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The BMP-2 is a Tier 5 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

History[]

Class: Infantry Fighting Vehicle
Developed: 1974-1980
Service: 1980+
Vehicles Built: total est. 30000+
Operators: Soviet Union, Warsaw Pact and other roughly 30 countries

The BMP-2 was the second major production variant of the original BMP with its turret replaced by one carrying a 30mm autocannon. The original 73mm gun was large, but it had serious flaws and was not really effective against tanks. Additionally, one of the lessons learned from the war in Afghanistan was that in order to be effective in cities and mountains, Soviet AFVs need more gun elevation. And, last but not least, when facing the AirLand Battle doctrine, the Soviets found themselves in need of additional anti-helicopter firepower. As a result, the 73mm 2A73 Grom cannon was replaced by a 30mm 2A42 autocannon with excellent gun elevation. Much like the BMP-1, the BMP-2 was produced in relatively large numbers in the Soviet Union and outside of it as well.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 30mm 3UBR6 APBC APBC Stock 28 290[note 1] mm 970 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 30mm 3UBR8 APDS APDS Experience.png 10,265 32 300[note 2] mm 1120 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 30mm 3UOR6 HE HE Stock 72[note 3] 17 mm 960 m/s 2.00 s
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  • Accuracy (Fully Aimed): 0.14 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm
4 9M111-2 "Fagot" ATGM ATGM Stock 570[note 4] 850 mm 250 m/s 15.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
5 9M113 "Konkurs" ATGM ATGM Experience.png 12,830 750[note 5] 800 mm 250 m/s 15.00 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No

Upgrades[]

Armor[]

BMP-2 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 105 mm (vs AP)
145 mm (vs HEAT)
Steel 180 mm (vs AP)
240 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 30mm 2A42 Autocannon Stock Stock 2.20 s 2.00 s
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Stats:

  • Depression/Elevation: -5.0° / 75.0°
Ammo:
30mm 3UBR6 APBC
30mm 3UBR8 APDS
30mm 3UOR6 HE
Weapon2 9K111-1 Konkurs ATGM Launcher Stock Stock N/A 15.00 s
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Stats:

  • Depression/Elevation: -5.0° / 75.0°
Ammo:
9M111-2 ATGM
9M113 ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM UTD-20S1 300 hp Diesel Engine Stock Stock 67 km/h 25 km/h 3.46 s (0 to 32 km/h)
11.69 s (0 to Max Speed)
35.46° 10 %
BTM UTD-23 350 hp Diesel Engine Experience.png 1,865 Credits .png 28,175 67 km/h 25 km/h 2.93 s (0 to 32 km/h)
9.92 s (0 to Max Speed)
47.68° 10 %

Parts[]

Name XP Cost Credit Cost Description Notes
Smokegrenades.png
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
3D6M Smoke Grenades
Experience.png 4,475 Credits .png 67,625 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight.png
BPK-2-42 Gun Sight
Experience.png 6,530 Credits .png 98,615 Accuracy is improved by 10%
Autoloader.png
Improved Ammo Feed
Experience.png 15,165 Credits .png 228,930 Rate of fire is increased by 7%
Firecontrol.png
Enhanced Gun-Laying Drive
Experience.png 14,885 Credits .png 192,000 Aim time reduced by 10%
Telescope.png
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.4%
Mobility (Heavy Terrain): 76.3%
Improvedsuspension.png
Improved Suspension
Experience.png 1,635 Credits .png 24,655 Movement speed on off-road surfaces is increased by 20%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HEAT
Ammo Type: HEAT
Damage: 175
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 290 mm at 100m;
    87 mm at 400m
  2. 300 mm at 100m;
    90 mm at 400m
  3. 48 for Partial Penetration;
    24 for Non-Penetrating Hits
  4. 114 for Non-Penetrating Hits
  5. 150 for Non-Penetrating Hits
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