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The BMP-1 is a Tier 3 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

History[]

Class: Infantry Fighting Vehicle
Developed: 1961-1964
Service: 1966+
Vehicles Built: 20000 in the Soviet Union, 17000 in Czechoslovakia, total est. 40000+
Operators: Cca 50 countries in total, including the Soviet Union, the entire Warsaw Pact, China

Much like the T-55 Medium Tank, the BMP-1 became one of the symbols of Soviet military might. When it was introduced, it was the most heavily armed IFV in the world and outclassed western designs so much that it started a revolution, resulting in various heavier NATO IFVs such as the Marder or the Bradley. The production in the Soviet Union ran between 1964 and 1983, in Czechoslovakia it was produced until 1987. It was used by the entire Warsaw Pact, widely exported and used in pretty much all conflicts around the globe. Despite the design being more than 50 years old by now, thousands are still in active service, mostly in poor third world countries. Like the BMD series, however, their combat value is low.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
  • Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 73mm PG-15V HEAT HEAT Stock 365 550 mm 1000 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
2 73mm PG-15VS HEAT HEAT Experience.png 3,085 400 585 mm 1050 m/s 7.00 s
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  • Accuracy (Fully Aimed): 0.10 °
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 25 %
3 9M14 "Malyutka" ATGM ATGM Experience.png 3,815 510[note 1] 600 mm 200 m/s 10.50 s
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  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
4 7.62mm AP AP Stock 8 18[note 2] mm 855 m/s 5.00 s
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  • Accuracy (Fully Aimed): 0.98 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[]

Armor[]

BMP-1 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 90 mm (vs AP)
120 mm (vs HEAT)
Steel 140 mm (vs AP)
185 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 73mm 2A28 "Grom" Smoothbore Cannon Stock Stock 2.10 s 7.00 s
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Stats:

  • Depression/Elevation: -2.0° / 33.0°
Ammo:
73mm PG-15V HEAT
73mm PG-15VS HEAT
"Malyutka" ATGM
7.62mm AP

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM UTD-20 300 hp Diesel Engine Stock Stock 67 km/h 25 km/h 3.43 s (0 to 32 km/h)
11.69 s (0 to Max Speed)
35.55° 10 %
BTM UTD-23 350 hp Diesel Engine Experience.png 490 Credits .png 16,025 67 km/h 25 km/h 2.90 s (0 to 32 km/h)
9.92 s (0 to Max Speed)
41.77° 10 %

Parts[]

Name XP Cost Credit Cost Description Notes
Smokegrenades.png
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
3D6M Smoke Grenades
Experience.png 1,170 Credits .png 38,460 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight.png
IPN22M1 Gunner Optics
Experience.png 1,710 Credits .png 56,090 Accuracy is improved by 10%
Telescope.png
Reconnaissance Package
Stock Stock Drastically decreases the Spotted by Enemy indicator delay in PvP
Bonus vision range when standing still: 30 m
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.6%
Mobility (Heavy Terrain): 76.9%
Drivesprocket.png
Improved Drive Sprocket
Experience.png 530 Credits .png 17,425 Acceleration is increased by 5%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate.png
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HEAT
Ammo Type: HEAT
Damage: 175
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 102 for Non-Penetrating Hits
  2. 18 mm at 100m;
    9 mm at 1000m
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