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The BVP-M2 SKCZ Šakal is a Tier 6 progression Armored Fighting Vehicle under Zhang Feng's dealership.

History[]

Class: Infantry Fighting Vehicle (Prototype)
Developed: 2010-2013
Service: N/A
Vehicles Built: 1-2
Operators: N/A

The BVP Šakal IFV was a joint Czech and Slovak project from the early 2010s to design a replacement of the old BVP-2 (Czechoslovak copy of the BMP-2 IFV). The vehicle was tested but never adopted due to the fact that it was, in its core, still a BVP-2 upgrade and the upgradeability of the chassis was deemed too limited for the needs of a modern battlefield.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 30mm IHLA APFSDS APFSDS Stock 28 290[note 1] mm 970 m/s 3.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 30mm M929 APFSDS APFSDS Experience.png 46,458 32 300[note 2] mm 1120 m/s 3.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 30mm JOSv HE HE Stock 72[note 3] 17 mm 920 m/s 3.00 s
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  • Accuracy (Fully Aimed): 0.14 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm
4 Spike-LR ATGM ATGM Stock 790[note 4] 850 mm 250 m/s 16.00 s
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  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: Yes

Upgrades[]

Armor[]

Šakal Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 165 mm (vs AP)
225 mm (vs HEAT)
Steel 120 mm (vs AP)
150 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 30mm 2A42 Autocannon Stock Stock 2.20 s 3.00 s
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Stats:

  • Depression/Elevation: -5.0° / 75.0°
Ammo:
30mm IHLA APFSDS
30mm M929 APFSDS
30mm JOSv HE
Weapon2 Spike-LR ATGM Launcher Stock Stock N/A 15.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 3.00 s
  • Burst Fire Rate: 20.00 rd/min
  • Depression/Elevation: -5.0° / 75.0°
Ammo:
Spike-LR ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Caterpillar C9.3 430 hp Diesel Engine Stock Stock 65 km/h 20 km/h 2.83 s (0 to 32 km/h)
9.16 s (0 to Max Speed)
40.55° 8 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 25,341 Credits .png 365,714 Hit points are increased by 150
Smokegrenades.png
GALIX 13 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
GALIX 17 Smoke Grenades
Experience.png 16,894 Credits .png 243,810 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Thermalsight.png
Improved Thermal Imager
Experience.png 33,788 Credits .png 487,619 Ability to spot targets behind foliage improved by 30%
Telescope.png
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Improvedsuspension.png
Improved Suspension
Experience.png 12,670 Credits .png 182,857 Movement speed on off-road surfaces is increased by 20%
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 89.4%
Mobility (Heavy Terrain): 75.1%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 290 mm at 100m;
    87 mm at 400m
  2. 300 mm at 100m;
    90 mm at 400m
  3. 48 for Partial Penetration;
    24 for Non-Penetrating Hits
  4. 158 for Non-Penetrating Hits
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