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Armored Warfare Wiki
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BVP-M2 SKCZ Šakal
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BVP-M2 SKCZ Šakal
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{{Vehicle | image = 400px BVP-M2.png | aka = BVP-M2 | tier = 6 | class = AFV | type = Progression | nation = Czech Republic | dealer = Zhang Feng | crew = *Commander *Driver *Gunner/Loader | previous = [[OT-64 Cobra|OT-64]]<br>[[BMP-1P]]<br>[[Magach 6B Gal Batash|Magach 6B]] | next = [[ZBL-08]]<br>[[KTO Rosomak|Rosomak]] | damage = 28 | penetration = 290 | dpm = 8919 | reload = 3 | hp = 1800 | hullvsap = 165 | hullvsheat = 225 | hullcomposition = Steel | turretvsap = 120 | turretvsheat = 150 | turretcomposition = Steel | speed = 65 | acceleration = 2.83 | weight = 14334 | hulltraverse = 40.56 | camo = 30 | vision = 450 | depression = -5 | elevation = 75 | accuracy = 0.112 | aimtime = 2.2 | turrettraverse = 50 }} The '''BVP-M2 SKCZ Šakal''' is a Tier 6 progression [[Armored Fighting Vehicle]] under [[Zhang Feng]]'s dealership. ==History== Class: Infantry Fighting Vehicle (Prototype)</br> Developed: 2010-2013</br> Service: N/A</br> Vehicles Built: 1-2</br> Operators: N/A The BVP Šakal IFV was a joint Czech and Slovak project from the early 2010s to design a replacement of the old BVP-2 (Czechoslovak copy of the BMP-2 IFV). The vehicle was tested but never adopted due to the fact that it was, in its core, still a BVP-2 upgrade and the upgradeability of the chassis was deemed too limited for the needs of a modern battlefield. ==Vehicle Traits== *Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around. *Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage. *Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually. *Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary. *Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 30mm IHLA APFSDS | type = APFSDS | damage = 28 | penetration = 290{{Note|290 mm at 100m;<br>87 mm at 400m}} | velocity = 970 | reload = 3.00 | accuracy = 0.11 | overheat = 50 | cooldown = 2.50 | burstrate = 425.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 30mm M929 APFSDS | type = APFSDS | xp = {{Currency|xp|46,458}} | damage = 32 | penetration = 300{{Note|300 mm at 100m;<br>90 mm at 400m}} | velocity = 1120 | reload = 3.00 | accuracy = 0.11 | overheat = 50 | cooldown = 2.50 | burstrate = 425.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 3 | name = 30mm JOSv HE | type = HE | damage = 72{{Note|48 for Partial Penetration;<br>24 for Non-Penetrating Hits}} | penetration = 17 | velocity = 920 | reload = 3.00 | accuracy = 0.14 | overheat = 50 | cooldown = 2.50 | burstrate = 425.00 | firechance = 100 | damagerandom = 10 | penrandom = 10 | moduledamage = 100 | splashradius = 0.25 | splashpen = 35 }} {{Ammunition | index = 4 | name = Spike-LR ATGM | type = ATGM | damage = 790{{Note|158 for Non-Penetrating Hits}} | penetration = 850 | velocity = 250 | reload = 16.00 | magtype = Clip | magsize = 2 | magreload = 3.00 | firechance = 300 | damagerandom = 10 | penrandom = 5 | moduledamage = 25 | flightagility = 20.00 | selfguided = Yes }} |} ==Upgrades== ===Armor=== {{Armor | name = Šakal Stock Armor | hullvsap = 165 | hullvsheat = 225 | hullcomposition = Steel | turretvsap = 120 | turretvsheat = 150 | turretcomposition = Steel | description = This vehicle's light armor offers basic protection from autocannons and machineguns. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 30mm 2A42 Autocannon | ammo = 30mm IHLA APFSDS<br>30mm M929 APFSDS<br>30mm JOSv HE | aimtime = 2.20 | reload = 3.00 | depression = -5.0 | elevation = 75.0 }} {{Weapon | index = Weapon2 | name = Spike-LR ATGM Launcher | ammo = Spike-LR ATGM | reload = 15.00 | magtype = Clip | magsize = 2 | magreload = 3.00 | burstrate = 20.00 | depression = -5.0 | elevation = 75.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = Caterpillar C9.3 430 hp Diesel Engine | maxspeed = 65 | reversespeed = 20 | 0-32 = 2.83 | 0-max = 9.16 | hulltraverse = 40.55 | firechance = 8 }} |} ==Parts== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | xp = {{currency|xp|25,341}} | credits = {{currency|credits|365,714}} | description = Hit points are increased by 150 }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>GALIX 13 Smoke Grenades | description = Comes with 2 charges<br>Takes 60s to recharge<br>Duration: 10s }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>GALIX 17 Smoke Grenades | xp = {{currency|xp|16,894}} | credits = {{currency|credits|243,810}} | description = Comes with 6 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s }} {{Part | name = [[File:Thermalsight.png|40px]]<br>Improved Thermal Imager | xp = {{Currency|xp|33,788}} | credits = {{Currency|credits|487,619}} | description = Ability to spot targets behind foliage improved by 30% }} {{Part | name = [[File:Telescope.png|40px]]<br>Reconnaissance Package | description = Drastically decreases the Spotted by Enemy indicator delay in PvP<br>Bonus vision range when standing still: 30 m }} {{Part | name = [[File:Improvedsuspension.png|40px]]<br>Improved Suspension | xp = {{Currency|xp|12,670}} | credits = {{Currency|credits|182,857}} | description = Movement speed on off-road surfaces is increased by 20% }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 89.4%<br>Mobility (Heavy Terrain): 75.1% }} {{Part | name = [[File:Troopcompartment.png|40px]]<br>Troop Compartment | description = Base capture rate increased by 25%<br>Repair rate while standing increased by 25% }} |} ==Other unlocks== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! Cost ! Description ! Notes |- {{Other | name = [[File:battleharden.png|40px|bottom]]<br>Battle Hardened | cost = {{Currency|gold|1,600}} | description = The Battle-Hardened status allows you to earn more Experience and Credits<br> and also grants preferential matchmaking to the vehicle. | note = }} {{Other | name = [[File:Tccamostop v2.png|40px|bottom]]<br>Electro-Optical Absorbing Paint v2 | cost = {{Currency|xp|33,790}} | description = Unlocks Electro-Optical Absorbing Paint v2. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>7,100 Reputation | cost = {{Currency|xp|16,895}} | description = Provides an injection of 7,100 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>7,100 Reputation | cost = {{Currency|xp|16,895}} | description = Provides an injection of 7,100 Reputation. }} {{Other | name = [[File:currencyrep.png|40px|bottom]]<br>7,100 Reputation | cost = {{Currency|xp|16,895}} | description = Provides an injection of 7,100 Reputation. }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = Designate | name = [[File:Ability Designate.png|50px]]<br>Designate Target | activation = 2.5 | duration = 10 | cooldown = 15 | description = A target designated by this ability will remain spotted for its duration and will receive increased damage. }} {{Ability | index = ATSquad | name = [[File:Ability AT squad.png|50px]]<br>Deploy AT Squad | stats = Squad Size: 4<br>Upgrade: 84mm AT4 HP<br>Ammo Type: HEAT<br>Damage: 200<br>Vision Range while Stopped: 255 m<br>Camouflage: 60% | activation = 1 | description = Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. }} {{Ability | index = Sniper | name = [[File:Ability Sniper.png|50px]]<br>Deploy Sniper | stats = Squad Size: 1<br>Upgrade: 12.7mm M903 AP Bullet<br>Ammo Type: AP<br>Damage: 15<br>Vision Range while Stopped: 400 m<br>Camouflage: 80% | activation = 1 | description = The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics. }} {{Ability | index = Mortar | name = [[File:Ability Mortar.png|50px]]<br>Deploy Mortar Squad | stats = Squad Size: 1<br>Upgrade: 82mm O-832DU HE<br>Ammo Type: HE<br>Damage: 480<br>Vision Range while Stopped: 175 m<br>Camouflage: 40% | activation = 1 | description = Mortar squad provides long-range high-arc indirect fire. }} |} {{Notelist}} {{Armored fighting vehicles}}
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