, and XX.

For vehicles that are T10, use the following

The XX is a tier 10 XX originating from XX, and is sold by XX. It can be unlocked with a tier 10 Unlock Token, and is the end of the XX line.

Features

The features can be found in the stat card of the vehicle.

Player Recommendations

Pros and Cons

Pros

Cons

Upgrade Suggestions

Retrofit Suggestions

Commander and Crew Skill Suggestions

Armor

XX Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock XX (If base armor kit, put "Stock" ? mm (vs AP)
? mm (vs HEAT)
Unknown N/A vs AP
N/A vs HEAT
N/A N/A N/A vs AP
N/A vs HEAT
This can be found under the armor stats in game, and gives a basic description of the armor thickness and composition.

Firepower

Use this template if the gun does not have more than one shot before the cannon reloads

XX Cannon
Shell name Type Reputation Damage Area of effect Penetration Max Accuracy Speed Reload
XX XX XX (If base ammunition, put "Stock") XX X.XXm XXmm X.XX° XX m/s X.XXs


Use this template if the gun has more than one shot before the cannon reloads

XX Autocannon
Shell name Type Reputation Damage Area of effect Penetration Velocity Accuracy (Fully Aimed) Reload Time Shells in Magazine Reload within Magazine Burst Fire Rate
XX XX XX (If base ammunition, put "Stock") XX X.XXm XXmm XXXm/s X.XX° X.XXs XX XXs XX.XXrd/min



Use this template for missiles

XX Launcher
Missile Name Type Reputation Damage Penetration Velocity Reload Time Missiles in Launcher Reload within Launcher Burst Fire Rate Splash Radius Flight Agility Self-Guided
XX XX XX (If base ammunition, put "Stock") XX XXmm XXm/s X.XXs XX XXs X.XXrd/min {{{aoe}}}m XXdeg/s yes/no


Use this template for SPG's Smoke and WP shells

Support Shells
Shell name Type Damage Radius Accuracy Speed Reload Duration
XX XX XX XX m X.XXX° XX.XX m/s XX.XXs XXs


Mobility

Name Reputation Cost Credits Max Speed Reverse Speed 0 to 32km/h 0 to Max Speed Hull Traverse Fire Chance
XX XX (If base engine, put "Stock") XX (If base engine, put "Stock") XXkm/h XXkm/h XXs XXs XXdeg/s XX%


Upgrades

XX Upgrades
Name Reputation Cost Credits Description
XX XX(If base module, put "Stock") XX(If base module, put "Stock") XX


Special Ability

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Description:
Description not available.

Conditions:
No conditions bound to this ability.

History

The history can be found in the stat card of the vehicle.

Variants

See also

External Links

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