BMP-3
Damage per Minute
5250 per min.
Acceleration 0 to 32 km/h
2.63 s
Hull Traverse
37.33 deg/s
Vision Range while Moving
480 m
Depression/Elevation
-6° / 60°
Accuracy (Fully Aimed)
0.107 °
The BMP-3 is a Tier 6 progression Armored Fighting Vehicle under Sophie Wölfli 's dealership.
History [ | ]
Class: Infantry Fighting Vehicle
Developed: 1980-1986
Service: 1987+
Vehicles Built: cca 2000
Operators: Soviet Union, Russia, United Arab Emirates, Kuwait, Algeria, Azerbaijan, Venezuela, Republic of Korea, Sri Lanka
Unlike the BMP-2, this vehicle from the late 1980s was a true replacement for the BMP-1 and BMP-2, not just an upgrade, featuring a new 2K23 turret armed with a combination of a 30mm autocannon and a 100mm gun. Unfortunately for it, the fall of the Soviet Union severely limited its development funds as well as its production orders and, to this day, only about two thousand have been built. Nevertheless, it is the current main IFV of the Russian Federation and took part in several major conflicts, including the First Chechen War and the ongoing war in Yemen.
Vehicle Traits [ | ]
Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
Extra Autocannon: This vehicle is armed with a coaxial autocannon, providing extra firepower against light targets.
Ammunition [ | ]
#
Ammo Name
Ammo Type
XP Cost
Damage
Penetration
Velocity
Reload Time
More Info
1
100mm 3UOF17 HE
HE
Stock
700[note 1]
40 mm
255 m/s
8.00 s
Toggle
Accuracy (Fully Aimed) : 0.11 °
Fire Chance Bonus : 100 %
Penetration Randomization : ± 10 %
Splash Radius : 1.00 m
Splash Penetration : 75 mm
2
3UBK10-3 ATGM
ATGM
Stock
510[note 2]
750 mm
300 m/s
8.00 s
Toggle
Fire Chance Bonus : 300 %
Damage Randomization : ± 10 %
Penetration Randomization : ± 5 %
Bonus Module Damage : 25 %
Flight Agility : 18.00 deg/s
Self-Guided : No
3
3UBK10M-3 "Kan" ATGM
ATGM
29,820
550[note 3]
850 mm
250 m/s
8.00 s
Toggle
Fire Chance Bonus : 300 %
Damage Randomization : ± 10 %
Penetration Randomization : ± 5 %
Bonus Module Damage : 25 %
Flight Agility : 18.00 deg/s
Self-Guided : No
4
30mm 3UBR6 APBC
APBC
Stock
28
290[note 4] mm
970 m/s
2.00 s
Toggle
Accuracy (Fully Aimed) : 0.08 °
Shots Before Overheat : 50
Cooldown Time : 2.50 s
Burst Fire Rate : 375.00 rd/min
Damage Randomization : ± 5 %
Penetration Randomization : ± 5 %
Ricochet Angle : 67.0 °
5
30mm 3UBR8 APDS
APDS
20,990
32
300[note 5] mm
1120 m/s
2.00 s
Toggle
Accuracy (Fully Aimed) : 0.08 °
Shots Before Overheat : 50
Cooldown Time : 2.50 s
Burst Fire Rate : 375.00 rd/min
Damage Randomization : ± 5 %
Penetration Randomization : ± 5 %
Ricochet Angle : 67.0 °
6
30mm 3UOR6 HE
HE
Stock
72[note 6]
17 mm
960 m/s
2.00 s
Toggle
Accuracy (Fully Aimed) : 0.11 °
Shots Before Overheat : 50
Cooldown Time : 2.50 s
Burst Fire Rate : 375.00 rd/min
Fire Chance Bonus : 100 %
Damage Randomization : ± 10 %
Penetration Randomization : ± 10 %
Bonus Module Damage : 100 %
Splash Radius : 0.25 m
Splash Penetration : 140 mm
Upgrades [ | ]
Armor [ | ]
BMP-3 Stock Armor
XP Cost
Credit Cost
Hull Armor
Hull Composition
Turret Armor
Turret Composition
ERA Name
ERA Penetration Reduction
Stock
Stock
155 mm (vs AP) 225 mm (vs HEAT)
Steel
155 mm (vs AP) 235 mm (vs HEAT)
Steel
N/A
N/A vs AP N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.
Karkas-2 ERA Kit (Gen 2)
XP Cost
Credit Cost
Hull Armor
Hull Composition
Turret Armor
Turret Composition
ERA Name
ERA Penetration Reduction
20,150
322,210
155 mm (vs AP) 225 mm (vs HEAT)
Steel
155 mm (vs AP) 310 mm (vs HEAT)
Steel
Karkas-2 ERA (Gen 2)
15% (vs AP) 80% (vs HEAT)
Second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.
Weapon [ | ]
#
Name
XP Cost
Credit Cost
Aim Time
Reload Time
More Info
Weapon1
100mm 2A70 Rifled Cannon
Stock
Stock
2.20 s
8.00 s
Toggle
Stats:
Depression/Elevation : -6.0° / 60.0°
Ammo: 100mm 3UOF17 HE 3UBK10M-3 ATGM 3UBK10-3 "Kan" ATGM
Weapon2
30mm 2A72 Autocannon
Stock
Stock
2.20 s
2.00 s
Toggle
Stats:
Depression/Elevation : -6.0° / 60.0°
Ammo: 30mm 3UBR6 APBC 30mm UBR8 APDS 30mm 3UOR6 HE
Engine [ | ]
Name
XP Cost
Credit Cost
Max Speed
Reverse Speed
Forward Acceleration
Hull Traverse
Fire Chance
BTM UTD-29 500 hp Diesel Engine
Stock
Stock
73 km/h
25 km/h
2.63 s (0 to 32 km/h) 10.66 s (0 to Max Speed)
37.33°
8 %
KhKBM 3TD-4 600 hp Diesel Engine
3,810
61,020
73 km/h
25 km/h
2.00 s (0 to 32 km/h) 8.09 s (0 to Max Speed)
37.29°
8 %
Parts [ | ]
Name
XP Cost
Credit Cost
Description
Notes
Spall Liner
6,100
97,640
Hit points are increased by 150
3D6 Smoke Grenades
Stock
Stock
Comes with 2 charges Takes 60s to recharge Duration: 10s
3D6M Smoke Grenades
9,160
146,460
Comes with 6 charges in total Magazine capacity: 2 charges Takes 3s to recharge Duration: 10s Magazine reload time: 25s
Improved Ammo Feed
22,770
396,660
Rate of fire is increased by 7%
Reconnaissance Package
Stock
Stock
Drastically decreases the Spotted by Enemy indicator delay in PvP Bonus vision range when standing still: 30 m
Enhanced Gun-Laying System
20,310
256,010
Aiming time reduced by 20%
Stock Tracks
Stock
Stock
Mobility (Light Terrain): 90.6% Mobility (Heavy Terrain): 76.9%
Troop Compartment
Stock
Stock
Base capture rate increased by 25% Repair rate while standing increased by 25%
Other unlocks [ | ]
Name
Cost
Description
Notes
Battle Hardened
1,600
The Battle-Hardened status allows you to earn more Experience and Credits and also grants preferential matchmaking to the vehicle.
Electro-Optical Absorbing Paint v2
33,790
Unlocks Electro-Optical Absorbing Paint v2.
Avatar
20,275
Unlocks Vehicle icon for player portrait.
7,100 Reputation
16,895
Provides an injection of 7,100 Reputation.
7,100 Reputation
16,895
Provides an injection of 7,100 Reputation.
7,100 Reputation
16,895
Provides an injection of 7,100 Reputation.
Abilities [ | ]
#
Name
XP Cost
Stats
Activation Time
Duration
Cooldown
More Info
Designate
Designate Target
Stock
N/A
2.5 s
10 s
15 s
Toggle
Description: A target designated by this ability will remain spotted for its duration and will receive increased damage.
Conditions :
No conditions bound to this ability.
ATSquad
Deploy AT Squad
Stock
Squad Size: 4 Upgrade: 84mm AT4 HP Ammo Type: HEAT Damage: 200 Vision Range while Stopped: 255 m Camouflage: 60%
1 s
N/A
N/A
Toggle
Description: Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.
Conditions :
No conditions bound to this ability.
Sniper
Deploy Sniper
Stock
Squad Size: 1 Upgrade: 12.7mm M903 AP Bullet Ammo Type: AP Damage: 15 Vision Range while Stopped: 400 m Camouflage: 80%
1 s
N/A
N/A
Toggle
Description: The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.
Conditions :
No conditions bound to this ability.
Mortar
Deploy Mortar Squad
Stock
Squad Size: 1 Upgrade: 82mm O-832DU HE Ammo Type: HE Damage: 480 Vision Range while Stopped: 175 m Camouflage: 40%
1 s
N/A
N/A
Toggle
Description: Mortar squad provides long-range high-arc indirect fire.
Conditions :
No conditions bound to this ability.
[ ]
↑ 197 for Partial Penetration 50 for Non-Penetrating Hits
↑ 102 for Non-Penetrating Hits
↑ 110 for Non-Penetrating Hits
↑ 290 mm at 100m; 87 mm at 400m
↑ 300 mm at 100m; 90 mm at 400m
↑ 16 for Partial Penetration; 4 for Non-Penetrating Hits