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The BMP-3M is a Tier 7 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

History[]

Class: Infantry Fighting Vehicle
Developed: 1990s
Service: 1999+
Vehicles Built: cca 200
Operators: Russia, Venezuela, Azerbaijan

The BMP-3M variant was a late 1990s attempt at a major modernization of the BMP-3 that included a more powerful engine, a better FCS and improved gun-launched ATGMs. Other improvements included the option to install the Arena-E hard-kill APS. An unknown number of these vehicles was built for both the Russian Federation and for export but the production run was likely limited. It's worth noting that there are several vehicles with the BMP-3M designation (including the Derivatsiya and the Dragun) and even usually reliable sources often contradict each other. The actual number of users and produced vehicles is therefore unknown.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
  • Extra Autocannon: This vehicle is armed with a coaxial autocannon, providing extra firepower against light targets.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 100mm 3UOF19 HE HE Stock 750[note 1] 40 mm 710 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 75 mm
2 3UBK10M-3 "Kan" ATGM ATGM Stock 450[note 2] 750 mm 300 m/s 5.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
3 3UBK23-3 "Arkan" ATGM ATGM Experience.png 50,030 480[note 3] 850 mm 370 m/s 5.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No
4 30mm 3UBR10 APDS APDS Experience.png 38,930 36 310[note 4] mm 1120 m/s 1.50 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
5 30mm 3UOR8 HEI HE Stock 54[note 5] 10 mm 920 m/s 1.50 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm

Upgrades[]

Armor[]

BMP-3M Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 150 mm (vs AP)
275 mm (vs HEAT)
Military Aluminum 160 mm (vs AP)
220 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.
Karkas-2 ERA Kit (Gen 2)
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Experience.png 20,150 Credits .png 322,210 15 mm (vs AP)
25 mm (vs HEAT)
Military Aluminum 80 mm (vs AP)
110 mm (vs HEAT)
Steel Karkas-2 ERA (Gen 2) 15% (vs AP)
80% (vs HEAT)
Second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 100mm 2A70 Rifled Cannon Stock Stock 2.20 s 5.00 s
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Stats:

  • Depression/Elevation: -6.0° / 60.0°
Ammo:
100mm 3UOF19 HE
3UBK10M-3 "Kan" ATGM
3UBK23-3 "Arkan" ATGM
Weapon2 30mm 2A72 Autocannon Stock Stock 2.20 s 1.50 s
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Stats:

  • Depression/Elevation: -6.0° / 60.0°
Ammo:
30mm 3UBR10 APDS
30mm 3UOR8 HEI

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM UTD-29M 500 hp Diesel Engine Stock Stock 72 km/h 25 km/h 3.46 s (0 to 32 km/h)
13.39 s (0 to Max Speed)
44.60° 8 %
BTM UTD-32T 660 hp Diesel Engine Experience.png 5,520 Credits .png 71,095 73 km/h 25 km/h 3.00 s (0 to 32 km/h)
11.95 s (0 to Max Speed)
39.05° 6 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 8,480 Credits .png 113,750 Hit points are increased by 150
Smokegrenades.png
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
3D6M Smoke Grenades
Experience.png 13,250 Credits .png 170,630 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Hardkillaps.png
Arena-E Kill APS
Experience.png 18,220 Credits .png 234,620 Automatic Hard Kill APS
Target Acquisition Range: 50m
Charges: 22
Cooldown: 45s
Angle of Effect: 360°
Gunnersight.png
Sodema Gunner Sight
Experience.png 19,315 Credits .png 248,845 Accuracy is improved by 10%
Autoloader.png
Improved Ammo Feed
Experience.png 59,435 Credits .png 768,000 Rate of fire is increased by 7%
Telescope.png
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Firecontrol.png
Enhanced Gun-Laying System
Experience.png 44,860 Credits .png 577,665 Aiming time reduced by 20%
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.6%
Mobility (Heavy Terrain): 76.9%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 211 for Partial Penetration
    53 for Non-Penetrating Hits
  2. 90 for Non-Penetrating Hits
  3. 96 for Non-Penetrating Hits
  4. 310 mm at 100m;
    93 mm at 400m
  5. 36 for Partial Penetration;
    18 for Non-Penetrating Hits
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