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The BMP-3 is a Tier 6 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

History[]

Class: Infantry Fighting Vehicle
Developed: 1980-1986
Service: 1987+
Vehicles Built: cca 2000
Operators: Soviet Union, Russia, United Arab Emirates, Kuwait, Algeria, Azerbaijan, Venezuela, Republic of Korea, Sri Lanka

Unlike the BMP-2, this vehicle from the late 1980s was a true replacement for the BMP-1 and BMP-2, not just an upgrade, featuring a new 2K23 turret armed with a combination of a 30mm autocannon and a 100mm gun. Unfortunately for it, the fall of the Soviet Union severely limited its development funds as well as its production orders and, to this day, only about two thousand have been built. Nevertheless, it is the current main IFV of the Russian Federation and took part in several major conflicts, including the First Chechen War and the ongoing war in Yemen.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
  • Extra Autocannon: This vehicle is armed with a coaxial autocannon, providing extra firepower against light targets.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 100mm 3UOF17 HE HE Stock 700[note 1] 40 mm 255 m/s 8.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 75 mm
2 3UBK10-3 ATGM ATGM Stock 510[note 2] 750 mm 300 m/s 8.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
3 3UBK10M-3 "Kan" ATGM ATGM Experience.png 29,820 550[note 3] 850 mm 250 m/s 8.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
4 30mm 3UBR6 APBC APBC Stock 28 290[note 4] mm 970 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 375.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
5 30mm 3UBR8 APDS APDS Experience.png 20,990 32 300[note 5] mm 1120 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 375.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
6 30mm 3UOR6 HE HE Stock 72[note 6] 17 mm 960 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 375.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm

Upgrades[]

Armor[]

BMP-3 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 155 mm (vs AP)
225 mm (vs HEAT)
Steel 155 mm (vs AP)
235 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.
Karkas-2 ERA Kit (Gen 2)
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Experience.png 20,150 Credits .png 322,210 155 mm (vs AP)
225 mm (vs HEAT)
Steel 155 mm (vs AP)
310 mm (vs HEAT)
Steel Karkas-2 ERA (Gen 2) 15% (vs AP)
80% (vs HEAT)
Second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 100mm 2A70 Rifled Cannon Stock Stock 2.20 s 8.00 s
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Stats:

  • Depression/Elevation: -6.0° / 60.0°
Ammo:
100mm 3UOF17 HE
3UBK10M-3 ATGM
3UBK10-3 "Kan" ATGM
Weapon2 30mm 2A72 Autocannon Stock Stock 2.20 s 2.00 s
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Stats:

  • Depression/Elevation: -6.0° / 60.0°
Ammo:
30mm 3UBR6 APBC
30mm UBR8 APDS
30mm 3UOR6 HE

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM UTD-29 500 hp Diesel Engine Stock Stock 73 km/h 25 km/h 2.63 s (0 to 32 km/h)
10.66 s (0 to Max Speed)
37.33° 8 %
KhKBM 3TD-4 600 hp Diesel Engine Experience.png 3,810 Credits .png 61,020 73 km/h 25 km/h 2.00 s (0 to 32 km/h)
8.09 s (0 to Max Speed)
37.29° 8 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 6,100 Credits .png 97,640 Hit points are increased by 150
Smokegrenades.png
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
3D6M Smoke Grenades
Experience.png 9,160 Credits .png 146,460 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Autoloader.png
Improved Ammo Feed
Experience.png 22,770 Credits .png 396,660 Rate of fire is increased by 7%
Telescope.png
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Firecontrol.png
Enhanced Gun-Laying System
Experience.png 20,310 Credits .png 256,010 Aiming time reduced by 20%
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.6%
Mobility (Heavy Terrain): 76.9%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 197 for Partial Penetration
    50 for Non-Penetrating Hits
  2. 102 for Non-Penetrating Hits
  3. 110 for Non-Penetrating Hits
  4. 290 mm at 100m;
    87 mm at 400m
  5. 300 mm at 100m;
    90 mm at 400m
  6. 48 for Partial Penetration;
    24 for Non-Penetrating Hits
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