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The BMD-4 is a Tier 6 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

History[ | ]

Class: Airborne Infantry Fighting Vehicle
Developed: 1998-2004
Service: 2004+
Vehicles Built: estimates vary from 14 to 60
Operators: Russia

This is the last of the airborne IFVs, developed for the Russian Airborne forces. Facing heavy combat losses in Chechnya as well as other conflicts, the Russians naturally realized that the BMD-1 and BMD-2 IFVs were far too fragile for what they were used. At the same time, they were too small to be upgraded with more armor and heavier weapons, resulting in a development of a larger chassis, which would become the BMD-3 IFV. THe BMD-3 was, however, expensive and only available in very limited numbers in the 1990s. It was also only armed with the same firepower as the BMD-2, which is why, as the next step, its firepower was increased by replacing the 30mm weapons module with a 100mm gun and 30mm autocannon combination installed in a new combat module called "Bakhcha-U". This version received the BMD-4 designation and while the firepower improved compared to its predecessor, the BMD-4 suffered from a large number of teething issues and the Airborne was never really happy with it, leading to, once again, very small production numbers.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 100mm 3UOF17 HE HE Stock 700[note 1] 40 mm 255 m/s 7.20 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Splash Radius: 1.00 m
  • Splash Penetration: 75 mm
2 3UBK10-3 ATGM ATGM Stock 510[note 2] 750 mm 300 m/s 7.20 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
3 3UBK10M-3 "Kan" ATGM ATGM Experience 30,360 550[note 3] 850 mm 250 m/s 7.20 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 18.00 deg/s
  • Self-Guided: No
4 30mm 3UBR6 APBC APBC Stock 28 290[note 4] mm 970 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
5 30mm 3UBR8 APDS APDS Experience 18,425 32 300[note 5] mm 1120 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.08 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
6 30mm 3UOR6 HE HE Stock 72[note 6] 17 mm 960 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm

Upgrades[ | ]

Armor[ | ]

BMD-4 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 130 mm (vs AP)
145 mm (vs HEAT)
Steel 200 mm (vs AP)
270 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 100mm 2A70 Rifled Cannon Stock Stock 2.20 s 7.20 s
Toggle

Stats:

  • Depression/Elevation: -6.0° / 75.0°
Ammo:
100mm 3UOF17 HE
3UBK10M-3 ATGM
3UBK10-3 "Kan" ATGM
Weapon2 30mm 2A72 Autocannon Stock Stock 2.20 s 2.00 s
Toggle

Stats:

  • Depression/Elevation: -6.0° / 75.0°
Ammo:
30mm 3UBR6 APBC
30mm UBR8 APDS
30mm 3UOR6 HE

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
ChTZ 2V-06-2 455 hp Diesel Engine Stock Stock 75 km/h 25 km/h 2.46 s (0 to 32 km/h)
10.52 s (0 to Max Speed)
43.01° 8 %
BTM UTD-29 500 hp Diesel Engine Experience 3,350 Credits 49,650 75 km/h 25 km/h 2.20 s (0 to 32 km/h)
9.29 s (0 to Max Speed)
43.01° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Experience 5,360 Credits 79,440 Hit points are increased by 150
Smokegrenades
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades
3D6M Smoke Grenades
Experience 8,040 Credits 119,155 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Firecontrol
Improved Fire Control System
Experience 11,305 Credits 167,565 Aiming time reduced by 20%
Thermalsight
Improved Thermal Imager
Experience 17,275 Credits 256,000 Ability to spot targets behind foliage improved by 30%
Autoloader
Improved Ammo Feed
Experience 38,105 Credits 564,750 Rate of fire is increased by 7%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 91.3%
Mobility (Heavy Terrain): 78.0%
Improvedsuspension
Improved Suspension
Experience 2,930 Credits 43,440 Movement speed on off-road surfaces is increased by 20%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 1,600 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Mbturrettraverse v2
Improved Turret Drive v2
Experience 33,790 Unlocks Improved Turret Drive v2.
Currencyrep
7,100 Reputation
Experience 16,895 Provides an injection of 7,100 Reputation.
Currencyrep
7,100 Reputation
Experience 16,895 Provides an injection of 7,100 Reputation.
Currencyrep
7,100 Reputation
Experience 16,895 Provides an injection of 7,100 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Suspension Ability Suspension
Adjustable Suspension
Stock N/A 0.25 s N/A N/A
Toggle

Description:
This vehicle can lower its suspension to become stealthier and more accurate at the cost of mobility and vision range.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 197 for Partial Penetration
    50 for Non-Penetrating Hits
  2. 102 for Non-Penetrating Hits
  3. 110 for Non-Penetrating Hits
  4. 290 mm at 100m;
    87 mm at 400m
  5. 300 mm at 100m;
    90 mm at 400m
  6. 48 for Partial Penetration;
    24 for Non-Penetrating Hits
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